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  1. cranberry

    Challenge Accepted!

    You approach to marketing and your defense of it is causing the reactions.
  2. cranberry

    Describe your last rpg session in 5 words

    No game Friday. Family night.
  3. cranberry

    Challenge Accepted!

    IMHO, you handled the marketing of your game poorly. And your attempts at damage control do not seem to be having the desired effect. I'm not sure if there is a path to restoring the trust of the community for you.
  4. cranberry

    Challenge Accepted!

    I don't think this is the pun thread. :) ;)
  5. cranberry

    Challenge Accepted!

    I have an idea. Why don't you show us a character concept that you came up with, including the character sheet.
  6. cranberry

    So, life on Mars...

    Hopefully, it isn't the result of cross contamination.
  7. cranberry

    How Special Are The PCs?

    IMO, PCs have always been the focus, but they are not special. That is, there are other adventurers in the world, so the may be more "special" than the local farmer, but relative to other adventurers they are just one of quite a few. I remember my first 5E 2014 Adventure (Dragon heist) that took...
  8. cranberry

    New game that is tons of fun

    Mind sharing a link?
  9. cranberry

    New game that is tons of fun

    Assuming this is a legit post, you might want to tell people the name of the game....
  10. cranberry

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    The benefit is to make more money. That's the objective of every business. WoTC is no different.
  11. cranberry

    Does Your Game Have Random Encounters?

    I use random encounters, but only if the players stay in one place for an extended period of time. (overnight typically, but shorter rest periods occasionally if the players take too many)
  12. cranberry

    Describe your last rpg session in 5 words

    Faceless generic tokens. Little engagement.
  13. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Yea, and that's really unfortunate.
  14. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    Yep, we've decided to try Draw Steel tonight.
  15. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    I just give a general description of the room, and let the players initiate a request for further details. That's part of exploration that is on the shoulders of the players.
  16. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    My example was extreme to point out its flaws. Even reasonable players will give themselves an edge (even a slight one) when given the opportunity.
  17. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    I think having to fill in the gaps for every room or encounter would start getting tedious after a while for most people. The novelty of this approach would wear off rather quickly.
  18. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    I think a lot more people would take advantage of it then you might realize.
  19. cranberry

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Right. But it appears that at least two people in this thread have had bad experiences with some GMs. And I'm trying to emphasize, that this isn't normal.
  20. cranberry

    Daggerheart "Description on Demand" a GM DON'T

    Well, if they have thousands of GP, and a powerful artifact, that would certainly allow the characters to control the situation, links or not. :)
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