Reaper Steve
Explorer
This has been stewing in my brain since the DDM2.0 rules release a few weeks ago, but after listening to the most recent podcast tonight, I feel compelled to speak up.
As most now know, in DDM 2.0 diagonal movement only costs one square. It is billed as easier and faster. They also made a point that they are reducing the differences between D&D and DDM.
From this, I infer that D&D 4E will also count diagonal movement the same as forward or lateral.
After much contemplation, I have decided:
THIS IS A HORRIBLE DECISION!
If this is true, it will have a severe impact on my ability to enjoy the game (everybody's got to have something, right? I guess we found mine. ) Sure, I could houserule it, but movement counting conventions ripple into all aspects of the game.
I got the impression from the podcast that Shoe wasn't happy with the decision, either.
Seriously,
It's just plain wrong.
I'm not insulted by it per se, but I do think that this decision shows a disregard for the average intellect.
I think the average person does (or easily can) grasp that the diagonal is longer than either straight side of a square. This person will think 'huh, that's strange' when looking at the movement rules.
Conversely, the person that hasn't yet seen this concept is now being taught incorrectly.
Sorry, but that's just too far in the name of speed and ease.
What's really frustrating is that there is an easy way to do diagonal movement (instead of 1,2,1,2)... measure in half squares. Diagonal movement costs 1.5 squares, doubled to 3 if difficult terrain (like anything else.) No, you can't use a leftover .5.
Piece of cake.
Straight, diagonal, straight (difficult), diagonal, diagonal (difficult)?
"1, 2.5, 4.5, 6, 9"
WotC, hear my plea!
1) Does 4E count diagonal movement as only one square?
2) If so, please reconsider before it is too late. Such a decision flies in the face of common sense and basic geometry. The increase in 'ease of play' is not worth such a departure from basic measurement, especially when solutions exist that are nearly as simple and infinitely more believable.
If you wanted uniform movement in D&D, you would have chosen hexes. I, for one, am happy with squares am I'm glad you stuck with them.
So treat it like a square.
Respect your players' intellects and respect the diagonal.
As most now know, in DDM 2.0 diagonal movement only costs one square. It is billed as easier and faster. They also made a point that they are reducing the differences between D&D and DDM.
From this, I infer that D&D 4E will also count diagonal movement the same as forward or lateral.
After much contemplation, I have decided:
THIS IS A HORRIBLE DECISION!
If this is true, it will have a severe impact on my ability to enjoy the game (everybody's got to have something, right? I guess we found mine. ) Sure, I could houserule it, but movement counting conventions ripple into all aspects of the game.
I got the impression from the podcast that Shoe wasn't happy with the decision, either.
Seriously,
It's just plain wrong.
I'm not insulted by it per se, but I do think that this decision shows a disregard for the average intellect.
I think the average person does (or easily can) grasp that the diagonal is longer than either straight side of a square. This person will think 'huh, that's strange' when looking at the movement rules.
Conversely, the person that hasn't yet seen this concept is now being taught incorrectly.
Sorry, but that's just too far in the name of speed and ease.
What's really frustrating is that there is an easy way to do diagonal movement (instead of 1,2,1,2)... measure in half squares. Diagonal movement costs 1.5 squares, doubled to 3 if difficult terrain (like anything else.) No, you can't use a leftover .5.
Piece of cake.
Straight, diagonal, straight (difficult), diagonal, diagonal (difficult)?
"1, 2.5, 4.5, 6, 9"
WotC, hear my plea!
1) Does 4E count diagonal movement as only one square?
2) If so, please reconsider before it is too late. Such a decision flies in the face of common sense and basic geometry. The increase in 'ease of play' is not worth such a departure from basic measurement, especially when solutions exist that are nearly as simple and infinitely more believable.
If you wanted uniform movement in D&D, you would have chosen hexes. I, for one, am happy with squares am I'm glad you stuck with them.
So treat it like a square.
Respect your players' intellects and respect the diagonal.
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