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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    More incremental progress with one more player managing to complete a character, but also a load of people with zero hours played signing up, but then never actually interacting. The two people who have completed characters did do a nice bit of in character interactions in boot camp though...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Another partial success. Got one enthusiastic player who signed up early and had a clear concept for their character, then nothing until right before the game. 4 people dropped in during the time the pickup game function was active, 2 of which vanished shortly after, while the other 2 are still...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    V for Victory recruitment thread is up.
  4. (un)reason

    Polyhedron Minigames [Online]

    V for Victory recruitment thread is up.
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 10/10 Campaigns: After the rules stuff has been laser-focussed on creating a specific mood, the campaign advice is surprisingly broad and shallow, giving us lots of different ideas in relatively little detail. There’s the basic grunt...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 9/10 Combat: There are a good 6 pages of tweaks to the combat rules, most once again on the gritty side. Armor has pretty much stopped being a thing, so don’t forget that defence bonus, which is admittedly on the generous side here even...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 8/10 Skills and Feats: As usual, there are a few changes to the skills list, then a considerably larger list of new feats. New skills are Command, for getting NPC’s to follow orders that put them in imminent danger, Demolitions, as has...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 7/10 V for Victory: After last issue padded out a short setting synopsis that somehow still wound up much shorter than a regular minigame, we return to regular service. We’re off to WWII, not as a superhero who’s actions can turn the tide...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 6/10 First Watch: The order of things is slightly shifted around, but this continues to be long and multi-segmented. First up, promotion for d20 Future, one of the most obvious supplement choices for d20 Modern. They should have no trouble...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 5/10 Demonblade: Time to go back to the old formula of finding an ancient artifact that goes on to cause all manner of trouble in the modern age. Only this time it’s not a giant mecha, but just your basic evil intelligent magical sword...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 4/10 Life's Bazaar: Our first series of adventures kept each adventure regular size and standalone until the final one, which only narrowly broke the previous record for largest single adventure on top of its other achievements. In sharp...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 3/10 Heart of the Iron God: Here’s an adventure that should have come out a few issues ago to tie in with the giant mecha stuff. It’s time for another high-tech crossover in Greyhawk. Thousands of years ago, the clergy of Hieronious built...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 2/10 Side Treks - Blind Man's Bluff: Even scheming geniuses screw up or can’t be everywhere. An illithid and its grimlock minions were looking for ettin brains as a delicacy. Unfortunately, the ettin they were looking for was attacked by...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003 part 1/10 166 pages. A beholder set against a backdrop of … out of focus spaghetti? Well, that’s considerably more mystifying than the average cover. I guess it is April, so they might have remembered to put in a comedy adventure. Time to see...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Another sign that it was originally written before the internet made researching basic facts like that much quicker and easier.
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Genetech recruitment thread is up.
  17. (un)reason

    Polyhedron Minigames [Online]

    Genetech recruitment thread is up.
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 10/10 PX Poker Night: The minigame has only been half the size of the previous ones, which means they have the room to squeeze in another full adventure. Delta Green is among the many games that have wasted no time in putting out a D20...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 9/10 Characters: Continuing the inversion of previous minigame designs, there’s a mere 4 pages of new systems, as they’re assuming you’ve already read the D20 Modern corebook and hopefully Urban Arcana as well. All the previously listed...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 8/10 Inside Genetech: Unlike most of the other minigames, the setting stuff comes before the crunch and is surprisingly long, giving us 6 pages of both real world history of medical experimentation and how the world of Genetech is in...
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