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  1. J

    RPGs that you feel trip over their own cool ideas

    Continuum: a time travel TTRPG that sort of works for the time travel, but has a system, setting and backstory that are utterly bizarre, and don't make any sense to me. Cthulhutech: Again, the backstory is a problem. There's a lot of it up-front that you seem to need basic comprehension of to...
  2. J

    Homebrew Whacky Half-Formed Idea for Armor as DR...

    This kind of system has been used in many non-D&D games, starting with the first editions of RuneQuest and Chivalry & Sorcery, back in the 1970s. It usually works like this: Odds to hit are determined by skills, and if "Character Levels" exist, they are far less important than in D&D family...
  3. J

    Describe your last rpg session in 5 words

    GURPS 4e Day After Ragnarok: Confined to casino, with casualty.
  4. J

    Describe your last rpg session in 5 words

    GURPS 4e occult WWII, based in India. Agent caught, Anglo-Iraqi war averted.
  5. J

    Describe your last RPG session in more than 5 words.

    It's August of the year 875. The party is in Lundenwic ("London Port") which is around the mouth of the River Fleet, about a mile upstream of Roman Lundinium. Our mission for Alfred is to find out where the Great Heathen Army is, who is leading it, and where it plans to attack this summer. We...
  6. J

    Describe your last rpg session in 5 words

    GURPS 4e in Alfred the Great's England: Fistfights as friendship rituals - Danes!
  7. J

    Describe your last rpg session in 5 words

    AD&D 1.6e, Avalon in Greensward: Interrogation unmasks opponent's henchman cultist.
  8. J

    Describe your last RPG session in more than 5 words.

    Things have been a touch busy, but here you go: Characters: Simon Deacon, narrator and commanding officer. First Lieutenant, British Army Intelligence Corps, on indefinite loan to loan to the Commonwealth Security Organisation. Don Williams, zoologist working on his PhD, likes to wrestle...
  9. J

    Describe your last rpg session in 5 words

    GURPS 4e Day After Ragnarok, based in Australia: Plane, Manilla, plane, boat, Macao.
  10. J

    Describe your last rpg session in 5 words

    AD&D1.6e, Avalon campaign in Greensward: Henchmen defeated, noble family reunited.
  11. J

    Describe your last rpg session in 5 words

    GURPS 4e Day After Ragnarok: Kill "Octopus Angel," Island destroyed.
  12. J

    Describe your last rpg session in 5 words

    AD&D 1.6e, Avalon in Greensward First planned combat of campaign.
  13. J

    Describe your last rpg session in 5 words

    GURPS 4e Agents of Alfred the Great: Reached London, players learning culture.
  14. J

    Describe your last rpg session in 5 words

    AD&D 1.4e, Avalon campaign in Greensward. Entangles and arrows kill Iguanodon.
  15. J

    Describe your last rpg session in 5 words

    Mongoose Traveller 2300, Bayern Campaign Should have brought frozen surrealists.
  16. J

    Describe your last rpg session in 5 words

    GURPS 4e Day After Ragnarok, based in Australia Japanese base on volcano? Investigate!
  17. J

    Describe your last RPG session in more than 5 words.

    In fact, everyone in those boats had been hit. Four of the occupants of each boat were Africans, in fairly elaborate costumes. These made them look as if they had about two feet of hair all over them, with gloves and shoes that mounted large claws, and huge headpieces with wooden fronts in the...
  18. J

    Describe your last rpg session in 5 words

    GURPS 4e Occult WWII, neutral countries strand: Took the hint, left Liberia.
  19. J

    Art, is it important to you, does it help your roleplaying?

    I'm currently playing in a Day After Ragnarok campaign, and the world map in that is extremely evocative. It shows how much the world changed in the apocalypse, and inspires me with scenario ideas.
  20. J

    Art, is it important to you, does it help your roleplaying?

    Art is not very important to me, but it can be influential. That sounds contradictory, but a picture sometimes has a huge influence on the way a species gets played. My best example is the picture of a Gif in the first edition of Spelljammer for AD&D 2e. The monocle. and details of the uniform...
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