Totally agree, Matt Colvile has a good series on running the game. I include a link. You could also watch some actual play, just remember that many of those are very experienced and popular liveplays tend to be a type of game that is entertaining to watch but that there are other styles that can...
People will perform to the metrics, it is not just modern corporate culture, a lot of enterprises (in the general sense; educational, scientific, as well as commercial) have this problem an insistence on performance metrics and then wondering why things are being done to game the metrics instead...
I believe that new classes need custom coding of the system to work. It is my impression that data addition to Beyond is a manual or semi manual process and time consuming which is why they are reworking it.
I would be inclined to keep going the way you are going with this one and then iterate on the world and go slower for the next one.
Level dependant pacing may be worth considering. There may be levels where the game runs smoother than others and it may be worth lingering on those levels for a...
I think that there are two sources of this, there is the anti corporate crowd, I think what they envision for that post corporate world varies and then there are the people that do not like the current D&D and believe that somehow, in spite all the evidence of the past that the next version of...
Do you re-roll the ones before the "drop the lowest" or after? just testing this in FantasyGrounds dice chat scripts and it can drop the lowest but will not reroll the ones but it can do the reroll before dropping the lowest.
As I said, "Inconceivable!" Aren't they always "just a collection of abilities that the designers thought go well together", isn't that what makes it a game?
Again, I am not trying to deny your experience but I think one issue at work here (and probably in other cases) is that the people who...
Not wishing to deny your perception, it is what it is, but I find it baffling, in that they have always been statblocks , that is what makes it a game.
This is of course the core of the issue, the other point of view is somewhat incomprehensible. Particularly since it seems to lie along some...
It really depends, I have played characters that had stats that low, in more than one campaign but I could also ask for a reroll or use a standard array.
I generally allow a reroll, or use the standard array.
There is the issue, that simulationism is somewhat of a moving target. You and your table may have a convergent view of what to expect but it is fairly clear from discussions here that expectations can vary a lot.
I do not think I have ever claimed it is better, but I have had fun with it. I think it works best as a multiplayer dungeon crawler. I just wished it supported a fifth player.