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1001 Uses for an Immovable Rod
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<blockquote data-quote="serraphin" data-source="post: 3089189" data-attributes="member: 42329"><p>"Where does the 3000 come from"</p><p></p><p>Erm...my useless human fingers. It should be 8000. And you're right, I did the same thing as Laman and was working on stat not bonus - very newbie mistake on my part.</p><p></p><p>Of course if you're inside a behir and you turn your rod on, then start to hack your way out - I believe that makes it an unnatended magic object <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Which means it'll take 2d8+8 points of bludgeoning damage and 8 points of acid (minimum 18 points of damage). Minus the 10pts of hardness (assuming it's steel), and that's 8 hp per round. So you could buy yourself four rounds. Which is, I guess an expensive but feasable way to try and make an escape!</p><p></p><p>Another use though: </p><p></p><p>Never let your horse wander off again! Trying to sneak up that castle wall, but don't want your warhorse to wander - tie it to an immovable rod! Set up a little corral (and just hope no wandering monsters come their way...)!</p><p></p><p>Or how about the ultimate pit trap? Thoust sneaky heroes may be pushing ahead with a 10ft Pole, but that's less that 8000lbs. However the moment the hero steps on the cleverly secreted button under a pad... the floor stops being suspended and a long drop follows.</p></blockquote><p></p>
[QUOTE="serraphin, post: 3089189, member: 42329"] "Where does the 3000 come from" Erm...my useless human fingers. It should be 8000. And you're right, I did the same thing as Laman and was working on stat not bonus - very newbie mistake on my part. Of course if you're inside a behir and you turn your rod on, then start to hack your way out - I believe that makes it an unnatended magic object :) Which means it'll take 2d8+8 points of bludgeoning damage and 8 points of acid (minimum 18 points of damage). Minus the 10pts of hardness (assuming it's steel), and that's 8 hp per round. So you could buy yourself four rounds. Which is, I guess an expensive but feasable way to try and make an escape! Another use though: Never let your horse wander off again! Trying to sneak up that castle wall, but don't want your warhorse to wander - tie it to an immovable rod! Set up a little corral (and just hope no wandering monsters come their way...)! Or how about the ultimate pit trap? Thoust sneaky heroes may be pushing ahead with a 10ft Pole, but that's less that 8000lbs. However the moment the hero steps on the cleverly secreted button under a pad... the floor stops being suspended and a long drop follows. [/QUOTE]
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