Search results

  1. K

    D&D General So how do Half-Elfs feel different to Elfs?

    The actual text is Not "on average" not "typically". "Can live to be 750." Not a lot of wiggle room there, even with the change from a stat block in 5e14 to narrative text. A change mainly so they could save page count in 5e24. None of the races use the exact same language, being moved out...
  2. K

    D&D General So how do Half-Elfs feel different to Elfs?

    For a shared discussion of half elves in 5e RAW, elves grow old and die by about 750yro. If you want to discuss homebrew elves unique to your fantasy heartbreaker, I suggest this thread: AD&D 2E - Fey, but Old Skool
  3. K

    D&D General So how do Half-Elfs feel different to Elfs?

    That might be for the faeries of the Feywild, but elves are flesh and bone. They aren't fey anymore. Magic circles don't hedge them, Forbiddance doesn't forbid them. They are mortals. In their own way, they are like aasimar and tieflings, retaining only part of their planar heritage.
  4. K

    D&D General So how do Half-Elfs feel different to Elfs?

    There are some half-blood tropes online, mostly full of black humor. The grandmother-friendly one is from All for One, for their half-orc, where the "punchline" was the half-orc is from a loving (if somewhat violent) family.
  5. K

    AD&D 2E Fey, but Old Skool

    Heh. Just realized fey:mortal interactions are like CRPG player:NPC interaction where the players skip all the cut scenes and dialog to get to the decision points.
  6. K

    AD&D 2E Fey, but Old Skool

    Ahhh, the Sherlock Holmes alignment. Totally orderly but follows a logical sequence so far down the chain no common mortal can see it except in hindsight. Makes sense for creatures that are hundreds or thousands of years old and have "seen it all before".
  7. K

    D&D General So how do Half-Elfs feel different to Elfs?

    I'm depressed your reaction was anything other than "well, duh". This ought to be baked into every RPG that have some people live 3-10x longer than other people. Elves are the original sparkly vampires: eternally pretty (in human terms) with a sense of time that could be totally alien. There...
  8. K

    Running Shadowrun as a Western?

    SR is chock full of horror. You have world-reshaping magic that can set off tornados, volcanos, earthquakes, tidal waves "contagion/body horror" monsters like vampires, ghouls, wendigo "possession" monsters like Invae (insect spirits that gestate inside people and consume their souls) and...
  9. K

    D&D General So how do Half-Elfs feel different to Elfs?

    Go reread what I wrote. The elven parents were 175yro (human equivalent to 25yro). Most elves may live in the elven lands, but not all. Otherwise there are no half-elves. If Hank's elven parent lives in the human lands to be with their human-lover, there's no reason an elven sibling might not...
  10. K

    D&D General So how do Half-Elfs feel different to Elfs?

    Seriously? 5e half elves live 180 years and elves live to 750. So let's take a set of half-siblings: human (Mike), half-elf(Hank) and elf (Evan) born in the year 1300AD. All the human parents are 25yro (born 1275AD) the elven parents are a roughly human equivalent (heq25) of 150yro (born...
  11. K

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    So to follow up on the "long resting while under duress" concept, what methods are there for getting a rest despite enemies being in close proximity and/or actively trying to prevent sleep? Elves can trance for 4 hours for a high-speed rest without sleep Warlocks with Aspect of the Moon don't...
  12. K

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    If you are an elf or a warlock with Aspect of the Moon, no. But pretty much all other races need actual sleep. RAW (emphasis added) 2014: 2024:
  13. K

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    They need 4-8 hours for a long rest (4hrs for elves trancing) so 11 minutes is pretty irrelevant. Not sure I've ever seen a party try to LTH for a rest while enemies have access to their location. I have seen an LTH used when being swarmed by shadows to cast heals & try short-resting to...
  14. K

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I went with 3 because I do have random encounters, even occasionally on main roads, but I don't muck with rest rules or limit access to Leomund's hut and the like. My game tend to have larger groups than normal (I had a group with 11 players for a couple years) and our group tends to get...
  15. K

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    It seems like you're saying 3e and 5e casters play radically different.
  16. K

    D&D General The 3.5 Binder was a really cool class

    The binder was very flavorful but mechanically weak unless you had access to all the vestiges and could make the best possible pacts for each situation given your level, which kind of goes against the concept of the binder. It was so fraught with synergies that I understand why they never...
  17. K

    D&D 5E (2014) Why doesn't Magic Stone get better?

    I recommend thorn whip over lightning lure. Thorn whip has more range (30ft) and doesn't have a save on the movement. Conversely Lightning lure can do more damage and has no size limit. I think in general thorn whip is superior unless you plan on fighting a lot of huge creatures with low...
  18. K

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I think Mearls is off the mark with his comment that "...high level 5e looks like high level 3e. Which means that it, like high level 3e, is hard to DM and play." What it looks like and what is are different things. Yes, the spells/powers as written are pretty similar but there is a 400%-500%...
  19. K

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Being a but pedantic, but 5e was an increase in complexity... from 4e. 5e didnt swing as far back as 3e's very granular crunch. As a 3e fan (who also loves the super crunchy Earthdawn) I think in general 5e hit a sweet spot. Not perfect, but pretty good. I think they even saw the path...
  20. K

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    As the DM in 2 of the 3 campaigns that went 1-20something, I disagree. I had a blast both times. I relished my players freaking when I unleashed some new terror on them (usually an official RAW foe with a different description) and reveled when they beat it. The 2e game in 1992-94 didn't have...
Top