[I'll get the formatting change done later.]
Konstantine D’Artur[sblock=Stats]
Male Human Bard 8
Chaotic Good
Str 10 -- (2 pts)
Dex 12 -- (4 pts)
Con 12 -- (4 pts)
Int 14 -- (6 pts)
Wis 10 -- (2 pts)
Cha 20 -- (10 pts + level bonuses + 2 enhancement)
Hit Points
38/38
AC 17, Touch 12 Flat 16
Init +5
BAB +6/+1, Grap +6
Speed 30
Fort +4, Ref +8, Will +7
Medium, 5'10", 175 lbs., 29 yrs old
Brown hair, green eyes, fair skin
Speaks common, abyssal, celestial, draconic, dwarven, elven, giant, gnoll, gnome, goblin, halfling, infernal, orc, and sylvan (11 skill points spent)
+19 Bluff (11 ranks + 5 CHA + 3 competence) (synergy to Diplomacy, Disguise, Intimidate, Sleight of Hand)
+12 Concentration (11 ranks + 1 CON)
+25 Diplomacy (11 ranks + 5 CHA + 6 synergy + 3 competence)
+33 Disguise (11 ranks + 5 CHA + 2 synergy + 3 competence + 2 circumstance + 10 unnamed) [using disguise self]
+19 Gather Information (11 ranks + 5 CHA + 3 competence)
+7 Knowledge (history) (5 ranks + 2 INT) (synergy to Bardic Knowledge)
+3 Knowledge (local) (1 rank + 2 INT)
+7 Knowledge (nobility) (5 ranks + 2 INT) (synergy to Diplomacy)
+22 Perform (sing) (11 ranks + 5 CHA + 3 skill focus + 3 competence)
+11 Sense Motive (11 ranks + 0 WIS) (synergy to Diplomacy)
Feats
-Improved Initiative: +4 to initiative
-Skill Focus (Perform [sing]): +3 to Perform (sing) checks
-Lingering Song (from CV): effects of inspire courage, inspire greatness, and inspire heroics last for 1 minute after the ally stops hearing performance
-Disguise Spell (from CV): mingle verbal & somatic components into music; Perform check opposed by Spot check to detect casting (but performance is obvious); spell cannot be identified by Spellcraft check, even if noticed
Human Traits
-Extra feat and skill points
Bard Abilities
-Bardic Music: 8/day
7 uses remain
-Countersong (Su): any creature w/in 30’ can use Perform check result in lieu of save vs sonic or language-dependent magical attacks if higher; allows new save each round; concentration up to 10 rounds
-Fascinate (Sp): 3 creatures w/in 90’; Perform check sets Will save DC; mind-affecting ability
-Inspire Courage (Su): +2 morale bonus on saves vs charm & fear and to attack and weapon damage rolls; mind-affecting ability
-Inspire Competence (Su): ally w/in 30’ gains + 2 competence bonus to skill checks with particular skill; concentration up to 2 mins; mind-affecting ability
-Suggestion (Sp): suggestion as spell to creature already fascinated; Will save DC 18 (10 + 4 [level/2] + 4 CHA); does not break concentration on fascinate or allow new save vs fascinate or count as daily use of bardic music; enchantment (compulsion), mind-affecting, language-dependent ability
-Bardic Knowledge: + 12 (8 bard level + 2 INT + 2 synergy)
Spells Per Day 3/5/4/2;
currently 3/5/4/1; DC 15 + spell level
0th (6)- detect magic, ghost sound, light, message, prestidigitation, read magic
1st (4)- disguise self, feather fall, silent image, Tasha’s hideous laughter
2nd (4)- blindness/deafness, glitterdust, shatter, silence
3rd (3)- dispel magic, glibness, haste
+1 chain shirt 1,250 gp
Explorer’s outfit (free)
Heward’s handy haversack 2000 gp
Ring of protection +1 2000 gp
Ring of sustenance 2500 gp
Vest of Resistance +1 1000 gp
Cloak of CHA + 2 4000 gp
Circlet of persuasion 4500 gp
Brooch of shielding 1500 gp
Ink 8 gp
Pen 0.1 gp
Paper, 100 sheets 40 gp
Signet ring 5 gp
Everburning torch 110 gp
Spell component pouch x 2 10 gp
Noble’s outfit w/ jewelry 200 gp
Wand of cure light wounds x 3 2250 gp
33 charges used [size=-2]I think[/size]
Bedroll 0.1 gp
Small mirror 10 gp
Soap 0.5 gp
Disguise kit 50 gp
Acid x 5 50 gp
Alchemist fire x 5 100 gp
Antitoxin 50 gp
Winter Blanket 0.4 gp *bought with discount
Cold Weather Outfit 6.4 gp *
Fur Clothing 6.4 gp *
Climber's Kit 64 gp *
Crampons 4 gp *
Scrolls:
Dimension door 700 gp
Lesser restoration 300 gp
Fly 750 gp
Neutralize poison 375 gp
Remove curse 375 gp
Remove disease 750 gp
Water breathing 750 gp
Comprehend languages x 2 50 gp
Detect secret doors x 2 50 gp
Erase 25 gp
Expeditious retreat x 2 50 gp
Animal messenger 200 gp
Tongues 375 gp
See invisibility 150 gp
351.1 gp left[/sblock]
[sblock=Background]Konstantine is originally from some locale relatively far away. We can find someplace that works, but this is what I'm thinking.
Konstantine grew up in a very large city. A place of darkness and corruption. Thievery, debauchery, and murder were just the problems on the surface. Underneath was even greater subterfuge and corruption. The merchants, nobles, and even royalty in charge play by a set of rules no honest person could fathom.
It was in this setting that Konstantine was raised by a good and honest mother. Unfortunately, because the honest person was destined for death or worse in this hell hole, his mother had to learn to act in both the apparent and the real systems underneath. But while mother was quite skilled, it was her son Konstantine that truly mastered the scheming of the place. He had to learn quickly in order to save not only his mother, but also himself from the vile nature of the place.
Konstantine learned to entertain folk and please them to curry favor. He learned to lie even better than the masters of deceit. He could pass himself off as someone totally foreign. With all these talents of the shadows, Konstantine made it his purpose to get himself and his mother out of the city.
Unfortunately, things didn't work out like that. While Konstantine was playing a noblewoman to barter for a way to get his mother out, his mother was actually doing the same thing for him. Through several connections that each had made in their dealings, a particularly nasty crime boss managed to get the scoop on both of them. He knew he could manage to keep one of them in hand by letting the other one get out. Long story short, he wanted the mother.
While the details are nasty, in the end Konstantine fled from the country and his mother killed herself to escape like her son.
After fleeing, Konstantine managed to use the skills he'd learned to work as an adventurer. As of now, he wanders largely aimlessly, as a lost noble. He fits in whatever role works best: army captain, grifter, merchant's son, street performer.[/sblock]
[sblock=Notes for myself]From initial gather info: Met Shubryn, unsavory news crier
Fat Man behind most crime: employs the two halflings
Grey Rook Guild competes with him
Prince Geoffrey is going to visit-check up on Lord Durben and other troubles
Nation of Giants on other side of Kal'lugus mountains ready to invade (Durben "ticked off someone")
Master Orin knows about the mountains and castle Durben
Poor quarter bad off b/c Durben's "perverse fancies"
See Juptal, old hermit near lake, for "real info"
Met Yieria, lutist at the inn
Met Captain Harold Trindel:
Apparently has a thing for Yieria
Convinced that Konstantine is an agent for Prince Geoffrey
Suggests that Lord Durben is in power because King Ulrich wants him there
Doesn't seem to care much for Durben himself; Durben seemed fine for last 10 years, the trouble is recent
Notes patrols not where needed
Suggests possibility that Fat Man ("500 pound monster" and likely half-orc) and Grey Rook Guild are actually in league/the same thing
Rumor that peasants in the poor quarter take some "concoction" to work longer hours
Helen Dunsreisch:
"One week ago, an angel visited Prince Geoffrey, the second son of the good King Ulrich, in a dream and warned him of a danger threatening the whole of the Northern Kingdom. The celestial spoke of a relic’s corruption by Orcus’ foul will, and the danger its corruption posed to the lands of light. An old sanctuary, deep inside Mount Rynas, houses a relic known as the Nanoc. Some call the place the Whimpering Depths, for the occasional cry or mutter that emanates from the rents on the mountainside. Near these fissures, a pair of golden doors stand closed in the Mountain’s face. This sacred item is the remains of holy Rynas, he who gave mortals the means to better themselves, to bring them out from the darkness of ignorance and into the light of learning. The angel, and Prince Geoffrey believes her, says the Nanoc is in danger of falling into the hands of unspeakable evil. Darkness has overtaken the former sanctuary, and as commanded by his faith, must sequester this relic and place it into the hands of the church. This is no desiccated husk that he wants you to find. In fact, the remains do not even appear to be a body. As far as I know, they were fashioned, reformed perhaps, into the likeness of a long rectangular box."
"Geoffrey wants you to retrieve this item and bring it back to Durbenford. Here, the church may find a more fitting place for its keeping. If you agree, you are to travel up the slopes of Mount Rynas, plumb its depths, and find the relic. Once you retrieve it, return here. You are to take every precaution to ensure the Nanoc remains concealed. Make no mistake; there are those who seek to take this item for themselves. One of the Prince’s agents will meet you in the town. He should identify himself as a prospective buyer for an interested party. Know him by his dark eyes and blue tattoo of three stars on his upper left cheek. Provided the relic is safe, he will then contact me, and I in turn will contact the Prince, so that he can at once set out to claim the item, and pay you your reward. Once the Nanoc is in the Prince’s hands, your business is concluded. In exchange for your efforts, he shall give each of you 5,000 gold pieces and bequeath onto you land grants of an equal value.
Finally, anything encountered in the Whimpering Depths is suspect for the festering evil has seeped throughout the former sanctuary and corrupts everything it touches. Therefore, trust nothing and noone. Orcus’ taint can affect anything… even you."
Bardic Knowledge:
Legends that speak of a time when the world was young, before the seeds of distrust were sown between elves and dwarves, before orcs were condemned to the dark places in the earth, when man first brushed the sand of creation from his eyes and when great Rynas walked the earth. This is the creature for whom the lake bordering Durbenford is named. A titan, perhaps, Rynas was more than mortal, but less than a deity. His powers were far beyond the ken of mortals; he could raise mountains, form lakes where none lay before, seed forests and breathe life into the nostrils of the dead. Despite his might, instead of lording over the short-lived races, he chose to guide mortals. He taught them to work metal for tools, the ability to cultivate the land and most notably, to harness fire. Mortals prospered under his fatherly attentions. Art, philosophy and literature flourished.
Orcus, the gluttonous demon god of the dead, hated Rynas as the titan’s improvements stalled mortal wars, quelled their selfish desires, and ultimately slowed the number of wicked who would otherwise be condemned to suffer in the burning pits of his subterranean empire. It is unknown exactly how, but Orcus brought about the destruction of Rynas and the utopia he had wrought.
"Nanoc" means "The Vessel" in celestial.
Master Orin:
The party's visit to Master Orin's shop goes well. Though the alchemist seems fatigued and perhaps depressed, he is willing to share what he knows for a modest fee, even providing a rough map to the peak known as Mount Rynas. He explains that the mountains are a difficult environment to traverse, requiring means to survive not only cold, but rock slides, high altitude, giants, and even an occasional wyrm. It appears that by land, the journey to the mountain could take as much as two weeks to get there if any of the passages marked on the map have become impassable. There is also the matter of arriving at the opposite bank of the large lake to contend with.
Mother Tara, follower of the Path of the Shattered Sword (a way of peace and kindness):
Had already heard of us (including that Konstantine is an agent of the Prince) from the Captain
Waived payment for raise dead; instead we are to return to help her with something
Bevin Nightwind, druid caretaker of Rynas' Tears and the twin rivers:
[/sblock]