Search results

  1. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Except in the tortle quagmire the player has consistently without refused to make use of that agency after the gm says why the initial tortle is rejected alongside suggestions about things that could change that Examples have been the animism tribe in one game and being from Droaam in a...
  2. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    You are looking too hard to find compromise by insisting that the only people who have consistently talked about working with players when possible to find some workable compromise. That collapses when faced with the insistence that no compromise is possible because it's not called a tortle...
  3. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I think we probably agree on quite a bit, but that bold bit feels a bit misleading in its brevity if the reader dies not already grok∆ the reason why. This thread has had dozens of pages debating over if a gm is even allowed to say no and if it's reasonable to call giving a player the exact...
  4. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That's not what the post was saying. The difference between the act of curating a setting and the desire to do so out of GM preference is not unclear, but 2491 didn't leave things there. Between the two you included this .that right there sounds a lot like an effort to declare one preference...
  5. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I just did by asking the difference ans pointing that out. The onus is on you to explain how it is not the case or explain the difference better. I'm not even the only poster to point out that the original pair of "subtly different" phrases seem indistinguishable.
  6. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That sounds an awful lot like saying one personal preference is superior to the other in the context of 2452/2464. The gm could say that assessment on why they choose to engage in strict setting citation is irrelevant because they find the result allows them to more easily and believably...
  7. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Other than the inclusion of a couple more words I'm not seeing a difference beyond two slightly different wording for the same basic concept. Can you elaborate on what the subtle difference is between the two in a way that sheds more detail/clarity on the duffi?
  8. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mostly agree with @AlViking 's quoted comment & your own, but that's part of why it's so important for players to willingly & proactively work with the gm to (re)shape a character's narrative so that it fits the setting being used region where the game is set or whatever. Using the halfling...
  9. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    (y) to each their own. Grognards familiar with stuff like that make up a small fraction of my players Agreed, this was an open AL game at a FLGS though & I said "PARTLY", I also happen to like the setting. I should probably edit that AL footnote into the original post. I've never been moch...
  10. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I agree but would also add getting nothing of value from questions like "I as a player don't know if xyz seems reasonable to my PC or if my character knows something that would make more sense to them." I don't care if the answer has a bad (but interesting) result but it's especially irksome...
  11. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I'm sure that you and your players enjoy your choice to run eberron like that... AAAAAAnnnnnnnyyyyywwwwwayaaaayyyssss I run Eberron partly BECAUSE it shields the game from ThatGuy who thinks that having read every drizzt novel & then some entitles★ them to use that player knowledge in place...
  12. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Asmodeous is a FR thing tied to a plane that is part of a planar structure totally unrelated to the planes and planar structure of eberron to the point where I don't think there is even the same number of planes. Not only that, friends are native rather than extra planar and [details].in fact...
  13. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    "I don't want to say no" is wildly different from a scenario where players are forced to play. Perhaps the individual you describe should seek a professional licensed therapist rather than expecting a d&d GM to provide that particular service if they feel that way?
  14. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Describe to us this forced community service judicial sentencing you suggest. As far as I am aware, this thread has had exactly one described example of players being forced to play under conditions that chaffe and the problem individual in that case wasthe gm apologizing for the temporary...
  15. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It does not because the gm of each game is the one to decide what to add how it is added and if it gets added at all you are pushing something very different
  16. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    You are totally incorrect This bad misconception you are arguing was literally covered earlier in the thread complete with quotes from ECS ECG RftLW and Keith Baker himself. It could be true for your eberron game, but that does not extend to the degree you are attempting to extend it beyond...
  17. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I think that the more amusing part is how that was after a denial paired with calling for you to find examples of posts showing that along with you and Maxperson doing just that
  18. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It's not problematic at all players who want to play a PC that happens to be the target of that trope. I've ever brought up examples∆ of multiple PCs in this thread that personally ate both the costs/benefits of it too. One of those PCs was even a PC I played rather than gm'd for, all three...
  19. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It does not. That took a special dragonmark that only the humans of house vadalis have and a specially crafted dragonmark focus device/dragon mark specific Eldritch machine that may or may not be building sized and extremely niche specialized knowledge over a period of years...
  20. tetrasodium

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That doesn't align at all with my experience of players wanting to play some edge case not currently/typically found in whatever setting in running. Those characters almost universally fall into one of two camps and both are generally easy to deal with. The first group sees a thing they think...
Top