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    D&D 5E The Magical Martial

    No? I mean plausible stories about skilled people are one thing. Someone who can beat superman tier foes because "prep" is supernatural. I mean, we could give martials that metafurrency to rewrite reality. Like, "make enemy monologue instead of axting" points. And "foe has weak spot right...
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    D&D 5E Level = Challenge Rating

    In terms of "a CR X monster is a reasonable fight for a level Y PC", it is closer to: CR 1/4: L1 CR 1/2: L2 CR 1: L3 CR 2: L4.5 CR 3: L6 CR 4: L8 CR 5: L11 CR 6: L13 CR 7: L15 CR 8: L17 CR 9: L19 4 CR1/4 monsters have a 400 XP budget. A party of 1 L 1 PCs has a deady budget of 400. 4 CR3...
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    D&D 5E The Magical Martial

    I mean, Batman is supernatural. He bends reality all of the time to make his crazy plans work and survive. And he's supernaturally good at those. His detective skills are not just amazing, they are plot-backed. His piloting and driving skills are beyond what any mortal can do. Being a...
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    D&D General D&D "influencers" need to actively acknowledge other games.

    I mean, the homotopy group of D&D is Z+Z+ZxZ. No simply connected path can start and end in D&D and visit all of D&D. You need to go outside of D&D, or project it and form a cone, or something, if you want to visit it all in one path.
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    D&D 5E Using 4e elements for your 5e games?

    I think 50% and 10% are two good thresholds actually. Both are easy to calculate. A creature being at or under 10% is mostly a sign that they are on their last legs. Which matters dramatically and tactically; a foe at 10% you should probably just try to finish instead of trying to mitigate...
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    D&D 4E [Orcus/4e] House rules - including a skill challenge replacement

    I've played with that idea. I named it "assumed competence". Namely, you are assumed to be competent at your attacks, so your modifier for your attacks doesn't depend on anything but your level. A few modifiers creep in to avoid having to do more work. And a power or two need tweaking. For...
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    D&D 5E 5e Updates: Monstrous Compendium

    If we want a simple spotted lion... We can return to Rend only. Pounce could be: "Move 20 feet in a strait line into an opponents space which is smaller than the Lion. That target must make a DC 17 strength save or fall prone. Then Rend." We can cut out Ferocious Bite and make Retributive...
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    D&D 5E 5e Updates: Monstrous Compendium

    I'd be tempted to make Rend be "2 Claw Attacks, and if both hit", and maybe reduce its range to 5' (as it is about "getting on top of the target"). That makes the grapple/restrain less likely, and ups the damage a bit. It is also a callback to previous versions of D&D where that was a common...
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    D&D 5E How would YOU nerf the wizard? +

    Gritty rests, and buff short rests a bit. You can bandage wounds (spend HD) over 10 minutes. A nights rest regains 1/2 of your HD amd a level of exhaustion. You can also burn HD to recover attribute damage etc. A long rest (a week in safety) regains spells and all HD. Maximize HP from HD...
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    D&D 5E Question about Teleportation Circle

    I'd assume that making a teleportation circle consists of combining the sigils representing this location with the sigils representing the destination location in the locally drawn circle. The locally drawn circle, with its fixed sigils, becomes permanent if you cast teleportation circle...
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    D&D 5E What proportion of the population are adventurers?

    I mean, definitely? Use Level = CR*2+1, except CR 1/8 is 0.5: Guard (4@+3, 16 AC 11 HP), Bandit (4@+3, 12 AC, 11 HP) (CR 1/8) (Approx level 0.5) Not many CR 1/4 humanoids. They'd be about level 1. Hobgoblin (12@+3, 18 AC, 11 HP), Orc (12@+5, 13 AC 15 HP) (CR 1/2) (Approx level 2) Not many...
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    D&D 5E What proportion of the population are adventurers?

    So the 5e Bandit Captain is roughly as dangerous as a level 5 PC fighter. HP are inflated on monsters because it is easier than adding self healing abilities. Look at a level 5 Fighter, first without a subclass. We'll make them a TWF as well. Dex will be 18, two weapon fighting style, pair...
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    D&D 5E Brainstorm Sorcerer upgrades. (+)

    It isn't "just", but yes it is worse than Vancian, in that if you ignore everything else about it you could make it more powerful by adding (can pick any slot to power any spell) and (can pick any spell). The goal is to make the Sorcerer feel less like "wizard lite" and more like its own class...
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    D&D 5E Brainstorm Sorcerer upgrades. (+)

    So I want to follow the open-closed design principle. In this case, I want the sorcerer to pick spells from a broad list. They get these spells as spell like abilities that are usable one/long rest. Some mechanism to use them more often exists. Maybe when you cast them, you make a check - a...
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    D&D 5E Brainstorm Sorcerer upgrades. (+)

    We could move Sorcerers closer to having "spell like abilities". Ie, a sorcerer doesn't learn spells and spend spell slots. A sorcerer learns spell like abilities, and each time they use them in a day they have a chance to not be able to do so again. Second, to distinguish a sorcerer from a...
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    D&D 5E Polymorph vs. Petrified

    I wouldn't treat the spell text as a complete description of how the spell works. I'd treat the spell text as a description of how the spell works under normal, standard conditions. When you leave the realm of normal, standard condition, that is when (a) the DM needs to make a call, and (b)...
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    D&D 5E With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)

    I'd flip this. Picking features that make you better at fighting with heavy weapons grants you a bonus to strength ability checks. Ability checks are used when you don't have a feature that governs a situation. They are not used when using a feature. So you don't make an int check to see if...
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    D&D 5E With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)

    Might, Will, Wood and Could Primary attributes for the 4 core classes: Fighter Cleric Druid Rogue
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    D&D 5E With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)

    Definitely not these 4. Might Dexterity Savvy for sure. But Charisma wouldn't be just Charisma. It would include Luck and Willpower and Fate. I'd rename Charisma as such: Might: Strength, Endurance, Toughness Dexterity: Agility, Adeptness, Reflexes Savvy: Knowledge, Intuition, Perception...
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    D&D 5E What fighting styles would you add?

    Duelist: One-handed melee weapons deal +2 damage. Two-weapon fighting adds your attribute bonus to damage. If you have a hand not holding a weapon, you gain +1 AC. Great Weapon Fighting: When using a melee weapon held in two hands, odd rolls on weapon damage dice are maximized. So a 1 on...
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