Search results

  1. Zardnaar

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    Its a risk/reward payoff. Make defiling more powerful than preserving. Defile to much you become a defiler and become an NPC under the DMs control. Defiling points equal to your spellcasting stat. Exceed them each time you defile wis or cha save vs your own save DC. Fail and you fall. Or...
  2. Zardnaar

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    This. Iirc they had 2000 odd years of wars and epic spells messing things up.
  3. Zardnaar

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    I'm not opposed to defiling having a corruption mechanic. Become defiler youre an NPC if they go with no PC defilers. So PCs can defile. They can't be defilers though just like old Star Wars rpg you cant play a darksider.
  4. Zardnaar

    D&D General 2014 vs 2024: Monster HP and Resistances

    Under the 2014 rules what CR is the assassin (5.5) supposed to be?
  5. Zardnaar

    D&D General Fixing the Offense Tunnel Vision problem

    Large numbers are fun. Offense>defense. Death is best debuff. HP bloat requires more damage In D&D I rate control and support highly as well.
  6. Zardnaar

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    They worked as is iirc in 2E. Just not many chances to use them. They nerfed spell like create food and water.
  7. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Thus. I gave up on 2 games recently. Wrong three for ones players voted on. Shoukd have vetoed that and gone with the runner up in hindsight (magitech vs Norse. Norse won). Other game was my screw up. To many people to fast. Hyperbole. Players ha we outvoted you do what we say. DM cya...
  8. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    3E had lots of good lore and was a bot more of an adult take on it. Reading older FR material s lot of it isnt very well detailed outside of the Sword Coast and Dales. I bought the Anauroch PDF and they never really followed up on it much in 30+ years. Shades appeared but they didnt do much...
  9. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I had spent $300 on 3pp and wanted to use it. That's what I offered dont have to take it. Still have 3 of those players these days it was 7 years ago. 300 good reasons it was a great campaign. No one had any issue with it. Players were doing things like playing Midgard races eg...
  10. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Still need someone to run it. A lot of ENworlders are allergic to running games. And playing games.
  11. Zardnaar

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    Evil Back in the day o think we did a survey at athas.org. No one or maybe 1 had played a dragon. Similar story immortal rules of BECMI.
  12. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The tortle itself in Eberron isnt a problem. More if everyone isnt picking Eberron stuff. I would just run not Eberron. If players aren't interested in engaging with a settings offerings I dont see the point of running it. Real life it wouldn't get to that point. I would sort out if people...
  13. Zardnaar

    D&D 5E (2024) A critical analysis of 2024's revised classes

    Theater and major trip wires.
  14. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Anthromorphic races are love or hate generally. I encouraged them not Egypt, normal D&D ask first. If theyre in an existing setting theyre in.
  15. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It specifically said its DMs options what to add. It does t say add everything. I prefer adding 1-3 races to a game vs 50 and making them spotlight. That means they get free advantage/inspiration occasionally, automatic success sometimes and if any race based magic items turn up its probably...
  16. Zardnaar

    D&D 5E (2024) A critical analysis of 2024's revised classes

    This. Just by posting in forums youre a dedicated player by default almost. ENworlds not remotely representative lol. We're the most dedicated vocal members of our age group for the most part. Some small tiny % of 10%ish of the fanbase.
  17. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Nope DM doesnt have to even do that. Banning Warforfed would be silly. More typical a DM just wouldnt run Eberron. Its not universally popular. The quality is really good imho. It converted me 2005 or so. Books have mostly sat on the shelf. I would run it as PHB and Eberron material...
  18. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    You can quote page numbers all you like. Its not if you can its if you should. If I had a group pull this and just made up a party of random crap I would cancel the Eberron game before it started. See previous response. I wouldn't care if one players did whatever but if you destroy my...
  19. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    If I run it you'll met them. I'm doubling down on the Eberron. I wouldn't put any restrictions on it but would point out if youre not interested in running Eberron stuff we should pkay sonething else. I don't care if 1/5 does whatever. I would care if 4/5 did. In that scenario theres no...
  20. Zardnaar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Main point is you can't force DM to agree to a vote. Even then DM could still say here's my hard limits. No evil games no ifs or buts. Players voting doesnt matter. I gave my players a choice and they picked Norse. I walked ed away from that game not because I lost but I wasn't enjoying it...
Top