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  1. Kannik

    Describe your last rpg session in 5 words

    Library tries to kill us.
  2. Kannik

    Battletech RPG

    Hmm, taking a standard, say piloting roll of 5+ being a clean/full success (83.3% success), and flipping it around to figure out the plus to make it a PbtA 10+, would yield a modifier of +5. Higher than most PbtA modifiers, but then BT doesn't have partial success, so making that a +3 or so...
  3. Kannik

    Various Solutions For Tabletop Dungeon Terrain

    Ah, Hextech, nice! Got a chance to see it in action at a con back in Jan. (I've printed some terrain bits over the past couple of years but haven't had a chance to use it in a game yet, alas.) I second this! We gave this a try a close to 10 years ago and it worked well except for the size...
  4. Kannik

    Battletech RPG

    Ah, MW2e. At least to their credit, they did say that Natural Aptitude was so, let's call it over the top, that the GM may want to forbid its use in the game. And then in the archetypes they had one of the characters with it. :P My fav was when I noticed that I could create a Clan Aerojock...
  5. Kannik

    Battletech Public Playtest Thread

    Oh, interesting... is that a big box you shake and and then go across to determine either hit locations or clusters? Or is white to hit and black is hit location? So you can do it all at once for all weapons across your mech? (edit: Oh, I see now I'm following the thread more -- also used...
  6. Kannik

    Battletech Public Playtest Thread

    Oh for certain 2d8 is likely to be seen by some as scandalous, sacrilegious, blasphemy, and other similar words. ;) Which is why I included the 3d6 option to not have to change die types. Besides not increasing the probability as much, I think 3d6 also overly reduces the impact of modifiers...
  7. Kannik

    Battletech Public Playtest Thread

    And thank you for reading them. :) If you (and anyone else) do give the 2d8 rules a try I'd be keen on hearing your experience and/or any feedback -- I playtested them here, but as always we play a certain way and so we may well not have encountered something that doesn't quite work. Hmmm...
  8. Kannik

    Battletech Public Playtest Thread

    -nods- That's the thing I find too about trying to adjust values while keeping 2d6: because there's only 12 results each step between values is a big one. I've seen people play/suggest dropping the gunnery values as another "fix" and, again, it results in a big increase of to-hit chances that...
  9. Kannik

    Battletech Public Playtest Thread

    (On a completely separate note, it's been 20+ years since I last released some alternate BattleTech rules... not sure how these will be received, but let's go for it! A trio of rules that aim (pun intended) to alleviate the main hitch of Classic BattleTech, that of game length, by postulating...
  10. Kannik

    Battletech Public Playtest Thread

    Oh by the beard of Kerensky we're going to cause a/the jihad, aren't we? :P Well, if it gets rid of RACs, small price to pay. ;)
  11. Kannik

    Battletech Public Playtest Thread

    Hahaha... we should form an association! We could have a website and hand out leaflets and hold conferences and... ;) :)
  12. Kannik

    Battletech Public Playtest Thread

    Finally getting a chance to post here about the (revised since first released) Gear Playtest rules: AMS changes: Both seem fine. AMS tends to be pretty niche and also tends runs out of ammo real darn quick. They probably could use a bit more bang for their c-bucks. Standardized Explosive...
  13. Kannik

    Describe your last rpg session in 5 words

    Ohhhhh, I've definitively had sessions that at least feel like that... :P
  14. Kannik

    Describe your last rpg session in 5 words

    Imp flips fiend double bird
  15. Kannik

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I'd caution here that this type of mechanics (which I enjoy) work better with a bell-curve dice system than with a linear 1 die roll (d20), unless you enjoy seeing quite a bit of swing, both from roll to roll and strings of poor (or excellent) results.
  16. Kannik

    D&D General Poll: How many Role Playing Games do you play besides D&D?

    From the last year or so: Troubleshooters Cortex Prime (for our Broken Lands campaign) The Aurora RPG Engine (for our Star Wars Campaign) FATE (for a Secret of Cats game) FitD (Scum & Villainy con game) Lancer (for a con game) James Bond (for a con game) Star Trek Adventures (for a con game...
  17. Kannik

    Describe your last rpg session in 5 words

    Holding secret conversations behind owlbear.
  18. Kannik

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Hmm, re: control spells and the legendary resistance workaround, one way that has worked well for my campaigns (and not using legendary resistance) is to design and treat “solo” creatures as multiple separate creatures with a shared HP pool. That way, they act multiple times per round on...
  19. Kannik

    What TTRPGs Excel At Not Having Combat?

    Hmmm, a bit yes, in that it uses the gamut of polyhedral dice. But in my view a lot of no, not only in the way it uses the dice (with dice pools) but also a very different intent and gaming focus (more "narrative"). Maybe 90% FATE with a dash of Savage Worlds. :) (That said, I have only read...
  20. Kannik

    What TTRPGs Excel At Not Having Combat?

    Alrightee, here is my pitch to “sell you (and everyone else!) on Cortex.” :) As you’re familiar with Fate, many of the advantages and selling points about Fate applies here too, including a narrative/fiction focus, flexibility to define characters through Stunts (called SFX in Cortex Prime)...
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