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  1. Primitive Screwhead

    Access via 'Edge' and Win10 - lost connection

    Since upgrading to Windows 10 and using Microsofts 'Edge' browser, I regularly have problems with this site. The problem is that I get routed to the 'cannot find that page, would you like to search for it'. It appears this happens if I spend too long reading a thread, too long typing a new...
  2. Primitive Screwhead

    Dice Pools, Grades, and Difficulties

    I will start by admitting that I am not totally clear of the play-test material.. sometimes rules just stick in my head. Die pools consist of Stat + skill + equipment. This is capped by the characters Grade, for starting characters this is 5D6. Average roll = 18. Max roll = 30 Climbing a...
  3. Primitive Screwhead

    Doing Science - Arcana

    Going to use the Doing Science rule at the end of the current adventure {probably not in tonight's session..} as the PC's try to disable an Eldritch Machine... Is there a 'Magic' or 'Arcana' D66 chart?
  4. Primitive Screwhead

    New: Confusion over PSI vs power points

    I am not really tracking how psionic powers work with regard to PSI costs and boosts. Correct me if I am off track on this: I have a PSI attribute of 10, which gives me 100 power points and a 4D6 dice pool. I spend an action, spend 4 power points and gain SOAK 11 {1 base + 10 PSI stat}. Next...
  5. Primitive Screwhead

    World Building and Wilderness Travel

    Over the past couple of years I have dabbles with campaign building, hex-crawl, and wilderness travel. Along the way I have found lost of great resources like Inspiration Pad Pro, Bits of Wilderness, Hex-Mapper, Netbooks of Random Stuff... and many more. Oh. yes, this little known forum called...
  6. Primitive Screwhead

    Off-hand weapon?

    Ambidextrous states you get a free melee attack "...as long as you are using a double weapon or a secondary off-hand weapon." What is the definition of off-hand? Is it any melee weapon of at least one size category smaller than you?
  7. Primitive Screwhead

    OLD is NEW Core Book ?

    Hoi chummers, I am prepping for a revisit to OLD with my group, and wondered when-ish we can expect to see the "OLD is NEW Core Book" that the Fantasy Career book says it requires.... Better yet, can we get an update of the projected release dates for all of the upcoming books? and yes, I...
  8. Primitive Screwhead

    No Bull

    One of my players is doing the Mongo thing, complete with a bull companion animal... This is a wild stab at stats: ================================== Mage-Bred Bull Large semi-sentient beast (6d6) Larger, stronger, and tougher than your average Bull.. and with a slightly bluish skin color...
  9. Primitive Screwhead

    OLD: Char Gen questions and possible errata

    Last night's session was a character building session. My group has participated in the playtest but took a break to play champions. My turn in the GM seat came back around so its time for some more OLD! Which of course, led into a bunch of questions. Some of which I am sure comes from having...
  10. Primitive Screwhead

    Old: Magic confusion

    I am confused.. and so are my players. The starter booklet has characters with spell paths and says to read the OLD character generation to learn how to gain spell paths. The most recent OLD playtest book 1 that I have references spell paths. The 'new' OLD character generation page 18 under...
  11. Primitive Screwhead

    Demons, Devils, and Angels - and their spawn

    Random thought regarding monster building in WOIN, which {of course} involves a rules tweak. What if all Demonic/Angelic creatures received a Soak {Evil} equal to their Grade. This special form of Soak boosts the value of all other forms of soak {except itself} and is treated as double value...
  12. Primitive Screwhead

    Fantasy Grounds

    Morrus, you posted that Fantasy Grounds was going to work on supporting WOIN. I picked up a copy {not just because of this.. been looking at it for a while}. Who do I get in touch with to assist/plagiarize from for building a rule-set, library, and mods for Fantasy Grounds?
  13. Primitive Screwhead

    Luck... Again!

    Not playtest material, just brainstorming. Luck/hero points/etc.. have been a difficult mechanic so far. My group loved the first iteration {exploding dice, dice pool equal to your LUCK attribute}. With each iteration the love for Luck has paled and in the last game session the mechanic wasn't...
  14. Primitive Screwhead

    Printer Freindly format

    I love the artwork and look of the PDF pages.. but my printer does not. Will there be a printer-freindly version?
  15. Primitive Screwhead

    Of Sound Mind

    Product information... View for more details
  16. Primitive Screwhead

    Playtest game - Oct document + custom spell paths and monsters

    This is going to be a quick recap of the events of the last two sessions, focusing on feel. I have posted the document and rules questions raised during these sessions in the main discussion thread. I am running the group through a conversion of a 3x module titled 'White Watch', an ancient...
  17. Primitive Screwhead

    Animals, Beasts, and thier illk..

    My google-fu has been failing horribly. I am looking for a consolidated compendium of animals, preferably in Excell but format really doesn't matter. Something that includes lions, tigers, and bears. Coyotes and wolfs, badgers and birds, tasmanian devils and toads. Things to hunt, things to be...
  18. Primitive Screwhead

    Old Spell Paths and Create Spells

    Conundrum time. EoM's strengths lies in its flexibility, and this is most obvious in the Create spell lists. In comparison, 3x has two 'create an object' spell {Minor creation 4th level, and Major creation at 5th level} which are roughly comparable to Create Nature and Create everything else...
  19. Primitive Screwhead

    Fan created Spell Paths for OLD

    The 'Struggling with spells' was getting rather long, so I thought I would get a fresh start. I have compiled the my spell paths into the attached PDF, sans flavor text {not my strong suit}. Some thoughts on the 'how to build' Spell paths should be about 10 spells long and rather tightly...
  20. Primitive Screwhead

    [Kickstarter] [non-RPG] Waka Waka Power, Light, and First Aid Kit

    Waka Waka Power, Light, and First Aid is a kickstarter that gets you in on the ground level of the solar revolution in two ways. First, you get the physical product, a solar power base, that can be used in time of emergencies, adventure, or just to save a little on your home electric bill...
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