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  1. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Sigh... Look, I asked the question, which you very deliberately chose to not answer. Why, out of all the illogical things in D&D, do you care so much about the perceived lack of logic in a couple of backgrounds? Which is why I brought up fighters and weapons. It's illogical that every single...
  2. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    There's a ginormous difference between those two things and you know it.
  3. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Well, in the case of the sailor or the criminal, you don't just happen to run into anyone--you're actively seeking people out at a location where they would likely to be. The sailor background also doesn't say you have to actually know the ship or crew, just that you might have served on it or...
  4. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    But that's only because you choose to have the odds are poor. You can always choose that the odds are something else. After all, you have chosen to believe that it's logical that all fighters (and all barbarians, rangers, and paladins) are proficient in all weapons, even though that is extremely...
  5. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    If it's something that's going to happen only incredibly rarely, then to quote you, why do you care? For that matter, have you had players try to use these "one in a million chance" abilities four or five times in what is a presumably multi-year campaign? Or are you just making assumptions and...
  6. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Good question! If it's so infrequent, why do you insist it can't work? Why not just shrug and figure out a way to make it work the once or twice it will come up in your game?
  7. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    How often does it happen repeatedly, though? Going by things even you have said, these features rarely come up, if ever--which strongly suggests that "repeatedly" is a thing that never actually happens.
  8. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Sometimes the Dark Powers take entire cities or countries. Sometimes they take a copy, or they take the original and leave a copy in its place (there's literally no way to tell). The Mists also does weird things with time. You can enter them and exit immediately, only to find that years...
  9. Faolyn

    TSR The Full & Glorious History of NuTSR

    Well, he's certainly no grasshopper mouse. (warning: link is to a Nat Geo mini-doc and therefore contains wild animals doing wild animal things)
  10. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Sure. And I never said that they had to work in all campaigns. What I've been talking about is the incorrect idea that they are always bad and illogical because certain DMs have decided that they can't work in a few very specific circumstances--even though there are logical ways for them to...
  11. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    I'm not resentful when the bard takes game time to recite poems and sagas that the player actually wrote. I'm not resentful when the cleric takes game time to have vision (or actual) quests. I'm not resentful when the fighter takes game time to explore his background (the player went for...
  12. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Exactly my point. They don't stop working. (And I'd say that 1st-level spells do get used a lot, because some DMs believe that if you have to have the PCs use all or almost all of their resources each adventuring day, and that would include those first-level slots.) Well, there's assumption...
  13. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    You'd think that they'd say that, then. There's literally nothing either in the backgrounds or in the text leading up to them that says "these are only meant to be effective when you're just starting out." I think it's reasonable to assume that a typical PC would need to use them less and less...
  14. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Because you're not teleconferencing. You're in the area. You know people local to that area. Although this would cover using magic for long-distance communication, which would be teleconferencing. And yet it's not written that way, in large part because it would make half the background...
  15. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Whereas to me, the logical reading is "local to where you are." Otherwise it would read something like "local to your home area." In other words, if you're in Waterdeep, you're not going to be able to secure a meeting with the Lord of Neverwinter. Just like if you're in Waterdeep, you know...
  16. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    See, I'm not saying you're wrong for your emotions. I'm saying you would very likely be happier if you tried to move away from the idea that a game must complete to be fun. Or, as others have suggested (here and on that other thread of yours), you need to switch to an episodic format rather...
  17. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Because clearly that never happens, or you wouldn't be kvetching about it so much, to the point where you needed to start a new thread to see how common your plight is. How on earth did I "keep insisting"? I mention combat once. See what I mean? You have this very specific idea about what a...
  18. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Between job schedules and attacking toddlers, my table rarely gets to play for more than 1.5 hours each week. So we savor the time we have. So yeah, we often spend entire sessions on pure roleplaying. We often go for sessions without combat. It's not unknown for us to not even roll a die more...
  19. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Stories have endings. An RPG doesn't have to.
  20. Faolyn

    D&D General How often do you complete a campaign as a player?

    I haven't found this to be the case at all. We do deep delves into lore all the time. It doesn't stop the game from ending. What ends the games IME are system fatigue, GM burnout, and player issues. Edit: And often, everyone just deciding they want to try something different.
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