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<blockquote data-quote="LuisCarlos17f" data-source="post: 7993239" data-attributes="member: 6802378"><p>Let's imagine a videogame based in Gamma World is being developed. The first enemy is a tribal mutant, with only a shield and spear. Easy, isn't it? OK, the next encounter is the mutant, a creature with the same stats, but this time he's a sniper from the top of a tree. This time isn't so easy. Players with experencie in shooters videogames can tell about how dangerous they may be. Later there is a new encounter, same creature, same stats, but this time with <a href="https://callofduty.fandom.com/wiki/Exoskeleton" target="_blank">an exosuit or exosqueleton, like the ones from Call of Duty: Advanced Warfare</a>. This is practically a miniboss. But it can be worse, a powered armor, something like the <a href="https://anthem.fandom.com/wiki/Javelin" target="_blank">javelins of Anthem</a> or the <a href="https://fallout.fandom.com/wiki/Power_armor" target="_blank">powered armors by Fallout</a> saga. Enough? Wait to face the same enemy, but this time within a mecha, for example a <a href="https://titanfall.fandom.com/wiki/Titan" target="_blank">Titan(Titanfall)</a>, a <a href="https://fortnite.gamepedia.com/B.R.U.T.E" target="_blank">B.R.U.T.E(Fortnite)</a> or <a href="https://borderlands.fandom.com/wiki/Jackpot_(enemy)" target="_blank">Jackpot, the mech rided by Prety Boy (Borderlands 3: Moxxi's Heist of the Handsome Jackpot)</a>. If a creature with a monster template becomes more powerful (and higher Challenge Rating) then the <a href="https://en.wikipedia.org/wiki/Repeating_rifle" target="_blank">repeating rifles</a> and <a href="https://en.wikipedia.org/wiki/Machine_gun" target="_blank">machin guns</a> break the power balance in a sword & sorcery game. Salomon Kane only needs a shot to kill Conan the Barbarian. </p><p></p><p>In the first movie, Alien: the eight passenger only one xenomorph was enough to kill almost all Nostromo staff, but in the second movie they could kill dozends, maybe hundreds, from other room with the <a href="https://avp.fandom.com/wiki/UA_571-C_Automated_Sentry_Gun" target="_blank">sentry guns</a>. Do you remember the Silverster Stallone's action movie "Cobra"? In a scene Brigitte Nielsen's character was chased by the main antagonist, the night stalker, and she only could hide and run away, but later in the end the hero, Mario Cobretti, with enough weapons and ammo, as a one-man-army could terminate all the cult of the new dawn. Resident Evil and the Evil Within are two examples of survival horror where the stealth is replaced with the shootings when the PC has saved enough bullets. </p><p></p><p>The miniature board game of Mars Attack is a good example of gameplay where high-tech has to be "nerfed" for power balance against an lower-tech enemy faction. In the movie one shot with the ray gun and hundreds of senators were killed, desintegrated. </p><p></p><p>D20 Modern isn't ready for the different subgenres. Some Game Masters want adventures in the pulp age against Lovecraftian cults, others about street fighters in the 80's, and others soldiers in the battlefield killing nazis in the WWII (or their ersatzs in a panzerpunk fictional world). And WotC would like to make money with adaptation of famous franchises of videogames, but Overwatch eats Street Fighters.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7993239, member: 6802378"] Let's imagine a videogame based in Gamma World is being developed. The first enemy is a tribal mutant, with only a shield and spear. Easy, isn't it? OK, the next encounter is the mutant, a creature with the same stats, but this time he's a sniper from the top of a tree. This time isn't so easy. Players with experencie in shooters videogames can tell about how dangerous they may be. Later there is a new encounter, same creature, same stats, but this time with [URL='https://callofduty.fandom.com/wiki/Exoskeleton']an exosuit or exosqueleton, like the ones from Call of Duty: Advanced Warfare[/URL]. This is practically a miniboss. But it can be worse, a powered armor, something like the [URL='https://anthem.fandom.com/wiki/Javelin']javelins of Anthem[/URL] or the [URL='https://fallout.fandom.com/wiki/Power_armor']powered armors by Fallout[/URL] saga. Enough? Wait to face the same enemy, but this time within a mecha, for example a [URL='https://titanfall.fandom.com/wiki/Titan']Titan(Titanfall)[/URL], a [URL='https://fortnite.gamepedia.com/B.R.U.T.E']B.R.U.T.E(Fortnite)[/URL] or [URL='https://borderlands.fandom.com/wiki/Jackpot_(enemy)']Jackpot, the mech rided by Prety Boy (Borderlands 3: Moxxi's Heist of the Handsome Jackpot)[/URL]. If a creature with a monster template becomes more powerful (and higher Challenge Rating) then the [URL='https://en.wikipedia.org/wiki/Repeating_rifle']repeating rifles[/URL] and [URL='https://en.wikipedia.org/wiki/Machine_gun']machin guns[/URL] break the power balance in a sword & sorcery game. Salomon Kane only needs a shot to kill Conan the Barbarian. In the first movie, Alien: the eight passenger only one xenomorph was enough to kill almost all Nostromo staff, but in the second movie they could kill dozends, maybe hundreds, from other room with the [URL='https://avp.fandom.com/wiki/UA_571-C_Automated_Sentry_Gun']sentry guns[/URL]. Do you remember the Silverster Stallone's action movie "Cobra"? In a scene Brigitte Nielsen's character was chased by the main antagonist, the night stalker, and she only could hide and run away, but later in the end the hero, Mario Cobretti, with enough weapons and ammo, as a one-man-army could terminate all the cult of the new dawn. Resident Evil and the Evil Within are two examples of survival horror where the stealth is replaced with the shootings when the PC has saved enough bullets. The miniature board game of Mars Attack is a good example of gameplay where high-tech has to be "nerfed" for power balance against an lower-tech enemy faction. In the movie one shot with the ray gun and hundreds of senators were killed, desintegrated. D20 Modern isn't ready for the different subgenres. Some Game Masters want adventures in the pulp age against Lovecraftian cults, others about street fighters in the 80's, and others soldiers in the battlefield killing nazis in the WWII (or their ersatzs in a panzerpunk fictional world). And WotC would like to make money with adaptation of famous franchises of videogames, but Overwatch eats Street Fighters. [/QUOTE]
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