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  1. Kannik

    Battletech Public Playtest Thread

    Again, envious! Not that I'm sure I'd have a tonne of free time to participate much, but more than the once-per-year-if-I'm-lucky would be great! I think most players here are in home games and so unless you know/are invited, you're on your own.
  2. Kannik

    Name an TTRPG You Really Like But Have Never Played/GMed

    Partially, but mostly I'd say is the exponentially diminishing returns for that level of "accuracy" and detail. Detail intricacies that would even make some wargames blush. That the bullet is lodged 28.4mm into your left anterium tibulum hallux plegia is less important than the result of said...
  3. Kannik

    Name an TTRPG You Really Like But Have Never Played/GMed

    Ah, good ol' Phoenix Command. With it's optional book of 63 different hit locations. I too at the time thought that would be excellently cool and realistic. Perhaps it's fortunate I never played/ran it and thus could keep that illusion intact. (To be clear, even without playing I no longer...
  4. Kannik

    Battletech Public Playtest Thread

    One, love reading these after-action reports! Two, wow, I am seriously envious at how much BT and RP-BT you're getting to play. :) I don't think I'll be able to reply to CGL about these changes as they request only playtest reports and without a standing group of players I doubt I'll have a...
  5. Kannik

    Battletech Public Playtest Thread

    -nodnods- Back in MechWarrior 1, when you fired your TIC (Target Interlocking Circuit -- and you only had one!) rather than fire everything at once, it would rapid-cycle chainfire through each weapon in turn, and targeting, even with lasers, wasn't 100% always accurate to the centre of the...
  6. Kannik

    Battletech Public Playtest Thread

    Class initiative was interesting but it broke down in some places, namely that it made many mechs just beyond the limit break decidedly worse than lighter mechs. This was especially noticeable with the classic 80 and 85 ton assaults. That Zeus or B-Master doesn't get enough extra armour or...
  7. Kannik

    Battletech Public Playtest Thread

    Well, depends. As Payn notes, if we're talking about the Mechwarrior games, in the more recent games the ability to pinpoint your fire leads to breaking a lot of the BT paradigm, as boating weapons becomes very potent. The classic Discoback (or the Ontos) is semi-frightening when it fires 8...
  8. Kannik

    Battletech Public Playtest Thread

    Natch, but those are vehicles and not a stompy mech game. ;) An ammo explosion in a limb (depending on the type of limb design, which is one area where BT doesn't distinguish) feels like it ought to vent most of its energy outside of the mech and damage all sorts of the mech's exterior armour...
  9. Kannik

    Battletech Public Playtest Thread

    Thanks for the playtest report. That is a worry I had -- if as a tactic staying in the side arc becomes buffed (as you're guaranteed a side hit), then then it narrows the game because there's one "right" choice to make. And it could privilege initiative even more. A long time ago, the first...
  10. Kannik

    Battletech Public Playtest Thread

    You're not taking my "Headshot at 22 hexes! The kid's a natural!" first roll, first kill of the session away from me. ;) :D
  11. Kannik

    Battletech Public Playtest Thread

    When it comes to the side tables, at first blush I'm less keen on the revision. A lot of what I would consider firing to the side of the mech is in the front firing arc right now. To make a side firing arc, where you can't hit the opposite side/structure, feel 'right' to me would need the arc...
  12. Kannik

    Describe your last rpg session in 5 words

    Investigations, Complications, Italy, Violins... Ghosts? (And, spoken as the GM of the above session:) Negative karma - what to do?
  13. Kannik

    Battletech Public Playtest Thread

    I had to check, but there are at least a few 3025-era 'mechs that carry ammo in their arms: the Stalker, Zeus, and Thunderbolt all do, for example. :) And even if you do run into infantry, a quarter ton of MG ammo is likely to do you, let alone a full ton and the smallest you can stock is a...
  14. Kannik

    Battletech Public Playtest Thread

    I'll start with ammo explosion, as it's quicker and something I've also toyed with over the years. Firstly, because it has always seemed way too dangerous and too much of a penalty for the mech (not to mention the poor pilot also takes damage due to Neurohelmet feedback!). Secondly, because...
  15. Kannik

    Battletech Public Playtest Thread

    Colour me very interested! I was lucky to be able to contribute/comment to FASA back in the day (would've been around 93-95 IIRC) on potential rule revisions. I'll look at the rules when I get home tonight and comment back. :)
  16. Kannik

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    FWIW, I have been playing RPGs continually since 1985 (and tabletop tactical games too). I went to my first gaming convention in January of this year. Con attendance wise, I would be considered a non-gamer/non-participant/non-enabler-of-golden-age. Purchasing and hours played wise though I...
  17. Kannik

    Which 80s wargames and adventure games do you still play?

    Classic Battletech in the "still playing" camp. A small smattering of Car Wars, but that was trying out the new 6e rules from the recent-ish kickstarter so not the old black box/compendium game. Been thinking about Renegade Legion but haven't played. Would love to do Top Secret, but would use...
  18. Kannik

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Heh, there is that, but D&D also has a disparity between different phases of play (encounter vs exploration, etc), and so while Lancer has even more of a switch I was practiced enough to switch modes that it didn't feel all that jarring. (Though also take it FWIW that I love Battletech/Heavy...
  19. Kannik

    Dungeons & Dragons: The Immersive Quest Comes to Dallas

    For those who visit it in Plano, I'd be keen on hearing how your experience was and on any bits of the attraction that have been tweaked or changed since I visited in Toronto! :)
  20. Kannik

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    I got to play it at a convention earlier this year, and I enjoyed it aplenty. The rules for during the narrative-bits felt a bit under-baked for my tastes, but the combat bits worked nicely, with some good tactical play using the specific options for each of our mecha and our characters. I'd...
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