Justice and Rule
Hero
I would say it depends on the setting. Something sadly the author in his "extensive" audit was not able to comprehend given his laser focus.
I don't really think it depends on the setting. This sort of exoticism is the same sort of thing that fuels orientalism, trying to make things seem exotic and thus "not like us". That it is used with some races and not others is just kind of weird, but really more of a holdover from previous years and writing styles.
Again, I would go back to my point about the things being criticized are often fundamental to the D&D, even the RPG experience. Here we are taking away what I would call non-essential but still important elements (half orcs and half elves). The game functions without those so you don't have to have them, but I think they add a lot. However many of the critiques have been about colonialism and how killing things and taking their stuff, even just the act of exploring a dungeon or wilderness, echo colonialist tropes. Increasingly I think you also see an imposition of real world morality (around say violence) into the settings too, and it just seems the logical conclusion of this type of hyper criticism leads to taking important and essential elements away from the game, maybe even making the game itself untenable.
"Exoticism" is not fundamental to D&D any more than Orientalism (which is, itself, a form of exoticizing and othering different cultures). It's just cheap writing and often gets in the way of good setting stuff. The Mwangi Expanse book that came out a few years ago had this sidebar:
That last line I think really nails it: exoticizing is more about making a person an "oddity" rather than an individual, and why people might not get why certain depictions of Asian cultures rankle so many Asians themselves: that their cultures are often made to look more like theme park versions of a culture and place than actual places that live and breath on their own.
Well, dragonborn are markedly different from every other PC species that has ever appeared in a D&D core book (all of which are on a mammalian base physically), so it's hard to look at a dragonborn and not see them as very different.
I mean, Elves have ancestry that is literally outside of our own plane. This feels like an incredibly artificial and arbitrary distinction.
Adding a lot more of them into a setting in an attempt to "normalize" them would likely change the feel of said setting quite a bit and may not be desired.
You don't necessarily need to add "more" to not "exoticize" them. I think you're missing the usage of the term, but also this just feels like it's halfway to the Thermian Argument.
This is why I've been asking what people who have a problem with these things want D&D to be.
I mean, I think they want D&D to be adaptable and not tied down to bad, old language simply because that's what came before. After that, it seems pretty open as to what D&D can be.