Recent content by Staffan

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    New "Stargate" series announced

    It's been a while, but I'm pretty sure the mindswap stones were established on SG-1 a couple of years before SG:U. Which reminds me of one of the things I liked about Stargate: while it was mostly episodic, it was pretty good at maintaining logical continuity. If a thing got solved, it stayed...
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    New "Stargate" series announced

    To a large degree, I blame Cas Anvar (the actor playing Alex). He was credibly accused by ~40 people for sexual harassment and/or assault, things were investigated, and he was fired (that's why the character dies in such a weird way at the end of season 5). But not having him on the show messes...
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    D&D General ENWorld is better that the pundits…change my mind

    There are two kinds of teams, which we can exemplify using the X-Men and the Justice League. The X-Men are built to be a team. They usually have complimentary abilities, and they emphasize teamwork (just look at the iconic Fastball Special). Sometimes team members go off on their own, but...
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    Why do we need thieves??

    In my experience, it's not uncommon for skill-based games to still have some class-based elements. This often comes in the form of determining starting skills, changing skill costs, or just having class abilities and skills layered on top of one another. For example, the predecessor to...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    The problem is the combination of per-attack fumble chance and representing the increased lethality at higher levels through multiple attacks. So it's not as big an issue in PF2, because higher-level characters in PF2 generally don't get more attacks. Instead, each attack gets individually more...
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    Modules: Made to Read vs Made to Run?

    There's nothing preventing a web page from being hosted locally, though I'll admit it's not a common thing these days. But the thing is that a PDF is designed to do one thing, and that is to preserve the formatting on a piece of paper for electronic presentation and usually printing. That makes...
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    Modules: Made to Read vs Made to Run?

    If you're going to make a book for electronic reading, PDF is a bad choice. A webpage/website is much better. A well-made website adapts to the equipment used to read it, and ideally it can offer the reader options regarding font size, light/dark mode, and so on. It also lets you have multiple...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    And my point is that if this was a mechanic spread throughout the spells (and potentially non-spells) of 5e, along with specific instructions to provide this information when required, GMs would act otherwise.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I mean, sure. If your GM isn't going to play along with the RAW and RAI (and this is explicitly stated in the 13A rules, see below), the rules aren't going to work as intended. That's hardly something that can be blamed on the rules, though – it's firmly a PEBSAC issue.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    Technically, I don't believe 13A has fully open hit points. What is supposed to happen is something like: "Can I cast hold monster on the owlbear?" "Sorry, it has too many hit points remaining." "OK, then I'll cast acid arrow instead." Also, looking at the hp values compared to the thresholds...
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    Wizards of the Coast Re-Registers Dark Sun With USPTO

    The Revised set did increase the area covered by a factor of roughly 8: the paper map was approximately doubled in each direction with the Tablelands in the center, and then another similar-sized map was added to the north ("the Jagged Cliffs region"). The new areas had significantly less...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I think that if you're going to three saves, you should adopt the save stats from 4e: Fortitude uses the best of Strength and Constitution, Reflex the best of Dexterity and Intelligence, and Will the best of Wisdom and Charisma.
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    Why do we need thieves??

    Probably, yes. The Troubleshooters seems to be doing fine with its split between Skills and Abilities. I think the thing you need to do is to make advantages (or whatever you call them) a system-wide thing. You can't (well, shouldn't) just have a rule for "eidetic memory". You make a subsystem...
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