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  1. Neurotic

    (OOC) Scourge of Daggerford (Full)

    It is part of the story, but a dangerous one. Talking with, or worse negotiating with, powerful devil...that is a recipe for getting shafted. Metagaming: Assume it's deception is in high teens, Tommi expertise is +10. He could play all the ticks and tells you want and you still couldn't be sure...
  2. Neurotic

    D&D 5E (IC) Fitz's Folly

    Myrral gsve several, only Ussal/MetaVoid used his
  3. Neurotic

    D&D 5E (IC) Fitz's Folly

    I believe you can use inspiration? If you didn't earlier
  4. Neurotic

    D&D 5E (IC) Fitz's Folly

    "Groll, Braapp, wake Keshna and drop those nets on the hag! Go!" He moves forward to be in range for more of his spells. Not that he can do much against magic resistant hags. Still, getting Keshna up just might be enough. "Keep an eye out and let's get this monster running as all of them...
  5. Neurotic

    D&D 5E (IC) Scourge of Daggerford

    Lionel is in a firm grip of Lunn so he moved nowhere and gave nothing :) Lunn steps back from the imposing creature. Not his forte, negotiation, especially not with the likes of this guy. He knows how to hit things very well though and having halfling in his arms doesn't help that. "For how...
  6. Neurotic

    D&D 5E (IC) Scourge of Daggerford

    While not enraged anymore, Lunn is a canny warrior with magic in his blood. It didn't manifest now, but the probing personality of possessing entity just travelled along the wild magic paths within the warrior, swirling this way and that and finally bouncing back from the raising rage...
  7. Neurotic

    (OOC) Scourge of Daggerford (Full)

    Well, now everyone needs to have DC 15. Let's say someone uses the same skill twice (such as Lunn - although I tried to use them for different things) - add 2. Someone uses something fairly unrelated (i.e. architecture lore to run up the stairs faster equals to DC 20 or even 25 - possible, but...
  8. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Don't worry, Lumrolur is not evil (most of the time ;) ) - this is just me writing a threat
  9. Neurotic

    D&D 5E (IC) Scourge of Daggerford

    Lunn gets ready to pounce on the halfling as soon as he gets free of the well. He nods at the support of Escella and Vairar.
  10. Neurotic

    D&D 5E (IC) Fitz's Folly

    Myrral nods and casts Aura of Vitality. He also talks to Keshima "Lady, your second task is to aid us in the battle with this coven of hags to the best of your ability. If you can heal the wounded of the party, do so if combat is not already joined. If the hags retreat, hunt them down, attack...
  11. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    So, just to be clear, we need to go up to the surface, right? And the ghost said something about cultists up there? "Janth, how many cultists are there? We need to get to the surface." While waiting for the ghost to answer he motions with now loaded crossbow to the kobolds and speaks in...
  12. Neurotic

    D&D 5E (IC) Fitz's Folly

    "Hunters, get nets ready. Drop them once the hags enter." I'm afraid we have to let them come to us. They are both physically powerful and casters to boot. We don't need choke points such as halls where we cannot get to all of them and they can cast (and maybe regenerate) with impunity...
  13. Neurotic

    D&D 5E (IC) Fitz's Folly

    My understanding is that we don't have much choice in the matter if we can already hear them. Also, a bit of metaknowledge from my part (let's say Myrral knows the stories :( ): hags, depending on type, can haunt your dreams, cast curses, and, as we already saw, go ethereal and harass us for...
  14. Neurotic

    D&D 5E (IC) Scourge of Daggerford

    Lunn was losing track on the runners and the dwarves were not alone, they had each other. And he assumed they will be safe enough since it seems the group is running back where they came from. He shouts to the dwarves "Go up into the manor and barricade that room again. Rest!" He blazed after...
  15. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    As the ghost melded into his body, the pressure in Lumrolur chest raises as if the air itself thickens around him. Slowly, a cold, prickling sensation crawls up his spine as the murdered sage seeps into his consciousness. The world within his mind flickered between vivid memories of green...
  16. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]

    Of course it had to be charisma check. I'll pass that for sure with CHA 6 :rolleyes:
  17. Neurotic

    D&D 5E (IC) Fitz's Folly

    "Keshma, this is not an order nor wish to carry out but a question: can you hunt this coven of hags down wherever they hide on the planes?" asks Myrral of the Dao. As unsavoury he finds killing, even those of evil, the hexenbiests of the lore always hold a grudge and having an immortal that can...
  18. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "Very well then. Come!"
  19. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Lumrolur reloads his hand-crossbow and motions toward his head with it as if he'll shoot himself. "Oi, spirit! You are welcome here, but only conditionally, I have my own things to do, first being catching a killer for the Frost. If you help with that, we can talk about your agenda and how can...
  20. Neurotic

    (OOC) DND 3.5 The Flames of War

    @OneCrappy DM , don't be one :p ! Tell us if you will drop the game!
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