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  1. M

    TSR TOEE: What happens when the party ignores the Moathouse?

    Can you not just talk to them straight-forward with something like: "Hey guys. Fun gameplay at the Moathouse. It seems like the breadcrumbs I put out there to get you to check out it didn't quite do the work I'd hoped. Maybe poke around and check it out? And if the breadcrumbs did work but...
  2. M

    Redeem the Past, Chase the Future. A 4e Story Now One Shot.

    Valak's righteous cause is cemented by steadfastness, piety, and prayer. Avandra's nimbus consumes the form of the corrupted Rakshasa, revealing the Deva that once was. In the radiant inferno, a placid, peaceful smile is found on the soul of what-once-was and shall-be-again...then it passes...
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    1716183081211.png

  4. M

    Advice for new "story now" GMs

    So I'm not familiar with the Cypher system, so I'll have to defer to your instinct on that. However, yes, a bit like Aspect Invocations and a fair bit like AW's hx and Monsterheart's Strings. Here is what the game has to say about it: So on triggers, temptation frequency, and rationing...
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    1716117752815.png

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    1716117786814.png

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    1715795330039.png

  8. M

    The Slave and Her Sovereign

    "Oh," the dragon chides in its silk-tongued, bass-filled voice. "You think me alone, do you?" Eight megafungi animate with long, rotting tendrils! * Skill Challenge continued... * Illumination: The sunlight from the sinkhole opening above, is sufficient to illuminate all squares. *...
  9. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Well, you know my position is that "the idea of writers' room" in Blades in the Dark isn't remotely legitimate. Its about as illegitimate a position as one I've seen because the key feature that makes up the formulation just isn't there (its entirely the opposite). And this gets to why I end...
  10. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    The above might look and play very much like a writers' room, pending how obliging the "live negotiation and honest collaboration" are. Now the upshot of this here above; the purposeful introduction and attendant dynamic-altering of the unwelcome and the unwanted upon play via "system's say?"...
  11. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    As far as I can tell, what you've done here is the following: 1) You've turned a proper noun (the specific, named concept of Story Before coined by The Forge) and transmuted it into a common noun (story before) that you're now coining for usage of a very general concept. 2) You're...
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    1715587117746.png

  13. M

    The Slave and Her Sovereign

    Goal: Convince the dragon of its terrible fate and to abandon that course when it comes to it, thus preventing the dark future of the dragon, the mother, and the infant. DCs 16/22/31 2/6 Successes (0 Hard DC available)/0 Failures/2 Secondary Skill Available/0 Advantage) The foliage whispers...
  14. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Whether what I've written is what @thefutilist means is TBD (I'll let them agree, disagree, clarify). Its my best inference. However, yes, that is what Narrativist games attend to in their design and their play; focusing on and resolving the game's premise & theme-based collisions of the...
  15. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Let me see if I can clarify your post the futilist, because it seems like there might be some confusion on what you're saying. It seems like you're using "emergent narrative" a tad idiosyncratically here. Let me know if I've got you right? 1) "What narrative has emerged from a game" is always...
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    1715459756421.png

  17. M

    Exception-Based Design?

    I think it here is referring to 4e D&D? My sense of the game is as follows: * Player-authored Quests + Goal & Stakes-driven noncombat conflict resolution w/ table-facing resolution governed by fail forward/change the situation-state upon resolution + the the deep theme & premise loading of the...
  18. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    That is probably happening for sure. Though I don't explicitly outline it, my post above is meant to be about the relationship of design priorities and usage (just as Forge analysis entails the relationship of play priorities, attendant design, and actual play...striving for synthesis of the...
  19. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Wow. Shocked. This is actually a really good thread with wide and varied contribution. I was certain this was going to be an absolute, 0-200 MPH trainwreck when I saw the title and then saw the very predictable early responses. Pleasantly surprised. A trio of thoughts on art vs creative...
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