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D&D 5E Do you let PC's just *break* objects?


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aco175

Legend
Am I stocking up on wood, bricks, or metal?

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I guess I would generally allow the PC to try about anything, but some things just fail (like using persuasion to get the King to give you his crown). General breaking things within reason might just require time. The room is filling up with water and the PC bulrushes the wooden door will need a check. There is no danger in the room and the PC just wants to chop the wooden door down with his axe does not need a check, but may alert monsters and requires a few rounds.
 


Just for fun, I kind of want to take the scenario at face value.

The character encounters a void in their perception. Their eyes strain at trying to discern even what exact space and volume it occupies. Their senses slide off it, making identification impossible.

Being a player character, they want to break it. What happens when shards of this ineffable thing go flying around the room?
The player's alignment immediately changes to chaotic.

Roll a die: evens, it is unbreakable. Odds, it breaks. Make a dex save.
 

MGibster

Legend
Oddly enough, it's pretty rare for players in my game to break things. In my last D&D campaign, the players hacked through a stone wall which was a much easier task than I expected it to be. The few times they do break objects, I don't make them roll unless there's some dramatic reason. If they want to break through a door, unless it's particularly stout, I just say something like, "After a few well placed kicks, you shove your shoulder into the door and it gives way." If they're trying to break the door while something exciting is happening, like a stone golem is bearing down on them, then I'll have 'em roll.
 

overgeeked

B/X Known World
Imagine this:

A player looks at an object of indescript material, location, and size.

The player decides they want to break the object. Do you let them do so? And how do you do it? What is the limit? Does it depend on context or as long as the object doesn't say its unbreakable, they can break it?
Depends on what the object is made of, if they can access it, and if they have the means to break it. Verisimilitude is king for me. If they don’t have the means to break it, then no. If they can’t access it, then no. If the object is unbreakable, then no. Otherwise they’re free to break anything they want to. The PCs are free to destroy and create anything they’re able to.
 



DammitVictor

Trust the Fungus
Supporter
If it's something that a person of their strength and size and situation should be able to break easily on their first couple of tries... they can break it on their first try without rolling, because it's silly to make them roll for something they're going to succeed at within a round or two anyway. I say "strength" instead of "Strength" because in my games, high-level characters are stronger than their STR would indicate, especially when it comes to breaking things.

If it's something that a person (yadda yadda yadda) cannot reasonably expect to break without resource to hand tools and hard labor, they don't get to break it and they don't get to roll and I will just stare at them-- like my best Tommy Lee Jones impression-- until they quit screwing around and agree to get back to the game we all agreed to play.

For everything in between... we either use the rules or I tell them how long it's going to take them to break with the tools they're trying to use.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I was avoiding specificity so that you can generalize your idea of item breaking.

For instance, I personally allow breaking anything, but I let the player decide how they want to try and I inform them whether it will work.
I mean, yeah, that’s the fundamental premise of roleplaying games.
Like, I don't have a problem with a player saying "I want to break a warship with one punch" but I ask them "Did you want to use strength or to break it with an attack?" And if they, say, choose to break it with an attack, I'll say "alright, the warship has a lot of HP, though, and the damage threshold is 20."

Functionally, its likely impossible, but I don't want to outright say "no." I've been a DM long enough to know that sometimes players have surprises that might be able to surpass what I would assume to be an outright impossible feat.

But I don't like saying "you can't even attempt that". If the player realizes that they can't make it, then I save time by not making them roll.
I think if the approach (e.g. “punch the warship once”) doesn’t have a reasonable chance of succeeding at the goal (e.g. “break the warship,”) then its in everyone’s best interests for the DM to just say so. But, fundamentally there’s no object the PCs shouldn’t be able to break, provided they can come up with a feasible approach.
 

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