Thomas Shey
Legend
That's fair, but nobody made the case for using Shadowrun adventures in a low-magic fantasy game or modern period game without super technology or magic. In fact, the exact opposite case was made. ¯\(ツ)/¯
I'm just saying that, especially with fantasy or SF scenarios, even if you're keeping them within their own genre, there are often pretty big swings in the power level assumed relative to potential other systems. The best genre that I've seen to most likely avoid this is actually supers, because there tends to be fairly strong overlap there even in otherwise pretty different systems. You can have situations where a situation is really intended for street level characters that won't work for cosmic ones and vice versa, but that's true even within a single game system there.