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    D&D General Skill challenges: action resolution that centres the fiction

    The issue is bigger than just scripting; consider the actual game being played by players engaged in skill challenge resolution. Setting aside narrative development concerns, let's assume that whatever the challenge is, the players are motivated to achieve their goals, ideally as efficiently as...
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    Level Up (A5E) Culture names without Heritage references

    High Elf - Eldest, Elder or Firstborn perhaps. Hill Dwarf - I'm struggling with this one. It's really about frontier traders and not particularly tied to any dwarven archetype. Maybe just Hill Trader, or Hill Dweller or would be fine. Stout Halfling - Shirefolk Tunnel Halfling - The description...
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    Level Up (A5E) is adept empty mind enchantment saves & resist part of the effect with stray CR or always on?

    Thing is, even if 1/2 damage from a specific type and advantage on a certain kind of saving throw is "more powerful" in that you might survive/resist something bad, it's also less usable. You can't generally plan for when you're going to be charmed or when you're going to get ambushed by...
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    Level Up (A5E) is adept empty mind enchantment saves & resist part of the effect with stray CR or always on?

    I'm parsing that as an always on ability, if for no other reason than it would be easier and cleaner to write "...in this state, Insight checks against you have disadvantage, you gain resistance to psychic damage, and you gain advantage on saving throws against enchantment spells," as a single...
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    Level Up (A5E) Motif Classes: An alternative to Synergy Feats and Prestige Classes

    If you're trying to finish out a synergy tree as quickly as possible, you're actually incentivized to go 4/4 in the qualifying classes, taking the first feat at 7, then the second one at 8, and then advance one of the classes (or heck, start a whole new class) class 4 levels, taking the last...
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    Level Up (A5E) Motif Classes: An alternative to Synergy Feats and Prestige Classes

    You know, it almost feels like you'd want to fill out both ends of the scale, and lean in to a tiered class structure. Go with your precise lower-level archetype class, and then provide a higher level Prestige class to fill out high end abilities to finish off your character's journey. Sort of...
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    Level Up (A5E) Motif Classes: An alternative to Synergy Feats and Prestige Classes

    I definitely understand the use case for a campaign that's expected to end at lower levels, but I'm not totally clear on what the thinking is on where you'd go next, after getting into one of these classes. You're not really going to want to grab the early features from Fighter/Adept, because...
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    Level Up (A5E) Synergy Feats

    So I was messing around with some builds using synergy feats, and realized that I'd misunderstood the pacing around when you access them. It's conceptually possible that you'd do a Class A 3/Class B 12 build and get third part of the chain online at level 15, but it's much more likely that...
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    Level Up (A5E) Oh my! I have a Dungeon Delver's Guide!

    Okay, but that cover art is delightful. Kobold cargo shorts!
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    ZEITGEIST ZEITGEIST class confusion

    I'm guessing Queen Bee is due for errata, given how the text presents on the tools website: "If your rage grants Rage Damage it also adds your Rage Damage to any melee weapon attack they make. If your rage grants Rage HP it also gains that Rage HP each turn. A character already benefiting from...
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    Level Up (A5E) Battle Hymn Mechanics

    I mean, you can obviously do whatever you like at your table, but I don't think there's any need to be quite so dogmatic about this ability. It works fine as written, it provide the bard a little more to do with handing out buffs and gives them a little more active decision making with their...
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    Level Up (A5E) Battle Hymn Mechanics

    The cost is Bardic Inspiration, a quite limited resource, and possibly your concentration slot, unless you specifically take the benefit to avoid that at 4th level. The effects you're providing tend to be small in effect, and are often less effective than handing out the Bardic Inspiration die...
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    3PP Release New 3PP release: Arcane Sniper

    Love the multiclass spell idea, that's a really solid way to encourage a brief spellcaster dip for more martially inclined characters, and for players who want to focus on shooting/tracking etc, a lot of these are a good way to convert spell slots into more convenient, always on passive...
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    Level Up (A5E) Battle Hymn Mechanics

    My understanding is that you're correct that it's entirely outside the action system. The decision chart is thus: Bard's Turn 1. Activate Hymn? 1a. Choose Hymn 1b. Spend Bardic Inspiration 2. Normal actions Other turns at any point: 1. Choose target for Hymn (Most of the abilities modify a...
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    Level Up (A5E) Kobolds Rogues

    The only trigger for opportunity attacks in A5e (and I think 5e?) is moving out of a creature's reach.
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    Level Up (A5E) Salaries in Gears of Revolution for A5e

    I'm gearing up to run Gears of Revolution with the A5E rules, and it's generally a pretty seamless conversion, mostly just adding in new rules elements when they seem appropriate to the narrative. The only thing that seems off is the requisition/salary reward numbers getting thrown around...
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    Level Up (A5E) Kobolds Rogues

    I just wanted to check that my reading of Kobolds from Adventures in Zeitgeist is correct. The combination of this trait and gift, along with their small size means you qualify for melee sneak attacks against anything that isn't small or smaller, right? Obviously you have the standard...
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    Level Up (A5E) A couple more traps previewed

    Totally agreed on the layout. Weirdly, it feels like an evolution of the 4e book design, or a maybe a fusion with the more tome-like style from 3e/5e. I pulled out the old PHB to compare side by side, and it's kind of amazing how much a slightly yellowed background, slightly more spacing on the...
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    Level Up (A5E) 1 level fighter dip too easy?

    I mean, this feels like the easiest and cleanest solution. Three levels is enough of an investment that I think it's fine you're getting access to the Fighter's signature thing, 3 works neatly with the synergy feat system, and it's not so much that it feels prohibitive to multiclass.
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