Search results

  1. doctorbadwolf

    D&D General [+] Assassin Chat

    So I’ve been working on a 5e Assassin class since 5e came out, basically. One of the first things I noticed about the game was that The Assassin Rogue isn't great. I've gone through some pretty wildly different ideas for the class over the intervening years, either due to playtesting or just an...
  2. doctorbadwolf

    D&D (2024) [+] Future of The SRD Speculation Thread

    So of the new stuff that we know will be in the revised core rules (RCR) this year, what items do you think will get some presence in a new SRD. We know from staff statements that everything in the existing SRD that gets revised will also be revised in the SRD, so stuff like the classes and...
  3. doctorbadwolf

    D&D General [+] Warlock Build Chat

    Fantasy High DnD Game Character, Morrigan Blackthorne, would appreciate advice. My wife and I are organizing a new campaign that will probably only run for a few levels, from 2 or 3 to maybe 6. Hopefully our friend will be running it, otherwise I will somewhat reluctantly take up that job...
  4. doctorbadwolf

    D&D 5E [+] The Alchemist, An Alternative To The Thirteenth Class

    I am losing what confidence I had that wotc will put the base class and one subclass of the Artificer into the OGL and CC SRDs with the rules update. I am also more and more frustrated by what I see as shortcomings of the class, and with all the alternatives I've seen out there. Lastly, it...
  5. doctorbadwolf

    D&D 5E Why Is The Assassin Rpgue?

    Genuinely. I forgot that the UA Assassinate feature is just a very small damage bonus on 1 attack max in round one, and advantage on initiative and on attacks in round 1 against any target that hasn’t gone. So Rogue level damage once an encounter, advantage on one attack per encounter, and...
  6. doctorbadwolf

    D&D 5E [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    Okay so if you love exploration in 5e and think the idea of adding more meat to it is silly, that’s valid, but it ain’t what we are here for. I want to talk about exploration as a pillar of the game, what that means, how it falls short for each of us, how it can be expanded on while staying...
  7. doctorbadwolf

    D&D 5E [+]What Characters Are You Excited to Build?

    Soon we will have new updates to each class and race and many subclasses, many hugely improved over their 2014 incarnation. So what characters are you excited to make with the new builds, assuming the most recent UA versions are pretty close to what we’ll see? For me, I am dying to play a...
  8. doctorbadwolf

    D&D 5E General PHB Speculation Thread [+]

    The time draws near! Sometime this year, we will have new PHBs for 5e D&D, and we likely know at least 60% of what it will look like, from the UA. The question is, what do you think the biggest unanswered questions, annd thier answers, are? What (if anything) will be included with no hints...
  9. doctorbadwolf

    [+]Training and Reward, not Assumed Advancement

    As the title says, I want to talk about training and reward as alternative to assumed advancement. This is a [+] thread because I don’t want clutter of like arguing about things that are super tangential to the point, and if you disagree with what I’m proposing, all I expect is that you do so...
  10. doctorbadwolf

    D&D General Half Formed Thought On Martial Control

    So D&D isnt good at modeling the way fighters push eachother around, use footwork and body language to basically herd eachother in a constant dance for advantage, even things like bowling someone over, stop someone from advancing, or forcing an opening for someone. What if stuff like that...
  11. doctorbadwolf

    D&D General Character Builders, User Friendly, Allow Adding A New Class?

    I am working on a set of classes for a product that I've slowed down on as I really like a lot of what the UA playtest has been doing, and I want to design toward the 2024 PHB rather than the 2014 one. Thing is, I kinda hate making characters in dnd without a character builder, and I want to...
  12. doctorbadwolf

    "Blood On The Snow", A Christmas Adventure

    Hello! Last year I ran a heavily modified version of an adventure called Clause for Concern, where you have to rescue Santa and save Christmas. I'll recap the first adventure below, for context Now, I want to follow this up this year, with a sequel! Rather than remembering themselves, I...
  13. doctorbadwolf

    Ideas For A TTRPG Setting

    I have a vague idea that I’ve played with many times, developed, binned, rebuilt, etc. Basically, it’s a fantasy world of Islands with few if any humans, dragons more like Pern than like D&D, and a combination of cultures inspired mostly by real world coastal and island cultures, with some...
  14. doctorbadwolf

    When Your Great Idea Isn’t Being Received Like You Expected

    I recently started a thread in which I was way too long winded and got 1 reply lol but in it I got down some thoughts I needed to get down about my game. My example of the thread title is this. In my game, Crossroads: The Quest for Chevar, you start out okay at a lot of skills, and really...
  15. doctorbadwolf

    (+)Do Any TTRPGs Do Dueling Really Well?

    +thread because I don't have the energy to debate whether the following are good design goals or whatever. The thread assumes they are. So, what I'm referring to is mechanically representing the back and forth chess game of dueling, whether it's European fencing, Tai Chi, Aikido, Eskrima...
  16. doctorbadwolf

    Crossroads: Character Health, Getting Hurt, and Dying

    Okay, here's some ideas, that I want to bounce around and see how folks like them. No HP as a depleting resource. Like many other games, what I'm working on right now has no HP, instead you have a Toughness score that acts as a damage threshold. If it is surpassed, you mark either injury or...
  17. doctorbadwolf

    Unearthed Arcana Giving Artificers The UA Warlock Spellcasting

    So we all know by now that the experiment with the warlock being a half caster+ didn’t work out. However, while I agree with the majority on that, I do think that the model of casting presented has strong value, just not for the Warlock. Instead, I would give the Artificer 2-5 more infusions...
  18. doctorbadwolf

    D&D (2024) How Will They Fix Warlock Spellcasting Issues?

    So they just said that Pact Magic is coming back, but also that they will be addressing the issue of people feeling like they have too little Spellcasting. They referenced Mystic Arcanum getting expanded IIRC, so maybe they will have something like folding all the “cast this spell once”...
  19. doctorbadwolf

    Old Gods of Appalachia

    So my wife and I got our standard edition of the core book, and it’s pretty slick. Gorgeous art and design, wonderfully written, very evocative. I definitely have some things I don’t understand, having not played Cypher System games before, though. For one thing, there isn’t much way to...
  20. doctorbadwolf

    D&D General Levels of Mastery

    So, I really like having several tiers of mastery in skills. I don’t like huge static modifiers, however. What if base proficiency gets you the proficiency bonus, but after that you have mastery ranks that get you a larger bonus die? Not a stack of dice, but like d4 through d12 as you gain...
Top