Monstrous Menagerie II: Hordes & Heroes has a launch date! Mark your calendars for November 12th, 2024. 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes! Click here to follow on Kickstarter!
A tattered treasure map and the whispers of an old god lead to a cyclopean temple on a remote island. Will you plunder the ancient gold of Namthu, or become a slave to the call from the abyss?
"The Call from the Abyss" is a stand-alone sword and sorcery adventure module, inspired by the pulp...
"The alchemist did mention that it would take several seasons for it to take effect.... regardless, I have loaded the rest of your prescription on that cart for you.... " :ROFLMAO:
Also, in the 2024 PHB, you can now drink an Antitoxin to negate the Poisoned condition for 1 hour. So just stack up on these and you are immune to disease... :)
Why does everything have to be magical? Sewer Plague, from the 2014 rules, is specifically nonmagical (and also includes a description on how to nonmagically recover from the disease).
Of course, that depends on what you classify as "the average D&D game", but I'll just quote from the 2014 SRD:
https://www.5esrd.com/gamemastering/diseases
"A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for...
Under 2014 rules, you are not also "Poisoned" when you are diseased. I guess they will rewrite any monsters that cause disease for the 2024 MM to make them inflict the Poisoned condition instead, but for compatibility with 2014 monsters and third-party monsters that cause disease, they might as...
Lesser Restoration in 5E 2014 reads: "You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned."
Lesser Restoration in 5E 2024 reads: "You touch a creature and end one condition on it: Blinded, Deafened...
I typically allow the "lesser" fire spells such as Burning Hands and Flaming Sphere, but not Fireball as that's where I feel we are leaving Sword & Sorcery and crossing into standard "High Fantasy D&D Superhero" territory.
Truth be told, I've never run a Sword & Sorcery campaign, in any game system, without at least 1 PC as a magic-user.
I think that even though the ("purist Conanesque") fiction doesn't have magic-users as protagonists, RPGs are a different medium and it's okay to have PC casters, as long as you...