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  1. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hello, I have left a poll here: A new vision bring to a revision The question is about my logo: I made a revised logo and would kindly ask your opinion... thanks in advance for your vote! ciaoo
  2. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hi fellows, this communication to let you know that I created a new site for the VI·VIII·X KUP RPG. From today you will find the pages of my game on Substack: VI·VIII·X KUP RPG | GMaia | Substack This platform is highly more effective than the old blog since it still has the features of a blog...
  3. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Apologies if I didn't leave any recent update! Hereby some posts about the VI.VIII.X game: https://6810kuprpg.blogspot.com/2023/02/a-new-unscheduled-idea-original-plan.html https://6810kuprpg.blogspot.com/2023/03/tool-for-pregenerated-characters.html...
  4. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Apologies if I leave this update only now! I pushed my search on the origins of morality in d&d further and reported it here: https://6810kuprpg.blogspot.com/2023/02/original-concept-of-alignment-vs.html I really hope this additional picture on one of the most important features in an RPG for...
  5. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Sorry, I forgot to add also an interesting finding! This is an interesting piece of info from an historical perspective rather than a 'reason why' to my benefit! Well, some fellows from the online communities I attend have recently pointed me out that what I call 'KUP model' is an idea which...
  6. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hi everybody! The fact I do not regularly post updates here is due to the works I am currently carrying out for the game... I am writing a quickstart (not too difficult to my eyes) and a revised 'presentation' according to several suggestions! The later is by far more difficult for my...
  7. aia_2

    OGL: What Are The Publishers Saying [UPDATED]

    Hi Morrus, hi fellows, i post here this livestream of tonight: Should you have already posted, apologies as i am not able to read the zillion of posts per second about this topic! Ciaoo
  8. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hya, some more info about VI·VIII·X KUP RPG! Firstly after some overall info and the 'deep dives', I am pleased to introduce a post where I try to explain the main reasons leading me to write this game: https://6810kuprpg.blogspot.com/2022/07/purpose-and-targets-of-project.html Then, I defined...
  9. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Yesterday I planned to go ahead but had no time to do that... well, this is a second part of features referred to the game: PC's background -> https://6810kuprpg.blogspot.com/2022/04/core-rules-deep-dive... Growth and experience -> https://6810kuprpg.blogspot.com/2022/04/core-rules-deep-dive...
  10. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hello, I do understand that the game, or better, the idea of the game, has to be explained... I don't want to copy & paste or rewrite something I wrote some time ago, therefore my suggestion is to have a look at some of the posts on the game's blog. The first one, is for those who want to...
  11. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hi fellows, it is a great pleasure to present the RPG I have just completed in its core rules: VI·VIII·X KUP RPG. This is a project which took me ages to have its first phase done (at least!). I must say thanks to mr Covid19 who gave me a lot of time to dedicate on it... (sad to say, but during...
  12. aia_2

    D&D General Should players be aware of their own high and low rolls?

    Ps and BTW, the answer is no! Players should not access to overall results of their checks... in the game i wrote i hopefully have found a way to 'cut' the link between the roll of the player and the final result of the check...
  13. aia_2

    D&D General Should players be aware of their own high and low rolls?

    Sorry, i didn't manage to read all the replies of this topic, i focused on the original post only. This is an in-game situation which i always felt bad being either the DM or the player... This is one of the reasons (there are actually more that this one) that led me to rethink the way to...
  14. aia_2

    Costs of a kickstarter project (transparency)

    Thanks, your explanation is crisp! I had these economics still in mind, what i miss is that the critical point is referred to the fixed costs (arkworks, editing and so on...): you likely need to bear them before going to ks (in order to avoid delays and long waiting time). The variable costs...
  15. aia_2

    Costs of a kickstarter project (transparency)

    I remember this one... for the simple reason i kicked it off...
  16. aia_2

    Costs of a kickstarter project (transparency)

    Please don't misunderstand my words but i have never understood the KS logic: it is clear to me that you go with it in order to maximize the sale volumes... it is clear also that with extras you reduce your earnings (incomes will grow but costs will grow even more)... Is there anhthing i miss...
  17. aia_2

    Worlds of Design: The Great Dichotomies of RPGs

    You would need to put a verb somewhere in the middle... Seriously speaking, i don't see any need to answer the final question as the answer is simply the single case of our party... We play in groups and every group has features that can be defined according to every dichotomy listed above (and...
  18. aia_2

    Where do publishers get maps? And more map questions!

    Btw if you're actively searching a "mapper", i can introduce a very kind and professional guy i recently met!
  19. aia_2

    Where do publishers get maps? And more map questions!

    In places like these: https://www.dragonsfoot.org/forums/viewforum.php?f=42 https://forum.rpg.net/index.php?forums/game-freelancing.12/ ...i know little about this and these are the two places i found (pls consider that i an not on fb or any other social...)
  20. aia_2

    Unwritten DMing rules: the use of dice

    Hello, i just wanted to hear the ideas/experiences on some points about what is your though on the use of dice to reach top level of DMing. 1. Do you always keep hidden the dice results? If not, in which circumstances you disclose them? 2. Do you cheat to keep "balance" or "consistency"? Why...
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