[E.N. Publishing] War of the Burning Sky adventure titles

War of the Burning Sky adventure titles

Earlier this month, E.N. Publishing announced the War of the Burning Sky campaign saga, a 12-adventure series to be released over the course of 2007. Today we bring you the list of adventure titles for the series, and the levels the adventures are designed for.

  • The Scouring of Gate Pass.
    Level 1-2.
  • The Indomitable Fire Forest of Innenotdar.
    Level 3-4.
  • Shelter From the Storm.
    Level 5.
  • The Mad King’s Banquet.
    Level 6.
  • Mission to the Monastery of Two Winds.
    Level 7-8.
  • Tears of the Burning Sky.
    Level 9-10.
  • The Trial of Echoed Souls.
    Level 11-12.
  • O Wintry Song of Agony.
    Level 13-14.
  • The Festival of Dreams.
    Level 15-16.
  • Sleep, Ye Cursed Child.
    Level 17+.
  • Under the Eye of the Tempest.
    Level 17+.
  • The Beating of the Aquiline Heart.
    Level 17+.

The War of the Burning Sky Campaign Saga takes a party of characters from 1st to 20th level, and lets the players see the mighty and terrible face of war in a world of magic. They will decide who rules in the aftermath - perhaps an ally, perhaps themselves, perhaps even anarchy. They can usher the world into a golden age, or let it be scorched under a rain of fire.

Keep your eye out for further announcements about the War of the Burning Sky in the coming months.
 
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Three separate 17+ adventures for the same campaign arc.

Is that to cover three different ways the campaign could go in end game or three adventures for the same level range that could be done in any order?
 

Voadam said:
Three separate 17+ adventures for the same campaign arc.

Is that to cover three different ways the campaign could go in end game or three adventures for the same level range that could be done in any order?

Both. The campaign saga is designed so that the GM can decide which of the three climaxes is the final adventure, based on which side the party takes in the war. The other two adventures then lead up to that particular climax, resolving other major plot threads. The goal is to leave the plot thread that the party cares the most about for the end.
 

I'm so looking forward to this. Any idea how long these adventures are going to be? Judging by the level, they're currently shorter than the typical adventure path adventure.

Pinotage
 

We're estimating about 10,000 words per adventure, going a little higher with the later ones just because stat blocks are huge at high level. Thankfully, we don't have quite the same page count limits as Paizo. Each adventure covers about 2 levels, except #3 and 4 which have a lot of talking and investigating, and the last three which can have wildly varying numbers of encounters depending on how creative your PCs are. Sure, we expect them to teleport onto the giant living airship and fight their way to its controller, but they might come up with something more creative.

And now let me attach the black background version of the logo.
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The campaign will really interest me if it's a gritty war with standard D&D level fantasy elements present, i.e. gritty without being low magic.

As a potential customer, I thought you might be interested to know that while I like most of the titles, the ones below don't really inspire me to look forward to them, wonder what they'll be about, etc:
The Indomitable Fire Forest of Innenotdar
O, Wintry Song of Agony (I think Song of Agony sounds better)
Sleep, Ye Cursed Child (What about just "The Cursed Child"?)
The Beating of the Aquiline Heart (I like a simpler "Aquiline Heart" title)

I'm going to keep my eye on the product regardless of whether the titles change or not, but if I wasn't already familiar with what it is, looking at these titles I'd probably move on and pick up a different product to check out.

My $.02 as a game product consumer
 

Amusingly, those are the titles I like the most, since they're not traditional D&D adventure names. So I suppose I'm not surprised that they're a bit off-putting, though hopefully in hindsight they'll make sense.

I don't know if the war will really be 'gritty.' I mean, we're not going to be having the party fighting trench warfare, and honestly the campaign only has a few instances where the party is actively engaged in direct warfare. To keep things varied, adventures run the gamut from information gathering, diplomatic envoys, and escort missions to tactical strikes, counterintelligence, and yes, massive-scale combat between armies.

I'm curious what you had in mind with 'gritty.'
 
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RangerWickett said:
Amusingly, those are the titles I like the most, since they're not traditional D&D adventure names. So I suppose I'm not surprised that they're a bit off-putting, though hopefully in hindsight they'll make sense.
For what it's worth I agree with Ranger Wickett on this one.
 

I love those titles, too. When Ryan first proposed the campaign sage to me, it was those titles which made me take notice.
 

I figure the more creative the titles sounds the better the creativity of the inside material will be.

I run campaigns to 20th level, but I don't do it with adventure paths. This is simply because running an adventure path implies that I will bend over backwards to keep PC's alive, in order to keep the campaign going. So I leave things open, so that killing off PC's won't impact the useful longevity of a game.

Of course if I use the backdrop of this "path", it will probably be very easy to bring in new PC's, whether from a TPK, or just a death or two. Which is another reason why this appeals to me. It sounds like I will be able to easily have a ton of things going on in the background, which will also make it easy to bring in new characters in a believable fashion to the story.

However I'll still get these because whether I do it as a path or not, I'm sure they will be good adventures to use however I end up using them.
 

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