Recent content by Upper_Krust

  1. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Yes and other than the anomalous 66hp Lolth you weren't defeating any of them at level 10, So either you allow levelling above 10th (as 1E did) and include the iconic villains/creatures. Or cap levelling at 10 and ignore the iconic villains.
  2. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The stats are not the issue, it's the verisimilitude of scaling and what lies inbetween each 'rung' on that ladder. In other words how do I get from fighting Orcs to fighting Orcus? But then again, I like Shadowdark, so I am not saying it couldn't be done.
  3. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The key is to keep it as simple as possible. Stop levelling at 20. After that are extremely simple Divine Ranks which will increase less often. But when they do it's a bigger jump (as in 50% power). You get Divine Boons, but very few, exchanging old boons for new each Divine Rank (if you meet...
  4. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I'm highlighting how many Adventure books use these iconic villains front and centre and that capping the game at level 10 effectively takes them out of the game.
  5. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Tell that to the marketing department.
  6. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    You could do that, but remember in so doing you throw away most of the Iconic High-level Villains and Monsters that feature heavily in modern Adventure modules: Orcus, Vecna, Tiamat, Lolth, Demogorgon Asmodeus etc. Personally I wouldn't mind a segmented (Boxed?) approach which divided play by...
  7. Upper_Krust

    GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page

    You should be looking at approx. 2.25 per Divine Rank above Epic Levels. The .25 is potential magic item increases.
  8. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Here is the latest Update Preview: Legendary Animal Template
  9. Upper_Krust

    D&D General Highest level PC you've achieved.

    Sadly not me. Though we did have an NPC 535th-level Wizard (and Psionicist) called Doomstar who killed the God Arioch (from the Melnibonean Gods) with a Magic Missile spell.
  10. Upper_Krust

    D&D General Highest level PC you've achieved.

    1st (& 2nd) Edition: 117th-level Cavalier-Cleric-Mage Lesser God of Swordsmanship Played for almost a decade 3rd Edition: off the top of my head I can't recall 4th Edition: 30th-level Ranger Played for a few years 5th Edition: 20th-level Fighter with 8 Epic Boons Played for a few years
  11. Upper_Krust

    GOD RULES: Player's Guide (5e) Previews/Discussion

    Following is the slightly tweaked Ancient Red Dragon stat-block within God Rules: Player's Guide. The main changes are: 1. Damage Threshold reduced to 18 (Hit Dice x 0.3). Technically the full formula is Material AC (in this case Flesh = AC 11) x 0.0273 x Hit Dice. AC 11 x 0.0273 = x0.3. So...
  12. GOD RULES Ancient Red Dragon stat block Preview.jpg

    GOD RULES Ancient Red Dragon stat block Preview.jpg

  13. Upper_Krust

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I read the first 30 pages of this thread, so not sure if the issue (fixing control spells) has been resolved in the subsequent 54 pages. It seems like people do not want control spells to ruin the Boss encounters (or to a lesser extent Player experiences - which is something largely solved by...
  14. Upper_Krust

    The Horseman (Questions, etc.)

    Fire away amigo. Thanatos is a Death God and the Highest representation of Death within the Physical Universe. Higher forms of Death exist. The Marvel/DCU concepts of Death Lady Death/Nekron are CR 100 (Divine Rank 22) in my system. They 'represent' Death as it exists beneath the 4th Wall (of...
  15. Upper_Krust

    GOD RULES: Player's Guide (5e) Kickstarter Pre-Launch Page

    You love giving me the randomness amigo, lol. Interesting the Observable Universe in my system is everything within the Time Barrier (single Timeline). So "plans" to absorb all magic/energy clearly means they don't have the power to personally do that, which likely means some goal attainable...
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