Recent content by Staffan

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    D&D General Why do we color-code Dragons?

    Right, it's not where it originates, but I think a significant number of people got the association from there.
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    D&D General Why do we color-code Dragons?

    I wonder how much of the association of kobolds with "dog men" comes from the original Baldur's Gate CRPG, where you run into plenty of kobolds early in the game and they have the war cry "Yip yip!" In addition, you have the Best Kobold in the Sunless Citadel, Meepo, who has managed to hatch...
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    Pineapple Express: Someone Is Wrong on the Internet?

    Sweden also has the "day-fine" system. It usually only applies to moderate crimes – speeding, for example, has fixed fines (though in extreme cases you can also lose your driver's license and sometimes even go to prison). But driving without a license would get you a certain amount of day-fines.
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    D&D General Why do we color-code Dragons?

    I like how Pathfinder 2 has a skill for Society, which basically covers everything dealing with people ("local history, important personalities, legal institutions, societal structure, and humanoid cultures"). I'd extend it to knowledge of some geography as well, at least as pertains to various...
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    (Netflix) K-POP DEMON HUNTERS

    It is a legit banger.
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    Spoilers Fantastic Four (Spoilers)

    Since this thread popped up again, I made a realization about the FF movie: there's nothing really memorable about it. It's all competently done, but there's nothing there on the level of pre-serum Steve throwing himself on a fake grenade, or "There are always men like you", or "Are you the God...
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    Common Pitfalls in Game Design

    One of the most common pitfalls I see in skill-based games is skill inflation: too many skills, at least in games where the baseline is incompetence. It's easy as a game designer to see a situation and go "Oh, we don't have a skill for that, and it doesn't fit neatly into one of the other ones...
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    D&D General Why do we color-code Dragons?

    A trap by itself is rarely fun. A trap as part of a larger encounter, where an enemy can push you into a pit trap or something, can be great fun.
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    PopKhorne.jpg

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    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    I remember some time before Wizards bought D&D Beyond when they had a survey about what kind of electronic tools and VTTs people were interested in. I don't recall the details, but I'm pretty sure 3D stuff was mentioned in it. So that might have been the start of Sigil.
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    D&D General Why do we color-code Dragons?

    Thing is, the characters live in that world. They should know things about it. Using trolls in the Forgotten Realms as an example, the Sword Coast has multiple areas named after trolls (Trollbark Forest, The Trollclaws and Trollclaw Ford, Troll Mountains, and the Evermoors are so named because...
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    Spoilers Superman Spoiler Thread

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    1757539276312.png

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    Homebrew Homebrew Rule: Incapacitation, Bloodied, and "Powering Through"

    This seems like a good idea at first glance. It stops the major thing Incapacitation is meant to stop – trivializing boss monsters with save-or-suck spells, since you need to get them down to half hp before using them. And high-level creatures probably still have good saves, so it's definitely...
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