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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Hmmmm...yes...that about some it up. As for traps...none that I remember...It's been a long time...and I can't imagine the guardians being there as well. You should be good to go.
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Very well young one. Vlastoes floats over closer to the witch and lays his hand over the hand which contains the ring. He mumbles a few words. In doing so, the witch feels a powerful surge of energy, not only flow into the ring, but throughout her body as well. hmmm...young lass. It appears...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Yes...these definitely be a concern if I were in you shoes. To come back you only need to use the ring. When your task is done you will only need to return to the location where the ring sent you, then the power of the ring will transport you back to here. As for where you'll be sent, I know...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Well...then it is settled then. A warm smile appears. I am bound to this room. In order to release me from my restraints of this room I need you to find a item for me...actually two items, which when combined, create a staff. Though my research I've found the location of both pieces. The head...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Proof?...Yes... I see that it is necessary to ease your confusion and suspicion. The ghost pauses How do you think you got here? Did you know your fellow adventures prior to the encounter of the undead? No. I for lack of a better word, resurrected you. Each of you, at one time in your short...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    ooc: update coming soon..
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Vlastoes shakes his as if to say no to the question presented by the paladin. I'm afraid your axe will not do the deed paladin. As for you not being alive I will explain that as well. Before you came down here I am sure that you noticed that the area you confronted the undead creatures was the...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Vlastoes shakes his as if to say no to the question presented by the paladin. I'm afraid your axe will not do the deed paladin. As for you not being alive I will explain that as well. Before you came down here I am sure that you noticed that the area you confronted the undead creatures was the...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    The ghostly figure gives a warm smile and the speaks. Thank you for coming. You're ability to take care of my foolish apprentice who was given the task to bring you to me after the summoning unharmed was a test of your ability to fight. Your ability to...disarm the trap and make it to my...home...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Ah...yes...welcome Labraundos the minotaur. It is good that one with strength and knowledge with an axe is one who answered my call. And who are the others?
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    As the witch pulls on the lever. Slowly the walls rotate downward, and with a loud click the trap is the trap is reset. In addition, the doors open inward. Torch light flickers within the room. As the doors open all the way a ghost appears, rising from the body of a robbed figure which lays on...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Nicely done! All three of you are now standing in the area between the doorway and the hallway. There are a set of double doors with a door knob on each of the doors which looks as if you have to rotate to open the doors and there is the lever to the right of the door. What do you do?
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Happy New year everyone! I'm fine with the athletics check. Roll it.... You positions yourself in such a way that you can use your leverage as well as strength to pull him up. The rope snaps causing you to lurch backwards smashing your back against the wall and then ricochet forward...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Strength Check Ok: Uneducated DM here. How do checks based on ability rolls work?
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    ooc: crit approved :)
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Lenient?! Muuuhahahahahahah As the minotaur grabs the rope to make his way across the paladin slips on the beam with his weight shifting to the right. To regain his balance the minotaur yanks at the rope to steady himself. The rope snaps due to the force exerted on it, which in turn, causes...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    The surefooted witch makes it across the beam with no problem at the other side. You notice that the doors are set two feet farther inward than the rest of the hallway. You can easily fit in the space and not be effected by any shifting of the floor trap behind you. There are two door nobs...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    ooc: sorry for the delay everyone. Got plenty of time on my hands now. ooc: MetaVoid Climbing walls require an athletics check 10 every 20 feet. Can't tell whether there is anything to attach a rope to from this distance. ooc: Neurotic Let's say that if Sora makes one save on the beam walk...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    ooc: sorry for the delay everyone. Got plenty of time on my hands now. ooc: MetaVoid Climbing walls require an athletics check 10 every 20 feet. Can't tell whether there is anything to attach a rope to from this distance. ooc: Neurotic Let's say that if Sora makes one save on the beam walk...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    As the witch moves back into the hallway the giant slams his maul onto the floor. A pressure plate is triggered. In an instant the floor splits in two. Fifteen feet of the floor to the right and left of the center rotate 90 degrees (the right floor CCW and the left floor CW) slamming into the...
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