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  1. J

    Describe your last RPG session in more than 5 words.

    Well, that all turned out quite well. The empress came out to address the convocation about 10:00 the day after we arrived. She's in ger early forties, with a son in his early twenties. Her husband died in a war about ten years ago. There wasn't much ceremony. She read a speech welcoming the...
  2. J

    Advancement, A Weird Idea?

    Having a single, fungible, advancement currency is simpler once the number of possible advanceable traits is considerably larger than the actual number of traits on a typical character sheet. That's why systems like Hero System or GURPS use character points. If every character sheet includes...
  3. J

    Describe your last rpg session in 5 words

    AD&D1.2e, Avalon campaign: Deception revealed, war plan aborted.
  4. J

    Advancement, A Weird Idea?

    I think the clunkiness is coming from advancement being an interruption to play. Both methods seem to require significant knowledge of the game system. This is more work for the players, but that may not be appreciated by the system designer. In experience point systems, awarding experience...
  5. J

    Worlds of Design: The Simplicity Solution

    This really depends on what you're trying to accomplish. I've never seen it as a priority for the hobby to try to be truly mass-market, like TV or supporting sports teams. It's intrinsically an activity of small groups, and while I've seen attempts to create plots and stories that extend over...
  6. J

    How did you learn to run or play Mage?

    The only Werewolf: the Forsaken book I read was the setting book for the British Isles. They are simply not a good place for werewolves, since all of the land is owned and managed. There just isn't anywhere for large carnivores to live without people noticing them. Werewolves are forced to live...
  7. J

    How did you learn to run or play Mage?

    I didn't read very much of NWoD and never wanted to play it. I got the overall impression of an editorial stance of "This game is all about angst, and we're going to make sure you have plenty."
  8. J

    Show your game prep notes

    Notes from the session-before-last of my Weird War II in India game. Some additions from the session. February 1941 News from January 6-13th: New Fourth Army incident in China ends significant military cooperation between Nationalists and Communists. 10th: German–Soviet Border and Commercial...
  9. J

    Describe your last RPG session in more than 5 words.

    We have assembled our collection of priests and sacred beasts. We took them to nightside, along with the Empress' captain who had orders to escort us to the capital, and his troops. He had not been aware of how many sacred beasts we'd got, and wanted to send a messenger on dayside, but we...
  10. J

    How did you learn to run or play Mage?

    Most of the Mage I've been played has been under GURPS. There were GURPS 3e versions of Mage and Vampire produced back in the 1990s. There was a falling-out between White Wolf and SJ Games. which means those books have never appeared as PDFs, but they work OK. GURPS Thaumatology for 4e...
  11. J

    Describe your last rpg session in 5 words

    AD&D1.2e, Avalon Campaign: Crystal Balling yields useful clues.
  12. J

    Describe your last rpg session in 5 words

    Is southern hemisphere still alive?
  13. J

    Describe your last rpg session in 5 words

    GURPS 4e Cold War Pulp: "Deadly danger? Stage commando raid!"
  14. J

    Describe your last RPG session in more than 5 words.

    Back to playing after a couple of weeks skipped due to GM's computer being sick. We recruited some satyrs, with a consequent rise in the ongoing innuendo level. Aster, our Priestess of Artemis who is charged with the mission to avoid civil war, got to take part in the convocation, and shifted...
  15. J

    Describe your last rpg session in 5 words

    AD&D1.2e, Avalon campaign. Recruited satyrs, prepared for journey.
  16. J

    Which RPG has the best combat rules for flying vehicles?

    GURPS Spaceships, a much more recent and simpler product than GURPS Vehicles, has a simple abstract space combat system that's fairly easy to apply to other kinds of vehicle. The Path of Cunning, a GURPS fanzine I co-edit, has a combat system for WWII aircraft derived from Spaceships. It's in...
  17. J

    Worlds of Design: Playing Favorites

    In 45 years of gaming, I have had two favourite systems. The first was a slightly variable mixture of AD&D1e and OD&D plus all is supplements, which is what the Loughborough meta-campaign played from 1979, and still plays. Individual sessions were usually one or the other, but some characters...
  18. J

    Describe your last RPG session in more than 5 words.

    Politics: the Sikh prince in the party has been signing declarations of friendship and co-operation with other governments in the region around northern India. These include Indian princely states and Afghanistan. Today he got called in by his cousin, the Maharaja of Patiala State to ask about...
  19. J

    Describe your last rpg session in 5 words

    GURPS 4e Weird War II, China-Burma-India theatre: Politics, recruiting, travelling, insurance, cliff-hanger.
  20. J

    Describe your last RPG session in more than 5 words.

    Our Honor & Intrigue GM is a gifted player, and tends to forget that the rest of us aren't quite as lucky as him, and don't have insight into the forthcoming challenges . Yesterday, the quest for El Dorado appeared truly hopeless, and the players were seriously considering abandoning it. They'd...
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