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There are games out there that do this. It has both advantages and disadvantages.
What if you want a character that does less combat? And the other one wants to focus more on that?
But yes. Why not. Usually should do no harm and if the base game always allows to chose from all of them, having...
I think yoi evaliate feats differently than I do. And don't you think that feats should notnget a balance pass when adapting to my rule.
My assertion is that a lot of level 1 feats, especially fighting styles, are too weak compared to level 4 feats that have a +1 bonus to a stat.
I don't like your idea. I think it makes things worse.
MAD classes actually benefit from not increasing main stats all the time as they don't fall behind.
I see that you don't care for the impact of your change.
Increasing the main stat in addition to taking a feat reduces customization...
Removing ASI altogether, maybe making that feat non repeatable would be more fun than just always increasing a few numbers so every character ends up with 20 main stat...
I like your method. But for 5e I decided to go with 4+3d6 drop lowest. Or 3d6 replace lowest die (even if it is higher) with a 4. I don't want players to start with a natural 20.
I once rolled again (the DM told me so) after rolling my very bad array. I rolled a very good array...
I chose the bad one... in a two player campaign... I did not regret it.
Actually I love my character and I proved that the game is very good at allowing badly rolled characters still...
I think martials should just get a bit more feats. Casters have enough.
Since increasing main stats is nearly always the best choice, I am not sure why you think that taking away the hard choice between feat or main stat increases choices...
Since level 4+ feats always come with one stat...
I have more material for players than I could ever use.
Giving boat loads of magic items also was the solution in BG1 and 2. And guess what, diablo also goes the same way. A computer game is totally different than an RPG.
And I hate how BG 1 and 2 changed the expectation of hownmany magic items...
Or those 50% were attracted to d&d because of its current design. No need for mind reading.
And congratualtion for your sources that feed you exact percentages of the playerbase.
Oh. Damn. That was a bad oversight by me. Skilled were obviouly way to powerful if it also gave +1 int or so. Good thing you catched that gamebreaking combo.
I think you assume to much and not enough at the same time here...
Because I don't like some stuff at level 1.
Probably some, probably none. The old polearm mastery or crossbow expert were such feats. Maybe also old GWM or the range equivalent. Maybe you right in your assessment that after the balance pass there is no need anymore.
Yeah. Which seems to really...