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  1. J

    Describe your last rpg session in 5 words

    "It's part of the act."
  2. J

    Describe your last rpg session in 5 words

    AD&D 1.6e, Avalon in Greensward: Settling into lord/village politics.
  3. J

    What RPG(s) did you stick with an earlier edition?

    OD&D, and AD&D1e. I have characters from 1979 that I still play occasionally. AD&D2e didn't seem worth the cost and effort of changing over. 3e had "atmospheric" production that made it very hard to read for someone with my collection of sight defects. 4e was very legible, which enabled me to...
  4. J

    Describe your last rpg session in 5 words

    GURPS 4e occult WWII campaign, neutral countries strand: Mystery ship sighted from Ascension.
  5. J

    Describe your last rpg session in 5 words

    GURPS 4e Day After Ragnarok: Mistakenly summoned South China sea-serpents.
  6. J

    What's your current campaign about?

    Mine seems to be about getting India through the war and to independence in the best shape possible. The PCs work for the Indian equivalent of MI5 and have spent a lot of their time countering German and Japanese spying and subversion.
  7. J

    What's your current campaign about?

    My GURPS 4e campaign in WWII India is going reasonably well. It's an occult WWII setting with re-emerging magic. It's June 1941, and the PCs have recently returned to India after averting the Anglo-Iraqi War. I expect to run this well into the 2030s; I have some of the final events prepared, but...
  8. J

    Describe your last rpg session in 5 words

    AD&D 1.6e, Avalon in Greensward: Game of Thrones meets Wodehouse.
  9. J

    Describe your last RPG session in more than 5 words.

    After leaving Lundenwic ("London Port") we needed to go north up Ermine Street, which starts at Roman Lundinium, about a mile down the Thames. We got a ferry across the River Fleet, a north-side tributary of the Thames, and followed a track to Lundinium. We talked to a sentry on the walls, and...
  10. J

    Describe your last rpg session in 5 words

    GURPS 4e, in Alfred's England: Bought and freed Saxon Slave.
  11. J

    What mechanics or subsystems do you use regardless of the game you are running/playing?

    Yes, I know. But that's a bit complicated to explain in-line in a thread.
  12. J

    Pbta GM AGENDA for other games? (and Runequest)

    I guess I have an agenda when I run games, though the phrasing is different: Give the characters freedom, but the NPCs may want to impose consequences if the characters are violent idiots. Show the characters interesting things they can do, but don't force them. Don't forget about the...
  13. J

    Describe your last RPG session in more than 5 words.

    The situation wasn't very good at the start of yesterday's session. We had the artifact we'd been sent to Macao to get, but the owner had been shot before handing it over to us. He's still alive, but badly wounded. There are multiple armed men outside the front and rear doors of the casino who...
  14. J

    Describe your last rpg session in 5 words

    GURPS 4e Day After Ragnarok: Pulp Reservoir Dogs in Macao.
  15. J

    Vampire the Masquerade: Love the setting but not the system

    I've read it, but not played it. It uses the normal GURPS 3e combat system. It has not been revised for 4e, or released as PDF because there was a falling-out between SJ Games and the old White Wolf company.
  16. J

    Describe your last rpg session in 5 words

    AD&D 1.6e, Avalon in Greensward: Scouting ground for prisoner exchange.
  17. J

    Describe your last rpg session in 5 words

    GURPS 4e in Alfred the Great's England: Making Danish friends via wrestling.
  18. J

    Describe your last rpg session in 5 words

    AD&D 1.6e, Avalon in Greensward Going well; shoes will drop?
  19. J

    RPGs that you feel trip over their own cool ideas

    Continuum: a time travel TTRPG that sort of works for the time travel, but has a system, setting and backstory that are utterly bizarre, and don't make any sense to me. Cthulhutech: Again, the backstory is a problem. There's a lot of it up-front that you seem to need basic comprehension of to...
  20. J

    Homebrew Whacky Half-Formed Idea for Armor as DR...

    This kind of system has been used in many non-D&D games, starting with the first editions of RuneQuest and Chivalry & Sorcery, back in the 1970s. It usually works like this: Odds to hit are determined by skills, and if "Character Levels" exist, they are far less important than in D&D family...
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