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  1. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Not quite. Prior to 3.x the slower than 3.X recovery rates with risk of adventuring having so much more lethality that went with adventuring very much made it so PCs were almost required to gain destroyable magic items while maintaining a relationship with the world that left them at least...
  2. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    I think that somewhere along the line some games started using strategic [bracketed words] or a visually distinct different font) markup to make key details pop at first glance for the GM. Fate is particularly good about it with rules for those kinds of scene aspects but I've occasionally seen...
  3. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Mmhmmmmm.... Are you trying to suggest that having an even lower bar on the SR class nova loop fueled 5mwd somehow makes it a non-issue in 5.024 or are you admitting that it is an even more pronounced designed in problem made worse by further undermining the GM's ability to hamper the excess...
  4. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Well there is a pair of obvious issues. Firstly the one where I previously mentioned more than once that removing short rests fixes the designed in base core rules incentives to engage in that sort of no s loop 5mwd play. It does so while avoiding the need to engage in the sort of extensive...
  5. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    You are talking about something entirely different, why do you keep quoting me and responding as if you have st any point even acknowledged that you understood that. Short rest nova loops with short rest classes don't need to "go " anywhere to rest and the encounter mechanics as well as...
  6. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Did you mix up the discussion you were responding to? That is irrelivant to the problem of short rest classes getting back all resources to fuel a nova loop. You literally quoted this earlier and are not even responding to what is written in the posts you quote That is why short rest classes...
  7. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    @Zardnaar I don't even know what point you are trying to make, you seem to be assuming I'm with you on something so far unsaid that is not as universal as you might think. In my experience the short rest classes get chosen by players who wlook at the mechanics and say "wow cool" at the way...
  8. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Uhh... Short rest classes can't nova without cost and demand a smoke break to repeat it next encounter like they are playing half minute hero instead of d&d if short rests are simply removed. Long rest classes have a higher bar to rest that doesn't require a half minute hero tuned doom clock...
  9. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Yes. Classes that are designed around ensuring that they can force a 5mwd make things worse for everyone. However the encounter guidelines do not work particularly well even without players trying to force a 5mwd. The standard adventuring day tended to fall in the 2-ish to 4-ish give or take...
  10. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    Yes, daily resources are the problem it solves. By having every PC on the same adventuring day cycle it removes a lot of problems that are created by bad scaling of short rest classes and returns the ability to wear down party resources without a couple PCs being able to do things like drop 15...
  11. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    There's no particularly good solution, just a lot of bad ones the players will almost immediately retool to nullify if they see it. The dual rest/recovery cycle will work against you, simply remove short rests entirely because the problem is the class design and ease of using them. Swapping...
  12. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    If you search for terms like beyond lethal or loldeadly you will find all kinds of discussion where people just strait up blew past the encounter guidelines and found the PCs able to handle it no sweat. Once you hit late tier2 or tier3+ "hard" encounters are anything but Attrition won't start...
  13. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    "Bounded accuracy"... The monsters are bounded, the PCs are not & are almost guaranteed to be far in excess of the bounding at those levels. If the monsters get lucky, "as a bonus action I cast 1st level healing word" Wotc has spent over a decade refusing to even acknowledge the problem and...
  14. tetrasodium

    D&D 5E (2024) High Level 5.5E: Building Encounter Chains

    You are kinda crashing into the limitations of 5e. 6-8 medium to hard encounters is such an epic slog that attrition really is not a thing that encounter design can fix.
  15. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    Uhh... You've never made spaghetti sauce from scratch have you? That reads kinda like a totally bewildered painter having serious problems mixing red & yellow get orange
  16. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    Agreed. I used to run s lot of AL twice a week for years at a flgs . I occasionally heard of them mentioned online discussion here/YouTube but don't think any of usat the shop ran them other than the one that was written by someone there because she went around excitedly giving it to us...
  17. tetrasodium

    D&D General Unseelie Court members

    Depending on what you are looking for, Dfrpg: our world might be really helpful. It's going to tell you about the (un)seelie courts and how they function internally as well as between each other and nonfey in the Dresden files novels but they draw from & extend the myths. Don't expect to find...
  18. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    100%. People who only know fr often seem to aggressively assume that the process is identical for converting to other less legally distinct but virtually identical settings This not so simple conversion gets even more complicated when poor mechanical support leads to the conversion also...
  19. tetrasodium

    Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

    I think you might be confusing chick lit for romantacy, the gap between them is pretty much the gap between a Hallmark movie and... Uhh...
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