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Survivor (Non-PHB) Feats: FEY TELEPORTATION WINS!


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doctorbadwolf

Heretic of The Seventh Circle
That one won the last non-PHB feat survivor, so I'm not terribly shocked by it getting dogpiled. I still don't understand why everyone dogpiled Aberrant Dragonmark, though.
Yeah, folks are weird. A lot of folks seem to only care about power, I guess? Or maybe their voting based on how commonly taken a feat is in their experience? Who knows.
 

doctorbadwolf

Heretic of The Seventh Circle
Also, the fact that of all the elf feats, the one that is just a number shift with no flavor or moving parts or literally any reason to find it interesting from any perspective but increasing power by X%, is the highest ranked ATM, is just...wild.
 


CleverNickName

Limit Break Dancing (He/They)
Maybe I'm doing it wrong or whatever, but it just looks like these feats all fall into three categories.

1. really expensive ways to undo the unique-ness of certain races and make them more like Every Other Race. "I'm a Dwarf! Except I'm the same as a half-elf pretty much."

2. make minor changes that could probably be handled with a DM-to-Player discussion while rolling up characters. "Hey Bob, is it okay if I use a different set of spells for my Tielfing?" "Sure Ed, as long as they are the same level and same caster list." "Cool, you're the best, Bob!" "Why, because I listen to my players and I make simple, common-sense adjustments?" "Actually yes!"

3. crit-fishing, which is a plague that is running rampant throughout the realm and no vaccine has been found. The best we can do is quarantine it wherever it is discovered, and burn it out with fire.
 

Jediking

Explorer
Bountiful Luck 18
Dragon Fear 18
Dragon Hide 18
Drow High Magic 2
Dwarven Fortitude 18
Elven Accuracy 17-2 = 15, not a fan of super advantage
Fade Away 19
Fey Teleportation 16
Flames of Phlegethos 20
Infernal Constitution 19
Orcish Fury 21
Prodigy 23+1 = 24, great way to offer Expertise without class dipping
Revenant Blade 16
Second Chance 20
Squat Nimbleness 18
Wood Elf Magic 8

edit: fixed math :eek:
 

Revenant Blade 16 - If you haven't heard of this weapon + feat, it gives you all the things you assumed you already had when discussing using a weapon, like the ability to attack with a weapon in your off-hand or the ability to attack with Dex on a non-heavy weapon. At least it's a half feat I guess?

Congratulations, this is almost completely wrong.

Firstly, the 1d4 bonus action attack is not an off hand weapon, so you don't need Two Weapon Fighting in order to add your ability score to damage.

Secondly, it's a 2H weapon, so it benefits from the Great Weapon fighting style, which is especially strong with 2d4, increasing the average damage from 5 to 6, and the bonus action damage from 2.5 to 3.

With the feat, it gives the finesse property to the weapon, enabling sneak attack and elven accuracy. It's comparable to the Duel Wielder Feat with 2 rapiers (4.5 average damage), doing more damage on the main attack but less on the bonus action attack (which is all together better since one usually has more main attacks than bonus attacks).

Polearm Master (with Great Weapon style) is superior if you have the strength, but as an elf, your dexterity is probably higher.
 

Gradine

The Elephant in the Room (she/her)
Congratulations, this is almost completely wrong.

Firstly, the 1d4 bonus action attack is not an off hand weapon, so you don't need Two Weapon Fighting in order to add your ability score to damage.

Secondly, it's a 2H weapon, so it benefits from the Great Weapon fighting style, which is especially strong with 2d4, increasing the average damage from 5 to 6, and the bonus action damage from 2.5 to 3.

With the feat, it gives the finesse property to the weapon, enabling sneak attack and elven accuracy. It's comparable to the Duel Wielder Feat with 2 rapiers (4.5 average damage), doing more damage on the main attack but less on the bonus action attack (which is all together better since one usually has more main attacks than bonus attacks).

Polearm Master (with Great Weapon style) is superior if you have the strength, but as an elf, your dexterity is probably higher.

Plus Valenar Elves are pretty cool

latest
 

Phazonfish

B-Rank Agent
Congratulations, this is almost completely wrong.

Firstly, the 1d4 bonus action attack is not an off hand weapon, so you don't need Two Weapon Fighting in order to add your ability score to damage.

Secondly, it's a 2H weapon, so it benefits from the Great Weapon fighting style, which is especially strong with 2d4, increasing the average damage from 5 to 6, and the bonus action damage from 2.5 to 3.

With the feat, it gives the finesse property to the weapon, enabling sneak attack and elven accuracy. It's comparable to the Duel Wielder Feat with 2 rapiers (4.5 average damage), doing more damage on the main attack but less on the bonus action attack (which is all together better since one usually has more main attacks than bonus attacks).

Polearm Master (with Great Weapon style) is superior if you have the strength, but as an elf, your dexterity is probably higher.
It was intended as hyperbole, please pardon the afterthought of a comment I tacked on my vote for its lack of precise phrasing (though I had somewhat considered this kind of response and made sure my wording was not incorrect, as a two-handed weapon you are definitely holding it in your off hand unless you are a Thri-Kreen or something and have more than one primary hand).

The approximately 4 extra damage per round you are doing by adding your ability mod, is unimpressive except at levels too low for you to have obtained the feat. Finesse weapons are not so rare as to justify taking a feat to make one from a non-finesse weapon. A Dual Wielder with rapiers does on average 4.5 damage on either type of hit, while the revenant blade does on average 5 damage on a normal hit but 2.5 damage on a bonus action hit, so the revenant blade is behind by 2 damage on the bonus action but closes the gap by 0.5 damage for each non-bonus attack; so it breaks even with the rapier on the 4th non-bonus action hit (perhaps this is my lack of experience with martial builds showing, but that seems kinda rare outside of high level fighters). Still, close enough to be considered comparable, though I don't know that "comparable to investing a feat into dual rapiers" is great praise. The synergy with Great Weapon fighting is pretty neat though, I hadn't considered that and it would be cooler if they left the extra d4 in from the WGtE version.
 
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Gradine

The Elephant in the Room (she/her)
It was intended as hyperbole, please pardon the afterthought of a comment I tacked on my vote for its lack of precise phrasing (though I had somewhat considered this kind of response and made sure my wording was not incorrect, as a two-handed weapon you are definitely holding it in your off hand unless you are a Thri-Kreen or something and have more than one primary hand).

The approximately 4 extra damage per round you are doing by adding your ability mod, is unimpressive except at levels too low for you to have obtained the feat. Finesse weapons are not so rare as to justify taking a feat to make one from a non-finesse weapon. A Dual Wielder with rapiers does on average 4.5 damage on either type of hit, while the revenant blade does on average 5 damage on a normal hit but 2.5 damage on a bonus action hit, so the revenant blade is behind by 2 damage on the bonus action but closes the gap by 0.5 damage for each non-bonus attack; so it breaks even with the rapier on the 4th non-bonus action hit (perhaps this is my lack of experience with martial builds showing, but that seems kinda rare outside of high level fighters). Still, close enough to be considered comparable, though I don't know that "comparable to investing a feat into dual rapiers" is great praise. The synergy with Great Weapon fighting is pretty neat though, I hadn't considered that and it would be cooler if they left the extra d4 in from the WGtE version.

Plus Valenar Elves are pretty cool
elaria_the_valenar_elf_battle_master_by_mattforsyth_ddjrcn2-fullview-jpg.116940
 

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