I do think its important to distinguish between hard post-apocalypse (Mad Max*, Book of Eli) where scarcity and social breakdown are driving factors and soft post-apocalypse wherein settle society has returned (Planet of the Apes, Last of Us, Chrysalids).
* Fury Road depicts something of a...
The Exalted Valley of the Mage is nestled within the Barrier Peaks and is the closest inhabited place to the Unoerthly Cave. Its is likely that mutated flora and fauna from the crash have encroached into the valley along with spoors on the wind, nanite infections and pollutants carried from the...
SEASON 1 The Sinister Secret of Saltmarsh SEASON 2 Danger at Dunwater/The Final Enemy
SEASON 3 The Styes
Haunted Coastal village with secrets, smugglers, political scheming
focussed on human drama
Season 1 starts with a haunting mystery
Season 2 gets in to political tension and threat of war...
So How do you like your World structured? ie how do you like Settings to be laid out in terms of scope and adventure expectations?
Vanilla Region -All the standard tropes of Western fantasy in a limited Geographic Region
Big Continent - Classic setting of Many Nations, Cultures and Empires...
While DnD is mostly pitched as post-Medieval/Renaissance-ish era there is no need for it to be so, and indeed the game is so anachronistic to make even a Rennaisance claim to be dubious. Ebberon of course embraced the whole industrial magitec vibe but what do you think would be fun for a new...
While the existence of multiple deities was acknowledged, most historic polytheism did not involve worship of the whole Pantheon but rather people devoted themselves to a relatively small number of local gods - Household/Ancestral Spirits and their local Village or Trade Patron. Most of the...
I started singing Feliz Navidad to myself yesterday after seeing the first lot of public decorations in the council gardens - haven't heard Last Christmas yet
Yeah I would have started with plotting out the general 'cultures' of the setting before going in with the Pantheons - since as I stated above its more important to build the Religious Institutions/Structures the PCs interact in rather than the Pantheons - but the OP launched us in to Pantheon...
I no longer build pantheons for my homebrews, especially polytheistic ones. Instead, I focus on Religious Institutions, which function as the true “adventure engines” for PCs.
First, decide what type of religious structure exists in your world:
Polytheist – Many gods. Your deity could be a...
Character skill first and allow them to cover awide swarth of possible tasks. For instance I have no real world skill in picking locks but I like to play skilled burglars - I have no idea how different locks function or how jimmying tumblers, or listening for clicks works but I expect that my...