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  1. tetrasodium

    AI art bans are going to ruin small 3rd party creators

    Your splitting that hair mighty fine there. https://www.adobe.com/uk/products/photoshop/ai.html
  2. tetrasodium

    AI art bans are going to ruin small 3rd party creators

    Name five well known artists who came from Plato's cave. Alternately how about a single artist who meets that bar and has zero exposure to the set of others to be inspired by.
  3. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    It seems like they are moving that way. I've seen pictures of recent adventures that list basic details like remote forest village in a page1 box but can't be bothered to find it. I'm sure someone will have it handy and link or copy-paste it up
  4. tetrasodium

    AI art bans are going to ruin small 3rd party creators

    Did the rest of the partially quoted post you omitted hit too close to the inconvenient nail for you? Are you going to make us laugh by claiming a non native English speaker using chat gpt to assist with translating an adventure they put out as AI assisted wouldn't be swarmed by the anti ai...
  5. tetrasodium

    AI art bans are going to ruin small 3rd party creators

    Despite the fact that some folks seem to think artists are the only possible flavor of "content creator" I have zero doubt that there will be real actual harms both for actual content creators and actual customers as @ECMO3 described. An awful lot of the small stuff gets put together as a fun...
  6. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    That's kinda the point the point, your treating Yesterday'sChampion Today'sChampion & Tomorrow'sChampion as connected individuals instead of that short sighted outlook of in the now fully ok using force for an incremental improvement to a very narrow greater good as long as Today'sChampion...
  7. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    Champions is actually a good term for darksun because of reasons you don't touch on. For darker settings to remain dark rather than trivially becoming pleasant it pretty much requires the PCs to be proactive dogooders trying really hard to make the world very slightly less awful or things get...
  8. tetrasodium

    D&D 5E (2024) Indirectly Buffing Rogues, Rangers, Monks Via Magic Items?

    I tried that so many times for so many years with 5e & frankly wotc themselves poisoned that well so badly that players who started with 5e don't even know how to make a reasonably plausible list (I've seen holey avenger sword of wishes & similar wayyy too often from level 1 players). Worse...
  9. tetrasodium

    D&D General Reincarnate is and has always been, weird.

    I kinda miss those funky possibilities, they made it potentially interesting rather than just pointlessly random like the current version. They should just straight up pull from gameliit/litrpg/isekai if they are worried about useless combos and do something like " gm picks one appropriate...
  10. tetrasodium

    D&D General Are you content with what you have in DnD regarding physical/digital material?

    Optional and variant rules. A better skill system, the missing tactical grid combat that 5e simplified away, and rules with a higher standard than "Crawford had a ball" that recognize not every player is going to self moderate like he did. Just as a few examples
  11. tetrasodium

    D&D General Design issues with 5e

    Citation needed! That sounds a lot the kind of sage posterior wisdom that did tsr in. You say that "modern players" quite authoritatively without any source or data for the claim l, is it just an N=1 survey of your own personal experience in your personal circle of players? In my experience...
  12. tetrasodium

    D&D General Design issues with 5e

    Buying items in town is pretty much the point. The auctions happen when they happen a the table avoids descending into a shopping session where the party's diplomancer or rogue just makes the pain worse for everyone else. When it comes to the party saying "huh none of us want this, let's sell...
  13. tetrasodium

    D&D General Design issues with 5e

    On this tangent is somewhat solved by between session "Vickrey auction". It's a sealed bid auction where the winner pays the second highest bid. The auction type encourages bidders to bid around the actual value and the gm can manage results somewhat with NPCs bidding above bids that aren't...
  14. tetrasodium

    D&D General Design issues with 5e

    The big problem with trying to price magic items and make that into z gold sink or any sort of motivating upgrade chain sorta thing is the fact that 5e was designed in a way that results in magic items overloading the math starting with the very first magic item.. that's not a trivial fix to...
  15. tetrasodium

    D&D General Design issues with 5e

    Your personal heartbreaker trrpg house rule collection is not particularly relevant l, but you very much seem to be using it to defend the published official version everyone else is discuss as if they are one and the same. There is and it's about a quarter century old by now...
  16. tetrasodium

    D&D General Design issues with 5e

    We are talking about PC race choices https://tvtropes.org/pmwiki/pmwiki.php/Main/MostWritersAreHuman What the heck does your table look like where it's not humans creating the PCs? You ignored the entire point about nonhumsn races not having the budget for distinctive racial stuff that still...
  17. tetrasodium

    D&D General Design issues with 5e

    One of those is extremely more valuable than the others. I think that the point was the fact that without the +2/-2 [+racial boons] humans wind up having their fluff/lore cake's niche and every other race's because PC's are always specialists. That's important because the -2 gave the demihuman...
  18. tetrasodium

    D&D General Design issues with 5e

    Since your entire point about boring bag of HP is being ignored and dismissed with silly debate over if people dislike the potential long term impact of negative levels a party could be terrified of but not particularly impacted by in the long term due to many system differences that kept it a...
  19. tetrasodium

    D&D General Design issues with 5e

    It wasn't as big of a deal as you suggest. On top of the experience scaling needing more and more each level 3.x experience award rules had a multiplier or something that applied to lower level party members to catch up quickly it would pretty quickly have little more impact than missing a...
  20. tetrasodium

    D&D General Design issues with 5e

    4e had bounded accuracy but the 5e bounded accuracy is broken by design. Monsters are bounded but PCs are expected to exceed the math monsters assume. Likewise with skill checks and the dc ladder There is a lot of detail on it here...
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