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<blockquote data-quote="Fanaelialae" data-source="post: 7993274" data-attributes="member: 53980"><p>Provided one is willing to accept a degree of abstraction, I disagree. One attack roll does not have to equate to one bullet (or burst).</p><p></p><p>One attack roll equating to a flurry of bullets (most of which miss) is entirely plausible and more realistic (in real world gun fights most shots miss).</p><p></p><p>One of the places where it really fails is in the case of sniper fire (one shot one kill), but that arguably deserves its own rules if it is to be included in the game (which can be a bit tricky to begin with).</p><p></p><p>If what you're suggesting is that 5e rules favor melee attacks, that can also be solved fairly straight forwardly, depending on your issue.</p><p></p><p>For example, if the problem you're looking to solve is melee combatants rushing gunners, you can modify guns to discourage such behavior. You could add a gun phase to combat which preempts the melee phase. And/or you could have guns force a save vs fear to avoid being frightened when shot at (or even when pointed at you). Since anyone who fails that save is frightened, they will be unable to approach the shooter until they shake off the fear. To encourage seeking cover, you could only allow a retry against fear if the target finds cover (or simply grant a bonus for cover, or have cover negate the fear entirely while behind it). Lots of options. </p><p></p><p>Then, if you want to include the steroetypical action movie martial arts character who can take on gun wielders, you can give him abilities that counter these advantages.</p><p></p><p>So on and so forth.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7993274, member: 53980"] Provided one is willing to accept a degree of abstraction, I disagree. One attack roll does not have to equate to one bullet (or burst). One attack roll equating to a flurry of bullets (most of which miss) is entirely plausible and more realistic (in real world gun fights most shots miss). One of the places where it really fails is in the case of sniper fire (one shot one kill), but that arguably deserves its own rules if it is to be included in the game (which can be a bit tricky to begin with). If what you're suggesting is that 5e rules favor melee attacks, that can also be solved fairly straight forwardly, depending on your issue. For example, if the problem you're looking to solve is melee combatants rushing gunners, you can modify guns to discourage such behavior. You could add a gun phase to combat which preempts the melee phase. And/or you could have guns force a save vs fear to avoid being frightened when shot at (or even when pointed at you). Since anyone who fails that save is frightened, they will be unable to approach the shooter until they shake off the fear. To encourage seeking cover, you could only allow a retry against fear if the target finds cover (or simply grant a bonus for cover, or have cover negate the fear entirely while behind it). Lots of options. Then, if you want to include the steroetypical action movie martial arts character who can take on gun wielders, you can give him abilities that counter these advantages. So on and so forth. [/QUOTE]
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