Paul Farquhar
Legend
But is it obvious to a PC with INT 8?I figure that some things should be kind of obvious
But is it obvious to a PC with INT 8?I figure that some things should be kind of obvious
A chain is only as strong as its weakest link.So none that let the wielder be awesome. They all need fantasy steroids.
The player's alignment immediately changes to chaotic.Just for fun, I kind of want to take the scenario at face value.
The character encounters a void in their perception. Their eyes strain at trying to discern even what exact space and volume it occupies. Their senses slide off it, making identification impossible.
Being a player character, they want to break it. What happens when shards of this ineffable thing go flying around the room?
Depends on what the object is made of, if they can access it, and if they have the means to break it. Verisimilitude is king for me. If they don’t have the means to break it, then no. If they can’t access it, then no. If the object is unbreakable, then no. Otherwise they’re free to break anything they want to. The PCs are free to destroy and create anything they’re able to.Imagine this:
A player looks at an object of indescript material, location, and size.
The player decides they want to break the object. Do you let them do so? And how do you do it? What is the limit? Does it depend on context or as long as the object doesn't say its unbreakable, they can break it?
That’s my new favorite rules lawyer gotcha.Sorry, pal. Nowhere in the rules does it say it's possible to break an egg.
I mean, yeah, that’s the fundamental premise of roleplaying games.I was avoiding specificity so that you can generalize your idea of item breaking.
For instance, I personally allow breaking anything, but I let the player decide how they want to try and I inform them whether it will work.
I think if the approach (e.g. “punch the warship once”) doesn’t have a reasonable chance of succeeding at the goal (e.g. “break the warship,”) then its in everyone’s best interests for the DM to just say so. But, fundamentally there’s no object the PCs shouldn’t be able to break, provided they can come up with a feasible approach.Like, I don't have a problem with a player saying "I want to break a warship with one punch" but I ask them "Did you want to use strength or to break it with an attack?" And if they, say, choose to break it with an attack, I'll say "alright, the warship has a lot of HP, though, and the damage threshold is 20."
Functionally, its likely impossible, but I don't want to outright say "no." I've been a DM long enough to know that sometimes players have surprises that might be able to surpass what I would assume to be an outright impossible feat.
But I don't like saying "you can't even attempt that". If the player realizes that they can't make it, then I save time by not making them roll.