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  1. payn

    GMs: What is your prep to play ratio?

    Id love doing a project like this with my 3D printers. I dont play F2F anymore though...
  2. payn

    Spoilers TV Shows with Great Endings

    I was never talking about sex between Mal and Inara during the entire discussion. Your assumption again.
  3. payn

    Spoilers TV Shows with Great Endings

    Yes, way too literal, and no I did not equate sex with defecation; you assumed that.
  4. payn

    Spoilers TV Shows with Great Endings

    If you think im defending Mal, im not. Im not saying, im just saying. Not what was meant...in fact how did you even come to that conclusion?
  5. payn

    Spoilers TV Shows with Great Endings

    ...and, and he had no problem banging Inara's friend during the series. I think it was a reaction Mal had to being lets say more rural, more rough around the edges, and Inara's fancy airs puts him on tilt. Its an act mostly to keep distance so he doesnt defecate where he eats as the saying goes.
  6. payn

    Battletech Public Playtest Thread

    We do something similar to this for speed.
  7. payn

    Battletech Public Playtest Thread

    New thread started to discuss the RPG. https://www.enworld.org/threads/battletech-rpg.716222/
  8. payn

    Battletech RPG

    Greetings, We got a thread going about the Classic Battletech playtest rules currently on going here. This thread is specifically about the RPG and folks experiences with it. @RenleyRenfield Battletech RPG History The beginning; Battletech was a wargame originally dropped in 84 as Battle...
  9. payn

    Fighting the Gray Tide (Miniature Painting)

    Looks good! I always do my minis in resin.
  10. payn

    Battletech Public Playtest Thread

    I mean, we have become really proficient with delivering damage locations building doom boxes to deal out up to 20 single points from an LBX and such. Doling out pulse laser damage wouldn't even make us blink. Though, yeah I get it folks want to scale back on classic as is.
  11. payn

    Battletech Public Playtest Thread

    Yeah I think going away from 2D6 is gonna be a tough sell against tradition. On the pulse topic it’s always rubbed me the wrong way that they do all damage in a single location. For example a IS medium pulse should, imo, do 2 points to 3 location rolls. The other topic is clan stuff in general...
  12. payn

    Worlds of Design: Story vs. Gameplay

    Perhaps im also wrong, but I took "story" to mean same as you did.
  13. payn

    You're Top-10 Movies/Shows based on Games

    Mass Effect
  14. payn

    Worlds of Design: Story vs. Gameplay

    I like both and find the right tool for the right job. Just becasue a context first experience may not be long enduring as a game, doesnt make it worse/bad. If I can dial in an experience that I enjoy once a year, or two, or five but have the exact experience I want its still a value to me. If...
  15. payn

    Battletech Public Playtest Thread

    I'll take a look. Reminds me of DFA and their reduction of range penalties by half. Meaning, medium is +1 and long is +2. They had the same reasoning that folks either turtle or slug it out up close. The effect was nobody ever slugged it out becasue they didnt have to. So, it did change...
  16. payn

    GMs: What is your prep to play ratio?

    This chunking or using iron GM ingredients is precisely the type of thing A.I. is good at. No, if you go to an untrained prompt and ask for an RPG adventure it won’t be like this but given opportunity to learn it could spit outlines out just like this.
  17. payn

    POKER FACE (Peacock)

    Yeap, I liked Poker Face but it was getting repetitive and running out of road sounds about right. A fun ride while it lasted. I’d sign up for Peacock again but they didn’t have the football special and I’m not paying full price for it.
  18. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    Russian A.I. is making robots that look like me after my nightly bottle of whiskey.
  19. payn

    Trailer Fallout Season Two New Official Trailer

    Rock-a-ghouli
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