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  1. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It’s so interesting to me to see this continued emphasis on “it’s more immersive to look to the authority (GM) for all details not from my vetted backstory” when like every game coming out rn is tending further towards creating a collaborative tone and table as the default. I think there’s...
  2. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This seems to be one of those hard-line sticking points. Some of us think that being asked to add details from your character's viewpoint would enhance the experience because of shared ownership + having to imagine senses and knowledge and then push that into the conversation. Many others seem...
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    Daggerheart General Thread [+]

    Had something wild (for me) last night, an in-person session 0 just down the road from the house with a bunch of other locals. As noted previously, I had them pick an instinct/belief as one experience. We have: Felian, orc/human mixed ancestry seaborne Ranger, from a clan of religious zealots...
  4. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    While I can see where you’re coming from, I think that there might be a distinction between a Front/Threat and at least what I think of when I see advice like “prep situations not plots?” The former is a fictional chain of badness, and once written down the principle of “always say what your...
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    Daggerheart General Thread [+]

    Yup, I posted a really quick and rough sample idea of this using some of the Environment concepts way back in the thread. Easy Reaction move or Golden Opportunity response, with the outcome on a fear (the canyon or whatever Environment as what is in essence a log-crossing trap).
  6. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I went around on this some many pages ago when pemerton first linked it. When you have to stop and caveat your ensuing paragraph (from Tuovinen's blog post) with "this isn't an insult or gendered and shame on you for thinking so" you've probably worded something either badly or intentionally...
  7. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So question on this: would you think a Seek Insight/Discern Realities (I forget, are you familiar with Dungeon world?) roll where the player says "wait, there's runes on the wall? I'd like to see if they contain any clues about the way out of here" and then roll a 7-9 and pick "what's useful or...
  8. Z

    Winning and losing in RPGs...

    Yeah, this reminds me of some of my players in Stonetop - their characters have clearly articulated goals, they optimize the fiction to maximize their chances of achieving them, and then we execute the procedures of play to find the outcome. If things go sideways, they're as delighted and figure...
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    Daggerheart General Thread [+]

    I've built out what is essentially a regional organization cribbed from some Forged in the Dark games I've seen. Focus down on a singular area with some nations pressed up against each other, toss out 4-6 points of interest per with just enough words to spur the imagination and give the players...
  10. Z

    Daggerheart General Thread [+]

    Yeah I was gonna say that’s just a countdown dice. Can do a simplified “carry X supplies normally, add X but take disadvantage to certain actions / Reactions for being burdened…”
  11. Z

    Daggerheart General Thread [+]

    Yeah, exactly - scene based dungeon crawling. Similar to how Trophy handles it, and how I do sites in Stonetop. The trappings of a dungeon, with the focus in on those moments you'd see in a movie/novel of danger, discover, excitement. I think that's a lot of fun regardless of system. I guess...
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    Daggerheart General Thread [+]

    Ok? But I was suggesting since it’s a fiction-first / scene framed game looking at how it handles the genre might be useful for people wanting to tackle this idea. The Trophy SRD is free.
  13. Z

    Daggerheart General Thread [+]

    And also you can have them pay a cost to do something and just let it ride until they change the situation - eg hiding as I think the example is in the book.
  14. Z

    Daggerheart General Thread [+]

    The entire game of Trophy: Gold manages to hit all the fictional notes of "dungeon delving" with an extremely lightweight narrative-first ruleset. I'd probably look at it and borrow some of the resource framing if I wanted to go that route.
  15. Z

    Daggerheart General Thread [+]

    This just fiction. I would simply tailor the frame itself to what's there for how much effort I want to put in. You dont actually have to port the entirety of Eberron to get it in. You can simply say "no PC changelings" and move on (what I would do). Like, you really don't have to port an...
  16. Z

    Daggerheart General Thread [+]

    Sure, you could go that way. It's just almost more of a Subclass in DH terms then anything else really.
  17. Z

    Daggerheart General Thread [+]

    Honestly the dragonmarks are fictional permissions when applied to NPCs. I’ve found the “feat”/species style things that just give you a couple bonus magic abilities boring compared to the weight and status the houses carry in society. Maybe a half-ancestry ability + House Scion /...
  18. Z

    Daggerheart General Thread [+]

    I see the design as using Fear to set up and meter what are generally considered to be "hard moves" in the games it's borrowing the move structure from. It's also interesting how they've portioned out "mixed success" style outcomes into two splits. A Success with Fear is a Cost or Complication...
  19. Z

    Looking for a properly bleak game for a paper.

    Trophy: Dark. "Trophy Dark is a collaborative storytelling game about a group of treasure-hunters on a doomed expedition into a forest that doesn’t want them there." Expectation: none of the characters will survive the expedition, and the mechanics reinforce that.
  20. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is in D&D 2024! As I've noted multiple times in this thread, it beats the drum that the DM should be anchoring on "fun for the table" as their lodestone. This has the issues you point out in your first point as I noted as well, but at least it's a step.
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