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  1. M

    Do you like being slated to win?

    Very interesting. I think that I mis-labeled and mis-typed the whole darned thing. I should have said "failure" instead of "death". I have seen the kind of game where the players cannot screw up bad enough for the DM to simply alter his setting in order to reflect that badness. In other words...
  2. M

    Do you like being slated to win?

    As a DM of 18 years, it is my personal opinion that nothing is more satisfiying than creating/running a world and having the players and the random dice energize it and bring it to life. The interplay of chance and input from the players gives a setting a life that it otherwise would not have...
  3. M

    Party Too Strong

    I think that this is the number one problem that actually exists for most people, even if they do not realize it. Huge stats lead to huge numbers and otherwise-difficult to obtain combinations. Worst of all, it is nearly impossible to correct it once the game has started without shattering...
  4. M

    What Knowledge Skill do you use/allow?

    Does anyone have any sort of system where you take points in like (as an example) "Knowledge: Science: Chemistry" and "Knowledge: Science: Physics" and the overall points in "Knowledge: Science: *" contribute somehow to checks made for a specific sub-skill? I actually do. Please bear in mind...
  5. M

    What to do with Spontaneous Casters

    I would second the notion that you don't try an balance the classes. Let the notion stand that wizards are at a marked disadvantage. Perhaps their main NPC would be a wizard who, lacking the power of his predecessors, employs the PCs to go recover some for him. Sounds like a really cool way to...
  6. M

    Sanctified Spells... possible splat?

    Nail, I agree with you. I should have made it clear that it is not that mechanic of ability damage, necessarily, but rather the idea that all magic users have a list of "spontaneous spells" that they have access to that would greatly expand their general abilities. Clerics can spontaneously...
  7. M

    Sanctified Spells... possible splat?

    I only just, after owning the book since its release, realized that there were Sanctified Spells on page 84 of BoED. For some reason, these things are simply awesome. One of my biggest bugs with core magic is the lack of flexibility. Sure the wizard knows a billion spells, but he can only...
  8. M

    The 14th level PCs have slain their thousands, the 18th level PCs their ten thousands

    As an idea, they did do that back when the 2nd edition Options books came out. I think it was called DM's Option: High-level campaigns. From what I can remember (it is at home and I am not) it did a lot of the behind the curtains stuff. It discussed making lowly beasties into fearsome opponents...
  9. M

    Swallow Whole

    It is not even the crushing damage. It is the acid that really hurts. Since acid ignores hardness and is one of the damage types that is not divided before being applied, it would be completely reasonable for your equipment to be completely destroyed. Each round of exposure, if taken on...
  10. M

    Denying Dexterity

    Surprised/Flat-footed Bluffed Paralyzed/Held Asleep DM Fiat Flanked ( I am not sure if this actually removes dex bonuses or is just used as a trigger for certain conditions) More if they come to me.
  11. M

    Turning magic on its head

    You may want to check out this little system from Sean K. Reynolds. http://www.seankreynolds.com/rpgfiles/misc/magicsys.html It is copyrighted, but so long as you ackowledge his credit you are good to go. Later!
  12. M

    House rules disagreement?

    Previously known, not originally objected to, only upset the player once it impacted him? Tell him, in a friendly and polite manner, to get stuffed. Later!
  13. M

    Are Druids regarded as the most powerful class in 3.5?

    Because that is one of the keys to balancing mechanical advantages to role-playing disadvantages. People are wondering how to balance this class or that, when the problem generally speaking does not lie in mechanics so much as it lies in the generalization that DMs do not take those spiritual...
  14. M

    Are Druids regarded as the most powerful class in 3.5?

    "Druids must revere nature, this is true. But they are by no means forbidden from having other goals, motivations and concerns. A Druid may care for his friends, his kingdom, or his own personal power just like anyone else. Just because Druids revere nature doesn't mean that they have to spend...
  15. M

    Are Druids regarded as the most powerful class in 3.5?

    "So... you feel the great physical confrontation power is compensated for by the role-playing restrictions? I disagree with the premise, and feel that whatever your motivation may be, your mechanics should be balanced with everyone else's." In a perfect world, I agree. But D20 is not a...
  16. M

    Are Druids regarded as the most powerful class in 3.5?

    I feel compelled to speak. I have played a druid several times. I definitely support the idea that they are far and away the most versatile class in all but social situations. The problem that I see so far, in fairness to all classes, is that this thread, like many others, only accounts for...
  17. M

    The problem with D&D

    You have a like-minded gamer. I agree with your post and could add about another 18 pages to it. But these boards are prolly not the place to discuss. We could start a thread in the House Rules section or you can email me at mirivor@gmail.com. Please put "D&D" in the title so I can pick it out...
  18. M

    Why is archery the prefered combat style?

    Just as a point of knowledge: I do not know the validity of the statement regarding the musketball and the arrow with respect to hitting force, but I do know that physics suggest that it is possible. Battleships need to fire in an arc in order to be effective. The english ships attempting to...
  19. M

    Natural Bond

    The first: They do, but only as much as a rules text can. Many people could abuse the text as stated. "Point to the animal and command it to attack" is, in the end, a vague thing. That could get out of control very quickly, allowing for the abuse of the companion mechanically. The second: That...
  20. M

    Natural Bond

    As for the first, Jack, no apology is necessary. I meant no intent or reflection of you personally but rather as an overall example of one thing that could potentially be overpowering a companion. The second. I concur and accept that point, so long as it is acknowledged that hunting game is not...
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