DND_Reborn
The High Aldwin
Anyone got homebrew stats for bolas or boomerang?
Boomerang, just use dart stats.Anyone got homebrew stats for bolas or boomerang?
I like the idea of hitting another target, but feel that as written is a bit powerful. I would be better with allowing another target, but it does not come back to you as the trade-off.Special: When this weapon is thrown you can target and make separate attacks on up to (4)/[3] targets within range so long as all the targets are within (25ft)/[15ft] of each other total distance, You must use either your Bonus Action or Reaction to catch the Boomerang on its return otherwise it will fall to the ground 1d4x5ft past you in a line from the direction of the last target it was targeted at.
What makes you consider it as overly powerful? I don’t have the greatest grasp of what makes good balance as I have little experience with practical application of the mechanics.I like the idea of hitting another target, but feel that as written is a bit powerful. I would be better with allowing another target, but it does not come back to you as the trade-off.
I would also just let you catch it as a free action. Maybe add something about if you move, then it is a bonus action, but that may just add unneeded complications. In my games , I tend to have magical ranged weapons like daggers and hand axes return when thrown anyways. I would not want things more complicated or damaging than that.
In a nutshell, you are looking for an aerodynamic club that you can throw.FYI actual hunting/war boomerang's didn't return to the thrower. Those are recreation/sport boomerangs, so I am not looking for a "return" feature for it.