I'm wondering if that's not actually a part of it. His DMsGuild work got pretty decent marketing... For DMsGuild work. But Exodus got practically nothing. Maybe this is a "I think we can do better, let me show you how" moment?
I'm diving into Nimble now and from my read of it, characters are not going to map 1:1, you pretty much have to use Nimble. That said, you can easily add new abilities (basically the class-specific Feats in Nimble, which have different names by class) with ease, and they can pretty much look...
This weird nostalgia-for-a-previous-generation's-entertainment is a big thing, actually. When I went to see the recent Looney Tunes movie (Daffy + Porky) in its limited release, most of the audience was a younger generation, and they brought their kids. I don't know if they feel enough affinity...
Seconding all of this.
One great example is a lot of Caverns of Thracia (talk about going back to the founding and finding good examples!) where encounters are, by design, taking advantage of the map. There's an awesome one with a door to a refrigerator-room, there's fun hallway fights against...
Jokes aside, this is a great callout.
I'm planning a D&D intro for my nephew since he sorta happened into a copy of the Starter Set and Essentials Kit, and am absolutely handling defeat in this way, as he doesn't handle serious violence well. My main changes are making all the villains markedly...
It's absolutely geared toward that. If D&D is aimed at 12+, this is easily 8+. The setting info backed up by the mechanics is entirely themed around a very heroic, exploration focused Zelda style. You advance specifically by giving people hope and fighting off the "despair" in the form of...
I voted Monster Manual but frankly I view MM, MM2, and Fiend Folio as all equal parts of a whole.
Interesting to see the DMG as #1; it's definitely got the most personality, for so many reasons!
While I can't deny it has a lot of internal referencing, it's only the "biggest play loops" that end up being difficult ecosystems to tweak.
Example 1: I used the travel rules for Shadowdark in place of SD's original hex crawling rules. It worked great because Errant became ALL of those travel...
Thanks for the info!
You'll get a chance soon, most likely: I am indeed starting it up and will be blogging about it on my site (timbannock.com) eventually. After a fun but ultimately false start with Shadowdark (largely thanks to Sly Flourish, like you mentioned, as well as LichHouse on...
I actually just pulled the trigger on Magical Industrial Revolution and got the book a week ago. I was really questioning it for a long time because I wasn't sure how much I'd use such a hyper-specific city sourcebook...but man oh man was that dumb. Just like The Monster Overhaul, MIR had so...