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Community
General Tabletop Discussion
D&D Older Editions
4e far more tactical than 5e? or just a little
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<blockquote data-quote="Fun Elemental!" data-source="post: 8513750" data-attributes="member: 41705"><p>4E was a game ahead of its time that was supposed to come with tools that didn't materialize at the time but we now have. It was basically the virtual table top edition. In short, it was the exact sort of D&D that the roll 20 crowd currently appear to be trying to play. The rules and systems were rather rigid, character builds were optimization combos, and it basically demanded to be played like a miniatures game on a map with a grid. </p><p></p><p>It was accused of being a video game, and that isn't an inaccurate accusation. However, it was a GOOD video game and the 2E rules existed if you wanted rules as a sketchy guideline and for the GM to just do their own thing in the theater of the mind. People accused the characters built in the system of being like league of legends or street fighter characters... which is exactly what a party of 5E characters on roll20 looks like now.</p><p></p><p>1/2E and 4E were the only editions of D&D that were not confused about what they were. 4E was just taking the principles introduced to 2E by 3E and taking them to their non-confused logical conclusions. 5E was just them panicking at 4E existing before the online table top ecosystem that it was supposed to exist in was mature.</p><p></p><p>The one big problem with 4E is that building a character without the online character build tools is basically next to impossible.</p></blockquote><p></p>
[QUOTE="Fun Elemental!, post: 8513750, member: 41705"] 4E was a game ahead of its time that was supposed to come with tools that didn't materialize at the time but we now have. It was basically the virtual table top edition. In short, it was the exact sort of D&D that the roll 20 crowd currently appear to be trying to play. The rules and systems were rather rigid, character builds were optimization combos, and it basically demanded to be played like a miniatures game on a map with a grid. It was accused of being a video game, and that isn't an inaccurate accusation. However, it was a GOOD video game and the 2E rules existed if you wanted rules as a sketchy guideline and for the GM to just do their own thing in the theater of the mind. People accused the characters built in the system of being like league of legends or street fighter characters... which is exactly what a party of 5E characters on roll20 looks like now. 1/2E and 4E were the only editions of D&D that were not confused about what they were. 4E was just taking the principles introduced to 2E by 3E and taking them to their non-confused logical conclusions. 5E was just them panicking at 4E existing before the online table top ecosystem that it was supposed to exist in was mature. The one big problem with 4E is that building a character without the online character build tools is basically next to impossible. [/QUOTE]
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