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5 New materials for weapons and armor
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<blockquote data-quote="Asmor" data-source="post: 2897564" data-attributes="member: 1154"><p>There exist 5 alchemically transmuted alloys, inherently magical, known collectively as the Arcanum Alloys.</p><p></p><p>The 5 alloys are Acidium, Arcanite, Electrite, Frostite, Infernium. Except for Arcanite, the other 4 alloys are elementally attuned and are called "Elemental Alloys." All Elemental Alloys are alchemically transmuted with Arcanite as their base.</p><p></p><p>Each of the 5 alloys has a particular physical sensation associated with holding it. At lower levels of purity, the physical sensation can be difficult to detect, but at higher levels it is quite noticable and, while not enough to harm someone, can be extremely uncomfortable. The physical sensations are entirely magical in nature only occur through direct skin contact. Even a thin layer of a material such as leather is sufficient to insulate a wielder/wearer from the effects of even the most potent Arcanum Alloy. Armor is often fur-lined, while weapons typically have leather wrapped around their hilts.</p><p></p><p>Additionally, all alloys come in multiple different purities and grades. Weapons grade alloys are far more volatile and thus are excellent for use as weapons, while Armor grade alloys are specially formulated for use in armor. In the case of Arcanite, weapons grade arcanite is actually significantly more potent than armor grade arcanite, leading to a higher cost. Among the elementally-attuned alloys, the opposite is true. In order to make the alloy suitable for armor, significant steps must be taken to limit its volatility and so armor grades of these alloys are much more expensive. In game terms, just use the standard costs for whichever abilities and bonuses an item has.</p><p></p><p><strong>Arcanite</strong></p><p></p><p>Arcanite is actually quite special, as it is the basis for each of the other 4 alloys. Arcanite is an inherently magical metal, appearing much like steel but giving off a slight, bluish glow. When held, a dull vibration can be felt running through it. Arcanite comes in 5 different levels of purity. Items forged of arcanite have an inherent bonus, as listed below:</p><p></p><p>Minor Arcanite: +1</p><p>Lesser Arcanite: +2</p><p>Arcanite: +3</p><p>Greater Arcanite: +4</p><p>Draconic Arcanite: +5</p><p></p><p>Minor arcanite gives off a glow barely comparable to a candle, while Draconic Arcanite glows almost as boldly as a sunrod. The vibration felt when wielding minor arcanite is barely perceptible, but Draconic Arcanite is practically enough to rattle your bones and can be quite uncomfortable when held for more than a short time.</p><p></p><p><strong>Elemental Alloys</strong></p><p></p><p><strong>Acidium</strong></p><p>Acidium is a dull green in coloration, with an odd texture looking almost like wood grain with an abundance of knotholes. Acidium constantly gives off smoke, and when held irritates skin. It comes in 5 different levels of purity, and gives inherent bonuses as listed below.</p><p></p><p>Weapons Grade</p><p>Minor Acidium: +1 Acid*</p><p>Lesser Acidium: +2 Acid*</p><p>Acidium: +2 Acidic Burst**</p><p>Greater Acidium: +3 Acidic Burst**</p><p>Elemental Acidium: +4 Acidic Burst**</p><p></p><p>Armor Grade</p><p></p><p>Minor Acidium: +1 Resistance</p><p>Lesser Acidium: +2 Acid Resistance</p><p>Acidium: +2 Acid Resistance, Improved</p><p>Greater Acidium: +3 Acid Resistance, Improved</p><p>Elemental Acidium: +3 Acid Resistance, Greater</p><p></p><p>Minor Acidium gives off faint streams of smoke, as from a pipe, while Elemental Acidum gives off strong white plumes of smoke. This smoke is very weak and dissipates quickly, providing no worries about breathing in closed quarters and offering no opportuinites to obscure vision. Minor acidium only slightly irritates skin, while Elemental Acidium leaves large red marks with even brief contact.</p><p></p><p>*<strong>Acid</strong>: Upon command, an acid weapon is sheathed in viscous green acid. The acid does not harm the wielder. The effect remains until another command is given. An acid weapon deals an extra 1d6 points of acid damage on a successful hit. Bows, crossbows, and slings so crafted bestow the acid energy upon their ammunition.</p><p></p><p>**<strong>Acidic Burst</strong>: An acidic burst weapon functions as an acid weapon that also explodes with acid upon striking a successful critical hit. The acid does not harm the wielder. In addition to the extra acid damage from the acid ability, an acidic burst weapon deals an extra 1d10 points of acid damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d10 points of acid damage instead, and if the multiplier is x4, add an extra 3d10 points. Bows, crossbows, and slings so crafted bestow the acid energy upon their ammunition. Even if the acid ability is not active, the weapon still deals its extra acid damage on a successful critical hit.</p><p></p><p><strong>Electrite</strong></p><p>Electrite behaves exactly as Acidium, replacing acid-based abilities with electrical (Electricity Resistance, Shocking, Shocking Burst).</p><p></p><p>Electrite is dark blue in coloration with long, jagged bright blue lines racing through it. Crackles of energy skitter across the surface randomly, and when held it causes your hairs to stand on end.</p><p></p><p>Minor Electrite crackles only rarely (a couple times a minute) and is very faint, while Elemental Electrite seems to be constantly on fire with a blaze of electricity, casting light as a torch. Minor Electrite might send a small tingle through your hand, while Elemental Electrite makes all the hairs on your body stand on end.</p><p></p><p><strong>Frostite</strong></p><p>Frostite behaves exactly as Acidium, replacing acid-based abilities with cold (Cold Resistance, Frost, Icy Burst).</p><p></p><p>Frostite is light blue in coloration with jagged white patterns evoking ice crystals. It is cold to the touch, and water in the air constantly condenses on it like a glass of a cold beverage.</p><p></p><p>Minor Frostite gathers small amounts of condensation while Elemental Frostite is practically dripping. Minor Electrite might seems slightly cool to the touch, while Elemental Frostite is almost cold enough to give you frostbite!</p><p></p><p><strong>Infernium</strong></p><p>Infernium behaves exactly as Acidium, replacing acid-based abilities with fire (Fire Resistance, Flaming, Flaming Burst).</p><p></p><p>Infernium is dark orange in coloration with smoky red swirls throughout. It gives off a smoldering black smoke not unlike Acidium.</p><p></p><p>Minor Infernium gives off faint streams of smoke like a smoldering camp fire, while Elemental Infernium gives offoily black plumes of smoke. This smoke is very weak and dissipates quickly, providing no worries about breathing and offering no opportunities to obscure vision. Minor Infernium is noticable warm to the touch, while Elemental Electrite is almot hot enough to burn.</p></blockquote><p></p>
[QUOTE="Asmor, post: 2897564, member: 1154"] There exist 5 alchemically transmuted alloys, inherently magical, known collectively as the Arcanum Alloys. The 5 alloys are Acidium, Arcanite, Electrite, Frostite, Infernium. Except for Arcanite, the other 4 alloys are elementally attuned and are called "Elemental Alloys." All Elemental Alloys are alchemically transmuted with Arcanite as their base. Each of the 5 alloys has a particular physical sensation associated with holding it. At lower levels of purity, the physical sensation can be difficult to detect, but at higher levels it is quite noticable and, while not enough to harm someone, can be extremely uncomfortable. The physical sensations are entirely magical in nature only occur through direct skin contact. Even a thin layer of a material such as leather is sufficient to insulate a wielder/wearer from the effects of even the most potent Arcanum Alloy. Armor is often fur-lined, while weapons typically have leather wrapped around their hilts. Additionally, all alloys come in multiple different purities and grades. Weapons grade alloys are far more volatile and thus are excellent for use as weapons, while Armor grade alloys are specially formulated for use in armor. In the case of Arcanite, weapons grade arcanite is actually significantly more potent than armor grade arcanite, leading to a higher cost. Among the elementally-attuned alloys, the opposite is true. In order to make the alloy suitable for armor, significant steps must be taken to limit its volatility and so armor grades of these alloys are much more expensive. In game terms, just use the standard costs for whichever abilities and bonuses an item has. [b]Arcanite[/b] Arcanite is actually quite special, as it is the basis for each of the other 4 alloys. Arcanite is an inherently magical metal, appearing much like steel but giving off a slight, bluish glow. When held, a dull vibration can be felt running through it. Arcanite comes in 5 different levels of purity. Items forged of arcanite have an inherent bonus, as listed below: Minor Arcanite: +1 Lesser Arcanite: +2 Arcanite: +3 Greater Arcanite: +4 Draconic Arcanite: +5 Minor arcanite gives off a glow barely comparable to a candle, while Draconic Arcanite glows almost as boldly as a sunrod. The vibration felt when wielding minor arcanite is barely perceptible, but Draconic Arcanite is practically enough to rattle your bones and can be quite uncomfortable when held for more than a short time. [b]Elemental Alloys[/b] [b]Acidium[/b] Acidium is a dull green in coloration, with an odd texture looking almost like wood grain with an abundance of knotholes. Acidium constantly gives off smoke, and when held irritates skin. It comes in 5 different levels of purity, and gives inherent bonuses as listed below. Weapons Grade Minor Acidium: +1 Acid* Lesser Acidium: +2 Acid* Acidium: +2 Acidic Burst** Greater Acidium: +3 Acidic Burst** Elemental Acidium: +4 Acidic Burst** Armor Grade Minor Acidium: +1 Resistance Lesser Acidium: +2 Acid Resistance Acidium: +2 Acid Resistance, Improved Greater Acidium: +3 Acid Resistance, Improved Elemental Acidium: +3 Acid Resistance, Greater Minor Acidium gives off faint streams of smoke, as from a pipe, while Elemental Acidum gives off strong white plumes of smoke. This smoke is very weak and dissipates quickly, providing no worries about breathing in closed quarters and offering no opportuinites to obscure vision. Minor acidium only slightly irritates skin, while Elemental Acidium leaves large red marks with even brief contact. *[b]Acid[/b]: Upon command, an acid weapon is sheathed in viscous green acid. The acid does not harm the wielder. The effect remains until another command is given. An acid weapon deals an extra 1d6 points of acid damage on a successful hit. Bows, crossbows, and slings so crafted bestow the acid energy upon their ammunition. **[b]Acidic Burst[/b]: An acidic burst weapon functions as an acid weapon that also explodes with acid upon striking a successful critical hit. The acid does not harm the wielder. In addition to the extra acid damage from the acid ability, an acidic burst weapon deals an extra 1d10 points of acid damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d10 points of acid damage instead, and if the multiplier is x4, add an extra 3d10 points. Bows, crossbows, and slings so crafted bestow the acid energy upon their ammunition. Even if the acid ability is not active, the weapon still deals its extra acid damage on a successful critical hit. [b]Electrite[/b] Electrite behaves exactly as Acidium, replacing acid-based abilities with electrical (Electricity Resistance, Shocking, Shocking Burst). Electrite is dark blue in coloration with long, jagged bright blue lines racing through it. Crackles of energy skitter across the surface randomly, and when held it causes your hairs to stand on end. Minor Electrite crackles only rarely (a couple times a minute) and is very faint, while Elemental Electrite seems to be constantly on fire with a blaze of electricity, casting light as a torch. Minor Electrite might send a small tingle through your hand, while Elemental Electrite makes all the hairs on your body stand on end. [b]Frostite[/b] Frostite behaves exactly as Acidium, replacing acid-based abilities with cold (Cold Resistance, Frost, Icy Burst). Frostite is light blue in coloration with jagged white patterns evoking ice crystals. It is cold to the touch, and water in the air constantly condenses on it like a glass of a cold beverage. Minor Frostite gathers small amounts of condensation while Elemental Frostite is practically dripping. Minor Electrite might seems slightly cool to the touch, while Elemental Frostite is almost cold enough to give you frostbite! [b]Infernium[/b] Infernium behaves exactly as Acidium, replacing acid-based abilities with fire (Fire Resistance, Flaming, Flaming Burst). Infernium is dark orange in coloration with smoky red swirls throughout. It gives off a smoldering black smoke not unlike Acidium. Minor Infernium gives off faint streams of smoke like a smoldering camp fire, while Elemental Infernium gives offoily black plumes of smoke. This smoke is very weak and dissipates quickly, providing no worries about breathing and offering no opportunities to obscure vision. Minor Infernium is noticable warm to the touch, while Elemental Electrite is almot hot enough to burn. [/QUOTE]
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