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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I've been running monsters and adversaries considering intelligence, what they know and how I think instinctively the less intelligent and wild things would act. only had a few players get whiney about me being adverserial. Generally after a few encounters they start using common sense instead...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Just like their video games.....which was the reason for the current rules
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    your doing all that in 5 minutes? I can't properly bind one serious wound in less than 5 minutes.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    and different kinds of play would involve different kinds of magic items. Again. Magic items are far more granular and controllable when adjusting the type of encounter. They can be anything from a bag of holding to carry more supplies to one shot consumble one shot powers, once a day etc all...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    if you are doing that why not just do away with them? You'll have to adjust classes that count on 5 min rests but it wouldn't be hard to simply do away with rests and go back to x-times a day per each ability depending on how powerful it is. The problem is no matter how you spread out the...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    When milestones mean leveling. Far too many DMs these days just use Milestones to brake the leveling.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I agree. Dozens of modifications to spell Long and short rest have always been a solution in search of a problem
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yep. Which to me just logically goes back to daily resets for abilities instead of long and short rests. You could even have weekly abilities at mid to hig level. Or (cough). Less abilities and let DM control special powers by handing out magic items. (Cough)...
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    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    "Unless I decide differently next game......". That was GYGAX....always reliably combative and unpredictable in his arguments.
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    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    Strangely all but one of those players over the years just rerolled in our games.
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    Critical Role Critical Role Season 4 DM says encounters will not be balanced.

    I generally find overpowerd combat because players reached too far or DM wants to make a point are just as pointless and even more likely to that groups gaming desire permanently. Neither extreme fn, challenging or good for the game in any way.
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    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    The 1e feels like 3 game systems cobbled into one quickly.
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    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    Round segments and the way surprise worked made magic far less reliable and sneaky classes far more swingy. Some things just worked better in 1e. A surprise round where your party or the orc could get 3 full rounds of attacks on you could swing the battle for good or bad. Mage casting 9...
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    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    And then he put in the rule book it was all up to the DM what to use and what not to use. He also over the years contradicted himself many times. And there were other people that wrote those rules and weighed in. Home was just one of the voices, in spite of the internet mythology that says...
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    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    lol same. But to be fair the rules said all the rules were up to DM. So not using them was part of the rules.
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    D&D General Eberron - why don't you run it? [-]

    true but modern movies tend to take what we got back then and then take it too far. Not a problem that is just associated to noir though. We get 20 minute chase scenes in action movies and drama so thick it just leaves all sanity and fun behind.
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    D&D General Eberron - why don't you run it? [-]

    i think modern Noir tends to go so far over the edge that everything is predictably going to screw you and nobody is really going to win. I never return to any game like that. Just no fun. If you are talking 50's Noir where a good ending is at least possible and not everyone will screw you...
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    D&D General The Great Railroad Thread

    linear means A then B then C. Sounds a lot like the old railroad track.
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    D&D General The Great Railroad Thread

    I guess we will just have to disagree. I ve always interpreted railroading as the tracks only go one way that can be coercive or no Coercive. Willing or unwilling. Else you say or I say is going to move this needle so I'm done.
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    D&D General The Great Railroad Thread

    as has been stated many times and to be clear I'm not a fan. Some people like the railroad. whether it be enter the dungeon door clear all the rooms or just do what the DM points them at. and that's ok. Some people like to get on a railroad and not think, just act till the game is over, some...
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