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<blockquote data-quote="overgeeked" data-source="post: 8555209" data-attributes="member: 86653"><p>Thinking about it a little more and looking through some old notes, it would be almost trivial to recreate the AEDU system under the OGL. With short rests and long rests a standard 5E mechanic, simply have always available abilities (cantrips/at-wills), short rest abilities (encounter), and long rest abilities (dailies). 5E already works that way. It's just "hidden". </p><p></p><p>Looking at the PHB1 and the fighter, there are four at-wills. They're all [1]W + rider. The riders are: STR mod damage to second, adjacent target; damage on a miss; +2 to-hit; push the target 5ft. </p><p></p><p>Just rename those stunts (or something) and have them all always available when the fighter attacks. Maybe add in one or two other simple riders. +2 damage. Pull the target. Shift the target. These could literally be a list for the fighter to pick from with every attack. It solves the problem of the players who want simpler characters ("I just want to swing my sword") and the problem with players getting bored with their locked-in power selection.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8555209, member: 86653"] Thinking about it a little more and looking through some old notes, it would be almost trivial to recreate the AEDU system under the OGL. With short rests and long rests a standard 5E mechanic, simply have always available abilities (cantrips/at-wills), short rest abilities (encounter), and long rest abilities (dailies). 5E already works that way. It's just "hidden". Looking at the PHB1 and the fighter, there are four at-wills. They're all [1]W + rider. The riders are: STR mod damage to second, adjacent target; damage on a miss; +2 to-hit; push the target 5ft. Just rename those stunts (or something) and have them all always available when the fighter attacks. Maybe add in one or two other simple riders. +2 damage. Pull the target. Shift the target. These could literally be a list for the fighter to pick from with every attack. It solves the problem of the players who want simpler characters ("I just want to swing my sword") and the problem with players getting bored with their locked-in power selection. [/QUOTE]
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