I don't know of any RAW that says that. I actually only know two other touch offensive spells: "Inflict Wounds" and "Shocking Grasp".
Both of those specifically say make a melee spell attack. So there is nothing implied, its straight up written. Dispel Evil and Good has no such language.
One thing thats notable in Baldur's Gate 3. Devils can pop in and out of the world, seemingly going back to hell and then returning to the mortal world as they need to to conduct their business.
But in 5e the vast majority of devils have no such capabilities. No teleport and no plane shift. So...
I also would not add an attack roll to break enchantment. There is none in the spell, and considering that breaking someone out of a possession is one of the key things to use the spell for (and I would figure pretty much any possessing entity doesn't want to be pushed out)...the spell seems to...
I would argue that a Paladin or Bard are the most self sufficient characters, they basically bring everything to the table. They can fight, heal, and brings all of the social skill power you might need.
It is?
I figured that's the "interact with object" free action....though i think a lot of people would just include it in the bonus action to drink anyway.
And lets be honest, its not like movie armor is worth a damn anyway. How often have we seen someone stab someone with a sword right through their middle breastplate in a movie!
I still think its hilarious that one of the best depictions of armor has been in the comedy A Knight's Tale of all things
I tell you the reviews are WILDLY divergent on this one. I've seen some think its amazing, others think it is literally the steaming **** pile of the summer.
It is an interesting question. With 5e supposed to be the "forever edition"....what does future dnd development look like? Perhaps they are taking a more out of house approach, maintaing the keys to the core pillar, but letting other houses develop and design for a time.
I hear you. Its all about expectation and context. First impressions are critical, and so doing a little dice fu behind the scenes to ensure a brand new player has a good experience is worth it.
While true I didn't see anything either, at the end of the day the goal is to maximize utilization of the "brand".
As Spaceballs once put, "Dnd the video game, dnd the toilet paper."
And to note I have no issue with that, its smart business to recognize that your brand is a far more powerful...
Beyond just the momentum of being a movie stable, its very easy to store (the seeds needed for a bucket of popcorn take very little storage room compared to the ultimate size of the meal), it lasts in storage a good while, and since its not a hot meal you can continuously make it without it...
Quantumania - Hot Garbage
Gotg3 - Pretty solid, Rocket really gave you some big emotional payoffs in an otherwise silly movie.
Secret Invasion - Hottest of Garbage.
Loki - There are aspects of loki I do quite enjoy, and the ending is pretty poetic. But its also the worst of the multiversal...
Boiling this down, the most key point is "Optimization becomes a problem in a group of non-optimizers".
And that is very true in my experience. I've played with the group of players that want to just build the craziest thing they can make and then as a DM I am supposed to challenge them. That...