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  1. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke notes the wait of Mr Black and claps him on the back. "You and I are gonna click, Mr Black. Prudence is a survival trait here." Once they start talking he mentions something not mentioned to clueless here. "Do not, under any circumstances, threaten or harm a dabu."
  2. Neurotic

    (OOC) DND 3.5 Enter Planescape

    Luke wants transport to Faerun for the merchant
  3. Neurotic

    (IC) DND 3.5 Enter Planescape

    Ooc: move along, I'm travelling and cannot post today and maybe tomorrow. Luke takes the money and listens to all the details
  4. Neurotic

    (OOC) DND 3.5 Enter Planescape

    That's why he needs clueless or desperate...or both..don't ask, just do
  5. Neurotic

    (IC) DND 3.5 Enter Planescape

    "You’ve got a look for this Eliath? What stripe of spell-slinger is he, and how sharp are his fangs if things turn sour?" Luke tries for more information "Say the berk catches steel by accident or panic - who comes knocking for blood once the dust settles?"
  6. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Merry Christmas!
  7. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I use bold only when I'm typing on the phone, otherwise it is colored - it helps me too when I scan for my text quickly through a thread or simply to keep multiple characters separate in my head :D EDIT: I don't find centered text better simply because it breaks the flow of the post - if you...
  8. Neurotic

    (OOC) DND 3.5 Enter Planescape

    Please don't. We will learn to associate color with character speaking and changing colors increases mental load. Just describe your feelings next to the text. Italics are fairly standardized for thoughts on these boards. It also helps if you hide rolls and mechanics in a Spoiler i.e.
  9. Neurotic

    (IC) DND 3.5 Enter Planescape

    "I'm not sure our host is thinking of scouring The Cage, he wouldn't need the team for that. I think we will find out we need to Travel. As for the reward, I will take sending that annoying merchant overthere to a place called Waterdeep on Faerun." Luke decided to honor the deal with the...
  10. Neurotic

    (IC) DND 3.5 Enter Planescape

    Does Luke know Aris? Sigil is large, Hive less so, and he knows the locals... Luke observes the group, thinking quickly how he would work with each one. Can they be a team, or just a group of individuals.
  11. Neurotic

    (IC) DND 3.5 Enter Planescape

    Not even considering it given that would mean exposing back and neck to an unknown berk
  12. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I actually mixed up Aril and Mr Black, I thought local slang was affectstuon to fit in. And Wawaate was with the girl...that was second one Sorry for the confusion
  13. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke nods at the merchant "I will not promise anything yet. But IF I do this, remember that I know how to hop the planes and have access to divination. You will give me piece of your hair. What is your name? You really should just go to Clerk ward and become Cage-bound. There are opportunities...
  14. Neurotic

    (OOC) The Dog Days of Doom

    Prophets burn out quickly, that tracks. EDIT: especially The SUN prophet
  15. Neurotic

    (OOC) DND 3.5 Enter Planescape

    That is my read too, Sigil is not a living entity (as far as we know) - just licencia poetica for back alleys
  16. Neurotic

    (OOC) The Dog Days of Doom

    And at level 10 you enter middle age and start worrying about level 13 :D
  17. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke considers the man losing the patience "That is exactly what I said, man, everything here is a trade. How about this, you pay me, I ask to return you to your Prime, I find the missing person. It will cost a lot, though, because I have things I'd rather ask for myself. Or you could seek other...
  18. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke pays with carefully concealed platinum, only two coins for a proper wine...and still easily ten times he paid for any food or drink in all the years in the hive. He reminds himself to put one in hidden cache somewhere, always good to have a backup plan. And with this Faerun, lots of Prime...
  19. Neurotic

    (OOC) DND 3.5 Enter Planescape

    On general principle, I agree, I'd never roll lets say morale check, or initiative unless I'm first to attack...but you know sundering needs a roll, fail or not. And in PbP it takes a day or two...or you let DM roll Now that I mention it, @OneCrappy DM if you need to roll some opposed.checks or...
  20. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke slips inside and stops just long enough to get the measure of the room - noise, exits, eyes- then moves away from the corner tables. He takes a seat near one of the Primes struggling to get answers, catching the server’s attention with a lazy lift of two fingers. "Red wine," he says...
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