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  1. steels12

    Level Up (A5E) Herald "Channel Divinity" Clarification

    Hey all, So one of my players recently made a full switch from a Barbarian to a Cleric, and just going over some of the higher level rules we found something that seems a bit unique in the Herald class. Divine Recovery At 12th level, you can transform divine energy into more easily manipulated...
  2. steels12

    Level Up (A5E) Vehicular / Siege Combat

    Hey all, So my party's been taking a run through the Plane of Fire and currently they're embroiled with some pirates amidst the Sea of Fire. This naturally involves a lot of magical ships and is the first time I've introduced naval combat and any sort of siege weaponry into our campaign since...
  3. steels12

    Level Up (A5E) Crafting / Maintenance Rules Clarification

    Hey all, my players and I have switched over to a5e and they've just killed their first dragon. Naturally, they're both recuperating from the fight and also eager to craft with these new dragon parts. However, I'm finding some of the rulings are a bit vague, I was hoping people might be able to...
  4. steels12

    Level Up (A5E) Fighter stacking Combat Maneuver swap + Maneuver Specialization?

    Hey all, quick question: unsure if anyone's had a read on this, but I'm curious how you'd all rule a synergy between two traits of the fighter class: Combat Maneuvers "At 1st level, you gain the ability to use combat maneuvers. You gain proficiency in two combat traditions of your choice. You...
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