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    What is, in your opinion, the single WORST RPG ever made, and why is it so bad?

    I haven't even tried playing some of the games in this thread, like Cyborg Commando or modiphius games (for some reason the 2D20 system turns me off completely, I don't even want to check it out). But from my personal experience here's a few thoughts: Y'all remember that old FFG game...
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    I want my actions to matter

    Sounds like they don't want to play your game and you don't want to player theirs. If what you're reporting is true, time to find a different game or group.
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    How Crunchy is Too Crunchy, For You Personally

    FitD and PbtA games have spoiled me. I won't run games anymore that aren't player-facing (I'm usually the GM for my group). I'll play D&D 5E but I won't run it.
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    BitD Fantasy or best FitD game to play fantasy? Tell me about it!

    I haven't played it yet but take a look at the Wicked One's expansion, "Valiant Ones."
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    Grade the Powered by the Apocalypse (PbtA) System

    I kind of 'bounced off' it hard at first too. But when AW came out player-facing games was a radically different playstyle that I was completely new to. I seriously had to warp my brain to get around it. I kept thinking in terms of trad games like, "okay, what do I roll to hit?" ... ie: my...
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    Grade the Powered by the Apocalypse (PbtA) System

    I created the Hyborian Saga re-skin of AW and told some pretty good Conan stories (Tower of the Elephant & Rogues in the House) with my group. It was the best Conan rpg experience I've ever had, but of course, it was my game, lol. The AW session 0 thing, creating factions and wants, naming...
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    Grade the Powered by the Apocalypse (PbtA) System

    PbtA has absolutely spoiled me. It just does a lot of what I want a game to do. When it first came out, I admit it took me a minute to grasp it. It was so radically different than anything I've ever played. The whole fiction-first approach and player-facing rolls was absolutely wild to me. But...
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    Grade the Fate/Fate Core System

    "You (Fate) had me in the first half," lol. That success ladder rears its ugly head and ruins the parts I like about Fate (the Aspects and Stunts... or at least their concepts). It's the same kind of treadmill effect you see in D20; bigger numbers, but nothing really changes. I want to...
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    Savage Worlds is 20 years old!

    Oof! I feel old. I remember playing that very edition slapped on the table. Our GM was apparently a friend of Shane Lacey Hensley and wrote for him. I've played loads of Savage Worlds, though player-facing games have spoiled me nowadays.
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    I'm ready for a new Star Wars RPG

    Black Star by Lakeside Games is exactly the game I'm talking about. I don't know what to tell ya, the PbtA influence seems pretty apparent to me, lol. I know it's not an official PbtA game but looks like an obvious spinoff to me. I'd be shocked if the author stated otherwise. But now I'm going...
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    I'm ready for a new Star Wars RPG

    Black Star looks pretty awesome. I recently bought it (it's definitely not Star Wars) and I love what the author has done with the PbtA engine. Though I think the game has too many skills (I think they're called 'abilities'), or too many overlapping skills.
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    Bronze Age Fantasy

    Zenobia by Paul Elliott is my all-time favorite in this category. Or the more updated version, 43 AD (I know, not technically Bronze Age, but captures the spear and sandal feeling exquisitely, and it's the same system). It's a rules-lite, gritty 2D6 + modifier game. Character stats are Might...
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    Grade the Fate/Fate Core System

    Lol, Just the main ones really. 1st edition Apocalypse World (2nd edition complexified things needlessly IMO) and Blades in the Dark. I made an AW reskin called "Hyborian Saga." Wicked Ones (FitD) looks awesome, but I haven't played it. For the kinds of changes I want to see in Fate, check out...
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    Grade the Fate/Fate Core System

    It did a lot of trailblazing for narrative-gaming but other player-facing games are doing more for me now. I want Fate simplified and streamlined even further. I want Fate that's player-facing and have the success ladder ripped right out of it. Remember when Savage Worlds came on the scene? It...
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