Spell-checking several thousand fantasy names is time consuming. Who knew? :p
Thankfully, I'm still on track to drop the Travel Guide when WotC's newest Forgotten Realms books go live for everyone in a little over a week.
That's all I've got for now. Back to the grind.
Enlil doesn't have to be powerful on Toril to restore sovereignty to Tymanther. Enlil is Gilgeam's superior in the Untheric pantheon (per Powers & Pantheons, page 102), which transcends any one mortal world. All Enlil has to do is pull rank.
Fair point. It would be a handful of NPC mages locking down strategic choke points. I still contend mid-tier NPCs shouldn't be able to use a 3rd-level spell in the PHB to install indestructible forcefields in their lairs. Forcefields that can be battered down over time, sure. But indestructible...
Players can occasionally pull some silly stuff with tiny hut, but if you really want to see why the impenetrable forcefield version of the spell is bad game design, give it to an NPC defending a dungeon the PCs have to clear. Now you have a bunker filled with hallway after hallway of...
Isn't that more or less what they did? As of the last novel set in Tymanther, the kingdom only had two major cities. At least one of them is still standing. So Tymanther lost one major population center, but it gained an ally with one major population center in the north. That's a net loss of...
Rashemi had their own entry, but it was right after the Mulan entry and had a header that looked a bit like a sub-header. That page layout wasn't doing the Rashemi any favors! It was probably part of a nefarious Thayan plot to claim ownership of Rashemen.
More precisely, Mulans include Chessentans, Mulhorandis, and Untherans. Rashemi are a separate ethnic group. Thayans are people from a multi-ethnic state whose population includes both Mulans (of Mulhorandi descent) and Rashemi.
I'd suggest keeping your eyes on the DM's Guild for a couple weeks before you give up on the Realms altogether. Full disclosure: I may have ulterior motives for suggesting this...
I think I'm going to bite the bullet and put one of my maps on the cover of the Travel Guide. Stock art would make a better first impression, since stock art was the only part of this project which benefited from a non-zero budget. But a map is more thematic, even if it isn't professionally...
Hmm. I didn't take the early brick-and-mortar release date for the official Forgotten Realms books into account when planning to drop the Travel Guide at the same time. I'll have to see if I have time to pull together the final PDF and put up a product page over the weekend.
I suppose I won't...
The idea that "we need a really strong leader to sort people out" is, itself, a problem a really strong leader can't fix. So I'm going to say the aliens just replaced a bunch of problems with another big problem.
I was lucky enough to have seen Children of Men without knowing anything about it. To this day, I still remember getting to that scene and asking, a short way into it, "Wait, have they not cut away to a different camera yet?"
It's possible the two upcoming FR books, taken together, might have more ready-to-use content than the 3e FRCS. The new books will have more mini-adventures, if nothing else. But it's really saying something that it takes two full-sized hardcovers just to complete with the content in the 3e FRCS...
Wouldn't you know I'd end up spraining a finger in the last two weeks before the big Forgotten Realms launch. The finger I most use for trackpads, no less. Getting all the finishing touches on the Travel Guide done in time for a simultaneous release with the official books is going to be...
The game is designed to have 6-8 encounters per Long Rest, and (at low to mid levels), it takes 6-8 max difficulty encounters to level up. So... eliminate Long Rests, and apply the benefits of a Long Rest whenever the PCs gain a level?