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    D&D General Mike Mearls says control spells are ruining 5th Edition

    and magic resistance scaled based on level once upon a time. If you tried to use magic on a creature with SR and your chance scaled 5% per level you were above or below it. There were also creatures like 1st Edition Daemons that Mages feared because thier SR was absolute regardless of your...
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    Why do we need thieves??

    grappling a Gorrilla is Captain America territory. Id definitely consider Conan superhuman territory. He's more demi-god than man in ability if not birth.
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    Other D&D Variant Castles&Crusades: Codex Exaltum and Codex Infernum

    what I always do when I bring an outer planar into the game is figure out thier goals, thier personality, not all are going to be righteous fury or other all or nothing. types and thier personal goals. Just Like a PC they'll have alignment to follow, personal goals that are important to them...
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    Other D&D Variant Castles&Crusades: Codex Exaltum and Codex Infernum

    Black and White is a hard place to walk for a mortal. Also think of it like this. Are you going to call the police and admit your accidental crimes to get some help for the mess you got in? Every mortal has sinned at some point. Many of those sins the mortal probably refuses to believe are...
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    Other D&D Variant Castles&Crusades: Codex Exaltum and Codex Infernum

    I love that. It's the way I always play Angels and Devils in D&D games. PC's should be scared of bringing in Heaven or Hell for help. Black and White judgment should be scary whichever side of the coin it falls from.
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    Why do we need thieves??

    well see very few MMA games in m RPG and even if you add all the professional wrestlers and MMA and other Martial Artists 99 percent of people who train to fight are training to kill. Even if they don't expect to do it every day. so a few percentage points of athletes don't really move that...
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    Why do we need thieves??

    that's a pretty deep reach when I said overall it was more balanced. Every class had it's niche, the surprise rules worked to make sneaky classes much more powerful in surprise situations, paladins where the logical counter to mages, magic took lots of time to prepare and lots of money to use...
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    Why do we need thieves??

    ummm warriors are either paid killers or people who train to kill because they decided killing people is a good way to make money, or they just like killing. Being skillful doesn't change the fact they murder people, in d&d usually for cash or loot. Even in war you murder people on command...
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    Why do we need thieves??

    yep AD&D inserted all kinds of things like this in the rules. Spell resistance was adjusted up or down by the level of the magic user vs the spell resistance. So that X percent spell resistance was adusted down by 5% per level from the base line for high level mages. (until Daemon's came...
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    Why do we need thieves??

    I'd agree with thieves getting a "better" set of abilities than what could be done with Skills as currently written. I've always thought that Class abilities, in DND should be considered better than any skill. < edited to be clearer> A good argument would be the rogue has supernatural...
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    Why do we need thieves??

    Because that's the game most people want. There are other games that do what you seem to want. None of them are as popular. Most people in my experience want templates that reduce their choices. Thus..warrior, wizard,thief etc. why reinvent this game when others do what you want already.
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    Why do we need thieves??

    A significant part of the player base like them. It feeds from movies books etc. just because non thieves can steal doesn't make the idea of organized thieves (AKA the DND Mafioso). Invalid. Normal people steal secrets all thetume does that invalidate the idea of intelligence agencies or...
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    4. Is correct. Preservers simply limit the magic they draw so there are no visible or horrific effects but they still draw power from the life around them. In original dark sun most people didn't like Preservers any more than defilers. Probably because any preserver could at any time go to...
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    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    I can guarantee most people I served guard duty with in the army didn't have the alertness feat.....or anything similar..
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    to be fair the cannibal halfling stuff is what killed the fledging Dark Sun last time. (Que the it's not cannibals if they are eating humans they developed from thier own DNA). Hopefully they learned the lesson of taking stuff too far from that. But yeah there are reason's Dark Sun wasn't a...
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    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    nope never mattered at all. In fact I use it against them when they are chasing bad guys so why would I be upset when they do it?
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Part of me would like to see a new Dark Sun set. But it wasn't as popular as most people seem to remember, and I figure it'll be so watered down I"ll just end up borrowing some mechanics and using my old stuff if I ever find a table that want's to play it. As much as I love Dark Sun over the...
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    and pirates and brothels and Thay and other kingdom's trade in flesh as well. Trying to avoid Bad guys because they are bad really takes away story options for hero's who want to be hero's. I've never ever understood the idea of scrubbing the Nazi-esque bad guys out of the worlds. That...
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    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    and if you ignore attunement, or do DM special magic items it can be fixed. It's easy enough to fix with experience. But a lot of DM's are short on that .
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