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  1. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You don't sound very convincing when you can't even describe the rules in question while telling others to go find the rules you are referring to
  2. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Agreed, there's nothing good accomplished by the new rest/recovery mechanics unless the only player of concern is Leroy Jenkins or the one the party tells to "be a team player or else ". Every other player at the table loses out be needing to be the jerk who says no if either of those types of...
  3. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I gave partial ones out pretty often in 3.x & I remember it being almost standard to get partial ones occasionally as a player back then. Come 5e?... it's not a solution for the fatal rest/recovery design problem. I've given full 50 charge wands of CLW to more than one group of (totally...
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  5. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Cantrips give nothing that can't be supplied by something else pegged to class level with better balance baked in at the core. Weapon based attacks don't use resources. Likewise with 3.5 warlock not using resources https://dndtools.net/classes/warlock/
  6. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    There is nothing special about cantrips for teaching new players that can't be covered by a class specific power like the 3.5 warlock had or a weapon based attack. Using cantrips is how we got everyone's most critical sorc bard pally +1 dip Eldritch blast elevated with "simple" buffs far beyond...
  7. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You are just bringing up something else that 5e relentlessly broke though. "Encounters 4+" is really a 5e-ism", 2-4 encounter adventuring days was pretty normal before 5e expanded it to the ultra grindy 6-8 medium to hard encounters and expanded pc gas tanks to support that grindfest. If...
  8. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I don't think it should have spell slots or cantrips at all. Those need to serve normal casters. The 3.5 warlock and 5e arcane archer are much better models for a "simple" arcane caster. Cantrips instead of class level based multi attack are an especially big nono because they auto scale.
  9. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I kinda disagree, it's not the wizard main class that carries the problem. The problem is found in choices 5e made to streamline & simplify the various caster classes into a unified progression that ignored why there were differences. In 5e they have identical slot progression and sorcerer...
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    1769538368780.png

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    1769538388006.png

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    1769538449356.png

  13. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    The "streamlining of gameplay" is not without cost though. We can say and agree on that bold bit about the average party generally being able to heal faster like that, but that bold bit carried its own bar that needed clearing & that bar was a doozy with a whole lot of weight to push back...
  14. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    My tight knit group of friends trope group drifted apart many years ago under the grind of life (education/career/etc) so the pointless "learned in kindergarten" solution someone else mentioned does nothing when applied to AL groups & groups sourced from AL where some subsurface level of video...
  15. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    The 3.x fighter was not simple at all. It got a great every other level
  16. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    Almost like a distinct race with a name of its own https://manifest.zone/khoravar-half-elves/
  17. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You left out a critical third factor involved in the choice, the rules themselves and messaging they send to players about where the line between intended/normal and toxic/hostile gameplay falls. For whatever reason the rules involved in resting and recovery in 5e loudly and clearly tell...
  18. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    Elves might live there among humans for a bit, but it could never be like living among their fellow elves. That's important because It's the difference between how humans bond with each other and bond with pet dogs &cats pet guppies and brine shrimp. Elves can't help but immediately put every...
  19. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    Yes That was compounded by how there was a big benefit for most elf PCs to start at the last age category (at least in 2e & 3.x) 2e * –1 Str/Con; +1 Int/Wis ** –2 Str/Dex, –1 Con; +1 Wis *** –1 Str/Dex/Con; +1 Int/Wis 3.x 1 At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 2...
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    1769384176703.png

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