Nathal
Explorer
I have a request:
Might somebody throw together an example of just how complex a single attack in D&D can be (whether by melee or magic)? I know the basic mechanic is simple, but I'd like to see somebody illustrate how the layers upon layers of modifiers and optional rules can complicate a single strike (and no, I'm not implying that complexity in of itself is a bad thing). I don't play D&D anymore, having moved on to other systems, but I remember how complex 3E could get, and I'm looking for a good example.
Might somebody throw together an example of just how complex a single attack in D&D can be (whether by melee or magic)? I know the basic mechanic is simple, but I'd like to see somebody illustrate how the layers upon layers of modifiers and optional rules can complicate a single strike (and no, I'm not implying that complexity in of itself is a bad thing). I don't play D&D anymore, having moved on to other systems, but I remember how complex 3E could get, and I'm looking for a good example.
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