(Record) Official Character Thread

helium3

First Post
Code:
[B]Name:[/B] Urkukyr Ashgrod
[B]Class:[/B] Cleric
[B]Race:[/B] Half-Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Chenet'

[B]Str:[/B] 16 +3 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] None
[B]Int:[/B] 10 +0 (4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] None
[B]Wis:[/B] 16 +3 (10p.)    [B]Init:[/B] +0        [B]Spell Save:[/B] +3
[B]Cha:[/B] 10 +0 (4p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +0    +0    +0    +0    14
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Greataxe                  +3     1d12+4     20/X3
Light Crossbow            
   Bolts (20)             +0     1d8        19-20/X2
Dagger                    +3     1d4+3      19-20/X2

[B]Languages:[/B] Orc & Common

[B]Abilities:[/B] Darkvision 60', Turn Undead (+0, 2d6+1), Domains (Fire, Good)

[B]Feats:[/B] Martial Weapons Proficiency (Great Axe)

[B]Skill Points:[/B] 8        [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +1          +0		+5
Knowledge (Religion)       2    +0          +0		+2
Craft (Weaponsmithing)     1    +0          +0		+1
Craft (Armorsmithing)      1    +0          +0		+1

[B]Equipment:               Cost  Weight[/B]
Greataxe                 20gp   12lb
Light Crossbow           35sp   4lb
Bolts (20)               2gp    2lb
Dagger                   2gp    1lb
Scale Mail               50gp   30lb
Iron Holy Symbol         5gp    1lb
Backpack                 2gp    2lb
 Trail Rations (10 days) 5gp    10lb

[B]Total Weight:[/B]62lb      [B]Money:[/B] 4gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76    153   230  460   1150

[B]Age:[/B] 24
[B]Height:[/B] 6'6"
[B]Weight:[/B] 270lb
[B]Eyes:[/B] Dark Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Grey
Appearance: He's very obviously a half-orc when not wrapped in his cloak and something very tall when wrapped in it. He's grown his hair long but keeps it tied back in a cleverly knotted braid interwoven with bits of colored leather. He sports a full beard, but keeps it cropped short. Tends to dress in an understated fashion with neutral colors, though the holy symbol of Chennet' (a shining drop of molten metal) appears in all the appropriate places (incised into his Greataxe, worked into the front of his Scale Mail, embroidered into the back of his travelers cloak and worn in the form of an iron amulet around his neck.) When he speaks, it's in a quiet and low rumble. Not prone to loud and obnoxious behavior like other young half-orc males, he's serious, studious and dedicated. He is a man who knows his purpose.

Background: Urkulyr Ashgrod is an oddity is some respects. He is a half-orc not prone to fits of rage and blood-lust. He worships a mostly dwarven god and seeks to adventure solely to increase his knowledge and skill in the area of crafting items of mystical power, particularly weapons and armor. His exact date of birth is unknown, nor where the event occured. A warband of orcs beating a hasty retreat dropped him unceremoniously on the ground, along with other pieces of what they obviously considered unimportant trash. Why they had a half-orc infant with them will perhaps never be known. Taken in by a kind-hearted blacksmith and his barren wife, he was raised as a human and trained in the arts of his father. The father was friendly with a nearbye group of Dwarven smiths, who would visit from time to time to converse about the art and trade in rare materials and components. One of their number included a cleric of Chennet', and from an early age Urkulyr impressed that priest with his combination of keen insight and ability with anvil and hammer. Urkulyr was equally taken with the priest's tales of great deeds done while wielding weapons infused with Chennet's will, though he was particuarly interested in the weapons themselves and less so in those who wielded them. And thus, an arrangement was made and after one visit, Urkulyr returned with the priest to the Dwarven stronghold and was trained in the ways of his new faith. Living with the Dwarves never felt entirely right though and he came to believe that a series of dreams he had meant that he should strike out into the world and seek his path there.
 
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garlicnation

First Post
approved
Code:
[B]Name:[/B] Jeremiah Farseek
[B]Class:[/B] Soulknife
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] None

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +0         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 15 +2 (8p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +6        [B]Spell Save:[/B] n/a
[B]Cha:[/B] 10 +0 (2p.)      [B]ACP:[/B] -4         [B]Spell Fail:[/B] n/a

            [B]   Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +4    +2     +2   +0     +0   +0    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

                  [B]   Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                0      +2         2
[B]Ref:[/B]                 2      +2         4
[B]Will:[/B]                2      +0         2

[B]Weapon                      Attack   Damage     Critical[/B]
Mind Blade(Short)           +4       1d6+3      19-20/x2

[B]Languages:[/B] 
Common

[B]Abilities:[/B]
Mindblade

[B]Feats:[/B]
Wild Talent
Weapon Focus(Mind Blade)
Improved Initiative
Power Attack

[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2.0
[B]Skills                      Ranks  Mod  CP    Total[/B]
Appraise                    0      0    0     0
Autohypnosis                4      0    0     4
Balance                     0      2    -4    -2
Bluff                       0      0    0     0
Climb                       4      3    -4    3
Concentration               2      2    0     4
Craft(all)                  0      0    0     0
Diplomacy                   0      0    0     0
Disguise                    0      0    0     0
Escape Artist               0      2    -4    -2
Forgery                     0      0    0     0
Gather Information          0      0    0     0
Heal                        0      0    0     0
Hide                        4      2    -4    0
Intimidate                  0      0    0     0
Jump                        4      3    0     7
Listen                      2      0    0     2
Move Silently               0      2    -4    -2
Ride                        0      2    0     2
Search                      0      0    0     0
Sense Motive                0      0    0     0
Spot                        4      0    0     4
Survival                    0      0    0     0
Swim                        0      3    -4    -1
Use Rope                    0      2    0     2


[B]Equipment:                  Cost  Weight  Armor/Shield Bonus[/B]
Monk's Outfit               N/A   N/A     
Backpack                    2gp   2lb     
Chain Shirt                 100gp 25lb    +4
Heavy Steel Shield          20gp  15lb    +2
[B]Total Weight:[/B]47lb      [B]Money:[/B] 75gp 0sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            77    153   230  230   1150

[B]Age:[/B] 25
[B]Height:[/B] 5'8"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] None
[B]Skin:[/B] White
Appearance: Jeremiah looks a lot like a monk, except not as wise, he enjoys wearing monkish attire, and shaves his head regularly to maintain the illusion, his lower body is much more developed than his upper, which hides his true strength.

Background: Jeremiah came from a small tribe of psions. At a young age he started to admire the way of the monk and aspired to become one. At around 15, he was to be trained to become a psion, but he didnt seem to have the mind to fully grasp psionics secrets. He did, however, learn to fashion strange weapons from his latent psionic powers. When, at 18, he was excommunicated from his tribe for never being able to manifest even Far Hand, he traveled to a monastery he had read about. He started his training, but when he was taking one of his final tests to become a true monk, he manifested a short sword. He was chased out of the monastery by the head monk, and was told never to return. Now he is coming into the tavern to see if he can make anything of his life.
 
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Findlefarb

First Post
Fenwick "Beanpole" Glibberjam - Approved!

Code:
[B]Name:[/B] Fenwick "Beanpole" Glibberjam
[B]Class:[/B] Bard
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Geoth

[B]Str:[/B]  8 -1 (2 p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6 p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 (2 p.)     [B]Grapple:[/B] -5     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2 p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2 DC
[B]Cha:[/B] 15 +2 (8 p.)     [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +1    +0    +0    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Sling                     +3     1d3-1          x2
Light Crossbow            +3     1d6        19-20x2
Rapier                     0     1d4-1      18-20x2

[B]Languages:[/B] Common, Gnome, Draconic, Giant, Goblin

[B]Abilities:[/B] Weapon Familiarity with Gnome Hooked Hammers, Low-Light Vision, 
+1 attack vs. goblinoids and kobolds, +4 dodge AC bonus vs. giants, Spell-like
abilities: Speak w/ Animals, Dancing Lights, Ghost Sound, Prestidigitation;
Bardic Knowledge +4, Bardic Music 1/day: Inspire Courage +1, Countersong, Fascinate

[B]Spells:[/B] Daze, Mage Hand, Mending, Read Magic

[B]Feats:[/B] Negotiator

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 2/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Perform(Oratory)           4    +2          +6
Diplomacy                  4    +2    +2    +8
Sense Motive               4    +0    +2    +6
Use Magic Device           4    +2          +6
Appraise                   4    +3          +7
Gather Information         4    +2          +6
Craft(Alchemy)             4    +3    +2    +9
Profession(Merchant)       4    +0          +4
Listen                     2    +0    +2    +4
Handle Animal              1    +2          +3

[B]Equipment:               Cost  Weight[/B]
Artisan's Outfit          0gp    0lb
Artisan's Tools           5gp    5lb*
Spell Component Pouch     5gp    2lb
Light Crossbow           35gp    2lb
Sling                     0gp    0lb
Rapier                   20gp    1lb
Leather Armor            10gp   7.5lb
20 Bolts                  2gp    1lb
10 Bullets                1sp   2.5lb
Thunderstone             30gp    1lb
Mule                      8gp   XXlb*
Cart                     15gp  200lb*
10 days' Feed             5sp   50lb*
10 days' Rations          5gp   2.5lb*
Bedroll                   1sp  1.25lb*
Winter Blanket            5sp  0.75lb*
Ink                       8gp    0lb*
Inkpen                    1sp    0lb*
Scroll Case               1gp   0.5lb*
Flint & Steel             1gp    0lb*
10 Candles                1sp    0lb*
Sealing Wax               1gp    1lb*
Signet Ring               5gp    0lb
10 Sheets Paper           4gp    0lb*
Artisan's Outfit(Spare)   1gp    1lb*
2 pounds Tobacco          1gp    2lb*

*Not carried on his person (in Cart).
[B]Total Weight:[/B]17lb      [B]Money:[/B]  1gp  5sp  10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               19.5  39.8  60    120   300

[B]Age:[/B] 69
[B]Height:[/B] 3'8"
[B]Weight:[/B] 48lb
[B]Eyes:[/B] Dark Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Birchwood
Appearance: Fenwick is a jovial, caring sort. Back home, the other gnomes called
him Beanpole, on account of his height and skinniness. He's almost as tall as a dwarf, but
there's no real meat on the guy. He keeps his hair neatly trimmed and has taken up trading
to make a living, relying on the bits of knowledge he keeps getting everywhere he goes.

His outfits are always rather simple, and he keeps an extra apron handy at all times. Although
he is clearly well-traveled, he nonetheless does not appear to be much like an adventurer.
He has a trusting and soft demeanor, and always listens to everyone around them, trying best
to understand what it is they want or need.

Background: Beanpole has made a living of traveling, buying and selling. He loves
nothing more than finding just the right thing for someone, and giving it to him or her,
in return for whatever the person can reasonably spare. It may seem that he is naive, and
that someone will con him out of everything, but so far, that hasn't happened, and he hasn't
been touched by the pains of the world in quite the same ways.

It makes sense, then, so far, that he hasn't been adventuring. He's thinking of changing that.
The most profit and the hardest needs to placate involve high risk, and so he's more than
willing to take the plunge into the dangerous world of adventures. Still, he knows he's not
yet quite up to the job, so he's looking to find a way in to the game with a few established
folks.

That is why he has sold off most his wares to purchase extra weapons and armor. He has kept
some spare tobacco as a seeder just in case he decides to go back to trading, and he always will
have his alchemy skill to fall back on, but he thinks he'll find a way to be useful. Surely
someone will be willing to listen to reason.
 
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gogo_jerrick

First Post
Retired(Permission granted to use as long as backstory is changed))

Code:
[B]Name:[/B] Ayden Nailo              (Retired)
[B]Class:[/B] Necromancer
[B]Race:[/B] Gray Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Deity:[/B] Gliran

[B]Str:[/B] 6  -2 (00p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (00p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (1d4)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 18 +4 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 18 +4 (16p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] -
[B]Cha:[/B] 8  -2 (00p.)     [B]ACP:[/B] -          [B]Spell Fail:[/B] n/a
[color=plum][SIZE=1]Racial +2 Dex Int, -2 Con Str[/SIZE][/color]

                      [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                10    +0    +0     +0   +0     +0   +0    10
[B]Touch:[/B] 10             [B]Flatfooted:[/B] 10

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 0      +0         +0
[B]Ref:[/B]                  0      +0         +0
[B]Will:[/B]                 2      +4         +6

[B]Weapon                Attack   Damage     Critical[/B]
Dagger                -2       1d4-2      19-20/x2 10'

[B]Languages:[/B] Common, Elven, Celestial, Sylvan, Orc, Infernal

[B]Feats:[/B] 
Spell Focus (Necromancy)[color=plum][SIZE=1](+1 DC all necromantic spells)[/SIZE][/color]

[B]Skill Points:[/B] 0/24          [B]Max Ranks:[/B] 4/2
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Concentration               4      +0   00    08
Knowledge (religion)        4      +4   00    08
Knowledge (dungeoneering)   1      +4   00    05
Knowledge (arcana)          4      +4   00    08
Knowledge (planes)          4      +4   00    08
Knowledge (nature)          1      +4   00    05
Knowledge (geography)       1      +4   00    05
Knowledge (history)         1      +4   00    05
Spellcraft                  1      -1   00    00

[B]Equipment:                  Cost  Weight[/B]
Traveller's Outfit          -     -
Dagger                      2 gp  1 lb
Backpack                    2 gp  2 lb
-Traveller's Outfit         1 gp  -
-Bedroll                    1 sp  5 lb
-Candle (10x)               1 sp  -
-Flint and steel            1 gp  -
-Quill (3x)                 3 sp  -
-Scrollcase                 1 gp  0.5 lb
--Parchment(15x)            3 gp  -
-Rations (5 days)           2.5gp 5 lb
-Soap                       5 sp  1 lb
-Waterskin                  1 gp  4 lb
-Whetstone                  2 cp  -
Spell Component Pouch       5 gp  3lbs.

[B]Total Weight:[/B]21.5lb         [B]Money:[/B] 0gp 7sp 8cp 

                            [B]Lgt    Med    Hvy     Lift    Push[/B]
[B]Max Weight:[/B]                 26     27–53  54–80   80/160  400

[B]Age:[/B] 95
[B]Height:[/B] 5'0''
[B]Weight:[/B] 102lb
[B]Eyes:[/B] Emerald
[B]Hair:[/B] Black, medium long
[B]Skin:[/B] fair

[sblock=Spells]Specialization (Necromancy), Prohibited (Abjuration, Conjuration)
[sblock=Spellbook]Cantrips
All PHB Cantrips
1st Lvl
Ray of Enfeeblement
Expeditious Retreat
Magic Missile
Chill Touch
Charm Person
Disguise Self
Cause Fear[/sblock][sblock=Studied Spells]Spells/Day=3/2+1
Cantrips
Light, Detect Magic, Arcane Mark
1st Lvl
Magic Missile, Ray of Enfeeblement, Charm Person[/sblock][sblock=Familiar]Seedel (Rat)[/sblock][/sblock][sblock=Backstory]Aiden was a very learned young man throughout his time on Toril. He loved all sorts of books and knowledge, and was very suited in the necrotic arts. He delved in the dark arts for so many years he even learned the language of demons, and a smidge of their eternal enemies language. He grew to great heights, and for some years even acted as Halaster's link to the outside world. He made quite a name for himself, for he was quite infamous, but that all changed one day. While passing through a grove on the outskirts of Waterdeep, Aiden found himself caught in a dilemma. Either he would pass back into the city he was just forsaken from, or he would continue on, right through a raiding party. He didn't understand their purpose, but he attacked never the less. He died that day. He knew he died, he never second guessed it. He was traveling to the whispered one. It was strange however, as just as he neared the whispered one, a light shone throughout his mind, and his eyes opened. He was laying next to a strange inn in a strange new place. The strangest thing however, was that his visage resembled what it had when he was centuries younger! So now this young impressionable elf is in search of something familiar, just anything familiar. If he can't find his old home, he shall make a new in this strange land. Maybe this Gliran that he hears of will prove as competant as his former diety.[sblock=1st Level Journal]After venturing into the inn, Ayden orders an ale after announcing himself. A good man named Ironwolf Kincaid explains the land and passes along some much needed knowledge. He also points Ayden in the direction of another man seeking adventurers. After speaking to the good Baeron, Ayden headed to the docks in search of employment from the Raddanor family. There he met Jeremiah, a mindblade, and Lookspring, a katara. Lookspring explained his race to Ayden (who had never seen a katara before) while waiting for the ship to sail.[/sblock][/sblock]
 
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HugeOgre

First Post
Approved.

Code:
[B]Name:[/B] Kish Ra Ei
[B]Class:[/B] Monk
[B]Race:[/B] Elven
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Gundar

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 ( 2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (10p.)     [B]Grapple:[/B] +6 
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 30'
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +1
[B]Cha:[/B] 10 +0 ( 2p.)     [B]ACP:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +0    +0    +1    +0    +0    +2    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                     [B]Base  Mod  Misc  Total[/B]
[B]Fort:[/B]                 2    +2    +0      +4
[B]Ref:[/B]                  2    +1    +0      +3
[B]Will:[/B]                 2    +2    +0      +4

[B]Weapon                  Attack   Damage     Critical[/B]
Unarmed                   +2     1d6+2      20-x2
Unarmed Flurry            +0/+0  1d6+2      20-x2
Kama                      +2     1d6+2      20-x2
Siangham                  +2     1d6+2      20-x2

[B]Languages:[/B] Elven, Common, Draconic

[B]Abilities:[/B] Elven Racial Traits 

[B]Feats:[/B] flurry of blows, improved grapple, run, unarmed strike

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Hide                       2    +1           +3
Jump                       4    +2           +6
Knowledge (Religion)       1    +1           +2
Listen                     4    +2    +2     +8
Move Silent	           2    +1           +3	
Sense Motive               3    +2           +5
Spot                       4    +2    +2     +8

[B]Equipment:                    Cost  Weight[/B]
Siangham                       3gp    1lb
Kama                           2gp    2lb
backpack                       2gp    2lb
monk outfit                    0gp    0lb
trail rations (x4)             2gp    4lb

[B]Total Weight:[/B] 9lb      [B]Money:[/B] 8gp 25sp 50cp

                [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]      58   116   175   175   875

[B]Age:[/B] 140 
[B]Height:[/B] 5'5"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] green
[B]Hair:[/B] blonde
[B]Skin:[/B] tan

Appearance: Clearly stout and tall for an elf, Kish is completely nondescrept in appearance, having the same tanned skin, green eyes, and blonde hair that so many of his elven brothers and sisters claim as part of their heritage. When shirtless, a tattoo of a lions head carved from a mountain is visible on his right shoulder.

Background: Born the third son of an average elven family in a community of farmers, Kish grew strong under the burden of his daily chores, but was destined for mediocrity. While he served to train his older brother with traditional bow and sword his birthright offers only a position of servitude. Pushed by his overbearing mother to train first with the local wizards and academics, who found him not quite smart enough, and later with the druids of the forest, who deplored his constant talk of order, Kish finds himself at odds with most in the carefree world of the elves.
 
Last edited:

gogo_jerrick

First Post
Dead!

Code:
[color=red][B]Name:[/B]      Prigruck Feng 
[B]Class:[/B]     Fighter
[B]Race:[/B]      Orc
[B]Size:[/B]      Medium
[B]Gender:[/B]    Male
[B]Alignment:[/B] CE
[B]Diety:[/B]     Taurusk

[B]Str:[/B]   22  +6 (16p.)               [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B]   12  +1 (4p.)                [B]BAB:[/B] +1         [B]HP:[/B] 15(1d12+3)
[B]Con:[/B]   16  +3 (10p.)               [B]Grapple:[/B] +7     [B]Dmg Red:[/B] --
[B]Int:[/B]   06  -2 (0p.)                [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B]   06  -2 (0p.)                [B]Init:[/B] +1        [B]Spell Save:[/B] --
[B]Cha:[/B]   06  -2 (0p.)                [B]ACP:[/B] -14        [B]Spell Fail:[/B] --
[color=plum][size=1](race:+4 Str,-2IntWisCha)[/size][/color]

[B]AC[/B]         Base    Armor   Dex     Shield  Misc  = Total
Axe AC:    10      +4      +1      +4      +0    = 19[size=1](Touch:11  Flatfooted:18)[/size]
Sword AC:  10      +4      +1      +0      +0    = 15[size=1](Touch:11  Flatfooted:14)[/size]
[color=plum][size=1](up to total cover with shield)[/size][/color]

[B]Saves[/B]      Base    Mod     Misc  = Total
Fort:      2       +3      +0      +5
Ref:       0       +1      +0      +1
Will:      0       -2      +0      -2

[B]Attack[/B]     BAB     Mod     Misc  = Attack  Damage  Critical 
BattleAxe: 1       +6      -2    = +5      1d8+6   x3
Greatsword:1       +6      +0    = +7      2d6+9   19-20x2

[B]Skills[/B]     Ranks   Mod     Misc  = Total   [size=1](0/8Max:4/2)[/size]
Ride:      4       +1      +0    = +5

[B]Languages:[/B] Common, Orc
[B]Feats:[/B]     Power Attack    Cleave
[B]Abilities:[/B] Darkvision60'   Light Sensitive

[B]Equipment:[/B]                        Cost            Weight
Traveller's Outfit                --              --
Scale Mail                        50gp            30lb
Tower Shield                      30gp            45lb
Battle Axe                        10gp            7lb
Greatsword                        50gp            15lb
Backpack                          2gp             2lb
          -Bedroll                1sp             5lb
          -Flint and steel        1gp             --
          -Rations (8 days)       4gp             8lb
          -Waterskinx2            2gp             8lb
          -Whetstone              2cp             --
                  Total Weight:   120lb   Money:  130 gp  7 sp    8 cp

                  Lgt     Med     Hvy             Lift            Push
[B]Max Weight:[/B]       173     346     520             520/1040        2600

[B]Age:[/B]      22
[B]Height:[/B]   6'4''
[B]Weight:[/B]   290 lbs
[B]Eyes:[/B]     Dark Green
[B]Hair:[/B]     Long, Black
[B]Skin:[/B]     Dark, Dirty


[sblock=Journal][sblock=Background]Prig was born a very large baby, so large that his mother didn't survive the birth. Prig was raised as every orc, with an exception of his sheer size. He didn't even make it past his fourteenth birthday that his tribe tried to kill him, fearing that even at such a young age, he could easily kill King Orock and his three shamans to gain rulership. He escaped, and traveled a lonely road from that point on. He traveled to many places, and was banned from just as many for injuring their guards(mostly from them trying to calm him when involved in a barfight). Then on the horizon he noticed a city, and a massive stone dragon sitting next to an inn. The only thought that came to Prig's mind right then was, "Stone lead Prig to battle!"[/sblock][sblock=1st Lvl]Walking into the inn, Prig knew he was in a different part of the world. He encounterd many new things, a woman adventurer, small men who didn't base life on sheer size, and a bartender who wouldn't back down from him. He noticed a piece of parchment on the board and forced some poor drunkard to read it to him. He then traveled to the docks area to inquire about a job. After heading out to see for a delivery job, Prig settles on ship until the reach harbor. Afterwards, the first mate of the ship states that many people there are tough, and through an unsuccessful attempt at intimidation, the entire crew of the ship strike him dead with scimitar and crossbow bolt.[/sblock][sblock=Experience]None Yet[/sblock][/sblock][/color]
 
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gogo_jerrick

First Post
under construction

Code:
[B]Name:[/B] Celeron Bladesight
[B]Class:[/B] Soulknife
[B]Race:[/B] Blind-born Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] None

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +3        [B]Spell Save:[/B] n/a
[B]Cha:[/B] 8  -2 (0p.)      [B]ACP:[/B] -4         [B]Spell Fail:[/B] n/a

            [B]   Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +5    +4     +3   +0     +0   +0    22
[B]Touch:[/B] 13      [B]Flatfooted:[/B] 19

                  [B]   Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                0      +2         2
[B]Ref:[/B]                 2      +3         5
[B]Will:[/B]                2      +0         2

[B]Weapon                      Attack   Damage     Critical[/B]
Mind Blade(Short)           +4(-2)   1d6+3      19-20/x2

[B]Languages:[/B] 
Common

[B]Abilities:[/B]
Mindblade

[B]Feats:[/B]
Wild Talent
Weapon Focus(Mind Blade)
Psionic Weapon
Dodge

[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2.0
[B]Skills                      Ranks  Mod  CP    Total[/B]
Autohypnosis                4      0    0     4
Concentration               4      2    0     6
Listen                      4      0    0     4
Survival                    4      0    0     4
Perform (sing)(cc)          4      0    0     4



[B]Equipment:                  Cost  Weight  Armor/Shield Bonus[/B]
Travelor's Outfit           N/A   N/A     
Backpack                    2gp   2lb     
Breastplate                 150gp 30lb    +5
Tower Shield                30gp  45lb    +4
Backpack                    2gp   2lbs
-Trail rations (10 days)    5gp   10lbs
-Water skin                 1gp   4lbs
[B]Total Weight:[/B]91lb    [B]Money:[/B] 12gp  0sp  0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            77    153   230  230   1150

[B]Age:[/B] 19
[B]Height:[/B] 6'3"
[B]Weight:[/B] 225lb
[B]Eyes:[/B] White
[B]Hair:[/B] Short Red
[B]Skin:[/B] Pale
Appearance:

Background:
 
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Japheth

First Post
Japheth - Approved!

Code:
[B]Name:[/B] Japheth
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral (CN)
[B]Deity:[/B] Jareth

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 18 +4 (16p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6)
[B]Con:[/B] 10 +0 ( 2p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] --/----
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 12 +1 ( 4p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] --
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +4    +0    +0    +0    18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       2    +4          +6
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical     Range[/B]
Short Sword               +0     1d6        19-20x2       N/A
Dagger                    +0     1d4        19-20x2       N/A
Dagger (thrown)           +4     1d4        19-20x2        10
Sap                       +0     1d6        x2            N/A
Unarmed                   +0     1d3        x2            N/A

[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Trapfinding, Sneak Attack +1d6

[B]Feats:[/B] Two Weapon Fighting, Two Weapon Defense

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance*                   3    +4          +7
Bluff                      3    -1          +2
Disable Device             4    +2   +2     +8   [Masterwork Tools +2]
Hide*                      4    +4          +8
Knowledge (local)          2    +2          +4
Listen                     3    +1          +4
Move Silently*             4    +4          +8
Open Lock                  4    +4   +2     +10  [Masterwork Tools +2]
Search                     4    +2          +6
Sense Motive               3    +1          +4
Sleight of Hand*           4    +4          +8
Spot                       3    +1          +4
Tumble*                    3    +4          +7
  * = Armor Check Penalty applies

[B]Equipment:                         Cost  Weight[/B]
Explorer's Outfit                   --     --
Studded Leather Armor              25gp   20lb
Short Sword                        10gp    2lb
Dagger [4]                          2gp    1lb
Sap                                 1gp    2lb
Backpack                            2gp    2lb
Bedroll                             1sp    5lb
Case, scroll                        1gp   .5lb
Pouch, belt                         1gp   .5lb
Waterskin                           1gp    4lb
Thieve's Tools, mw                100gp    2lb
Playing card, jack of clubs         --     --
[B]Total Weight:[/B] 19lb      [B]Money:[/B] 56gp 99sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33    66    100   100   500

[B]Age:[/B] 15
[B]Height:[/B] 5'0"
[B]Weight:[/B] 97lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Tan
Appearance: Japheth may try to impress it upon people otherwise, but he is of small stature. Granted he is still "just a boy", but the bullies and the condescending attitudes just push him even more to be a man. His black hair rests unceremoniously upon his head, often the mess veiling his eyes. The eyes remain ever curious and alert however, but they betray his inexperience. He is attired in black leather pants with braided flanks, an old purple shirt with the sleeves torn away, and a black leather vest riveted with metal studs. Belted to his side is a shortsword that appears to have seen more years than the bearer.

Background: All that is known as of yet is that Japheth is a child of the streets of Orussus. He is an independant young man and looking to prove and hone his craft.
 
Last edited:

gogo_jerrick

First Post
Approved

Code:
[B]Name:[/B] Setis Froc              
[B]Class:[/B] Wilder
[B]Race:[/B] Katara
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] 

[B]Str:[/B] 06 -2 (00p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 (06p.)     [B]Grapple:[/B] -6     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] -
[B]Cha:[/B] 20 +5 (16p.)     [B]ACP:[/B] -6         [B]Spell Fail:[/B] n/a
[color=plum][SIZE=1]Racial +2 Dex Cha, -2 Con Str[/SIZE][/color]

                      [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                10    +0    +1     +3   +1     +0   +0    10
[B]Touch:[/B] 10             [B]Flatfooted:[/B] 10

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 0      +1         +1
[B]Ref:[/B]                  0      +3         +3
[B]Will:[/B]                 2      -1         +0

[B]Weapon                Attack   Damage     Critical[/B]
      Dagger          -1       1          19-20/x2 

[B]Languages:[/B] Common, Katara

[B]Feats:[/B] 
Armor Proficiency (Medium)

[B]Skill Points:[/B] 0/16          [B]Max Ranks:[/B] 4/2
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Concentration               4      +1   -2    03
Knowledge (psionics)        4      +0   +0    04
Autohypnosis                4      -1   +0    03
Bluff                       4      +5   +0    09

[B]Equipment:                  Cost  Weight[/B]
Traveller's Outfit          -     -
Large Dagger                10 gp  2 lb
Shield, Large Steel         20 gp 7.5lbs
Scale Mail                  50 gp 15lbs
Backpack                    2 gp  1 lb
-Traveller's Outfit         1 gp  -
-Rations (1 day)            5 sp  1 lb
-Soap                       5 sp  1 lb
-Waterskin                  1 gp  2 lb

[B]Total Weight:[/B]29.5lb         [B]Money:[/B] 75gp 0sp 0cp 

                            [B]Lgt    Med    Hvy     Lift    Push[/B]
[B]Max Weight:[/B]                 20     21–41  42–60   60/120  300

[B]Age:[/B] 8
[B]Height:[/B] 2'6''
[B]Weight:[/B] 55lb
[B]Eyes:[/B] Emerald
[B]Hair:[/B] Golden Brown, short
[B]Skin:[/B] Slightly tanned

[sblock=Powers]4 Power Points/Day (2class+2ability)
Mind Thrust(1d10 damage/pp, mind affecting, range 25')

(Wild Surge= +1 Manifestor Lvl, 5% enervation)[/sblock][sblock=Journal]Setis is just a child, but he is a child changed by his surroundings. It was his first trip to the inn with his family, and it was also his last. Along the way, his father had helped a stranded caravan defeat a group of orc raiders, killing lost and pushing back the rest. It was only a few hours later that one of the raiders, snuck up behind his father and took his life with his notched axe. With Setis' father out of the way, he easily killed his sister and mother. As the orc closed in on Setis, he dived to the left taking a slight blow from his axe. Backing away, Setis screamed in a feared rage and felt his brain swell. At that point he felt as if his head had exploded with mental energy. The orc, walking menacingly torward Setis, stopped and grabbed his head. As the swell discipated, the orc grabed his head and fell to his knees as he screamed. The mental thrashing the orc received had made him bleed out of his nose, mouth, eyes and ears. The small katara ran for the inn.[sblock=1st lvl] Setis ran for the inn with everything he had. He burst through the doors, only to watch the room turn black.[/sblock][/sblock]
 
Last edited:

HugeOgre

First Post
Under Construction - Leveling to Level 2

Code:
[B]Name:[/B] Hewj Ogr 
[B]Class:[/B] Rogue/Cleric
[B]Race:[/B] Half Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] None

[B]Str:[/B] 16 +3 ( 6p.)     [B]Level:[/B] 1/1       [B]XP:[/B] 1001
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d6+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +3 
[B]Int:[/B] 10 +0 ( 4p.)     [B]Speed:[/B] 30'
[B]Wis:[/B] 12 +0 ( 4p.)     [B]Init:[/B] +1
[B]Cha:[/B]  8 +0 ( 2p.)     [B]ACP:[/B] N/A

               [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +3    +0    +1    +0    +0    +0    14
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 13

               [B]Base  Mod  Misc  Total[/B]
[B]Fort:[/B]            0    +3    +0      +3
[B]Ref:[/B]             2    +1    +0      +3
[B]Will:[/B]            0    +1    +0      +1

[B]Weapon                  Attack   Damage     Critical[/B]
Longspear                +3      1d8+3     20-x3
Dagger,Punching          +3      1d4+3     20-x3
Shortbow                 +1      1d6        20-x3

[B]Languages:[/B] Common

[B]Abilities:[/B] Half Orc Racial Traits, Sneak attack +1d6, trapfinding 

[B]Feats:[/B] Alertness

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    4     +1          +5
Climb                      4     +3          +7
Escape Artist              4     +1          +5
Hide                       4     +1          +5
Jump                       4     +3          +7
Listen                     2     +1    +2    +5
Move Silent                4     +1          +5 
Open Lock                  4     +1          +5
Spot                       2     +1    +2    +5

[B]Equipment:               Cost  Weight[/B]
backpack                  2gp    2lb
trail rations (x4)        2gp    4lb
Studded Leather Armor    25gp   20lb
Longspear                 5gp    9lb
Dagger, Punching          2gp    1lb
Shortbow                 30gp    2lb
Arrows, 20                1gp    3lb
chalk, 10 pieces         1sp
scroll case                 1gp   1/2lb
piton (x4)                  4sp   2lb
rope, silk                  10gp   5lb
signal whistle             8sp 
waterskin                  1gp   4lb
 
[B]Total Weight:[/B]  53lb      [B]Money:[/B] 41gp 36sp 10cp

                        [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             76   153   230   230   1150

[B]Age:[/B] 15 
[B]Height:[/B] 5'0"
[B]Weight:[/B] 140lb
[B]Eyes:[/B] green
[B]Hair:[/B] brown
[B]Skin:[/B] ruddy

Appearance: A casual glance at Hewj might lead one to believe him an overweight human boy. He is perhaps the shortest half orc ever known in the lands, but his slightly upturned nose, along with other orcish features, betrays his half orc heritage to any who bother to give the curr a second glance. Many who meet Hewj though never see his orcish feature. Already he has learned the value of a cloak, and he keeps his orcish features covered as much as possible. His armor is splattered with old blood stains, but is well kept and functional.

Background: Born to an elven rogue who survived an encounter with her orcish captors, Hewj found himself the constant source of jibs and bullying by the orcs who begrudgingly raised him. Despite some of his orcish "brothers" who constantly conspired to kill him by "accident", Hewj always managed to wriggle free, sneak away, or jump from harm's way just in the nick of time.
That is probably the only reason he survived the adventuring band when it came and decimated the orcish enclave where Hewj had lived. Sneaking away, Hewj managed to gather a few weapons from the dead and skulk off into the darkness. Now, he finds himself far to the north and in a foreign city with no profession, no skill, and only some weapons, armor, and a few coins to his name. Can he survive?

[sblock=Experience]
D2 - Lost Manor - 1001 XP
[/sblock]
[sblock=1st level]
Name: Hewj Ogr
Class: Rogue
Race: Half Orc
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Deity: None

Str: 16 +3 ( 6p.) Level: 1 XP: 0
Dex: 12 +1 ( 4p.) BAB: +0 HP: 9 (1d6+3)
Con: 16 +3 (10p.) Grapple: +3
Int: 10 +0 ( 4p.) Speed: 30'
Wis: 12 +0 ( 4p.) Init: +1
Cha: 8 +0 ( 2p.) ACP: N/A

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +3 +0 +1 +0 +0 +0 14
Touch: 11 Flatfooted: 13

Base Mod Misc Total
Fort: 0 +3 +0 +3
Ref: 2 +1 +0 +3
Will: 0 +1 +0 +1

Weapon Attack Damage Critical
Longspear +3 1d8+3 20-x3
Dagger,Punching +3 1d4+3 20-x3
Shortbow +1 1d6 20-x3

Languages: Common

Abilities: Half Orc Racial Traits, Sneak attack +1d6, trapfinding

Feats: Alertness

Skill Points: 32 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Balance 4 +1 +5
Climb 4 +3 +7
Escape Artist 4 +1 +5
Hide 4 +1 +5
Jump 4 +3 +7
Listen 2 +1 +2 +5
Move Silent 4 +1 +5
Open Lock 4 +1 +5
Spot 2 +1 +2 +5

Equipment: Cost Weight
backpack 2gp 2lb
trail rations (x4) 2gp 4lb
Studded Leather Armor 25gp 20lb
Longspear 5gp 9lb
Dagger, Punching 2gp 1lb
Shortbow 30gp 2lb
Arrows, 20 1gp 3lb
chalk, 10 pieces 1sp
scroll case 1gp 1/2lb
piton (x4) 4sp 2lb
rope, silk 10gp 5lb
signal whistle 8sp
waterskin 1gp 4lb

Total Weight: 53lb Money: 41gp 36sp 10cp

Lgt Med Hvy Lift Push
Max Weight: 76 153 230 230 1150

Age: 15
Height: 5'0"
Weight: 140lb
Eyes: green
Hair: brown
Skin: ruddy
[/sblock]
 
Last edited:

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