Recent content by soviet

  1. soviet

    Let's Talk About Metacurrency

    Frodo's player: Right, I haven't spent a single meta point this whole campaign, watch this! [Slams 20 poker chips on the table]
  2. soviet

    Let's Talk About Metacurrency

    I have first edition on (an official) CD-ROM!
  3. soviet

    Let's Talk About Metacurrency

    I cast 'Restore Je Ne Sais Quoi' on Conan. That stab to the face really bummed him out.
  4. soviet

    Let's Talk About Metacurrency

    Sure, but it's a loose approximation, right? I'm not sure it's all that different in nature from metacurrencies that represent things broadly in-universe such as willpower or the force. I still have the Rolemaster Companion that had an alternate system for simultaneous actions - essentially...
  5. soviet

    Video What Does The 'E' Stand For?!? D&D 5.5...'E'?

    "Ehhh". Is it well designed or laid out? "Ehhh"
  6. soviet

    Let's Talk About Metacurrency

    I don't know what 'reasonably possible' means here. Lots of games have very contrived game systems, for example turn-based ones. No-one thinks their D&D fighter swings a sword at someone and then stands still for nine seconds, or knows that he can take seven crossbow shots before he is at risk...
  7. soviet

    Let's Talk About Metacurrency

    Here I was more referring to the idea that if metacurrency creates a particular result, you can present that in an artificial and unsatisfying way ('uh, I guess a shotgun just materialises in front of you then') or you can present it in a way that draws on what's already been established in the...
  8. soviet

    Let's Talk About Metacurrency

    I think we had this conversation quite recently, but a lot of metacurrencies are not things outside the setting. They are things within it such as willpower, luck, magic, or force points. I accept that the representation of those things may not be fully simulative though - the character doesn't...
  9. soviet

    Let's Talk About Metacurrency

    This sounds like a skill issue. I find it trivially easy to incorporate such things into a consistent narrative. You just build on the things that are already there. This is a misperception I think. Most games that feature such things frame it as the dice roll isn't the final word, precisely...
  10. soviet

    What is "railroading" to you (as a player)?

    Heaven forbid we have any power fantasy in our games where we pretend to be fierce warriors and arcane conjurors
  11. soviet

    What is "railroading" to you (as a player)?

    You are wrong.
  12. soviet

    What is "railroading" to you (as a player)?

    Thank you for making my point back to me like it would be news to me. Again, could. Not will. No, I think it is what was said.
  13. soviet

    What is "railroading" to you (as a player)?

    I IRL could choose anything. I could choose to put my computer in the oven and eat my MERP books. But I won't. There is a difference between 'this could possibly happen' and 'this could plausibly happen'. If the choice I am asked to consider is 'does my character react in a way that is...
  14. soviet

    What is "railroading" to you (as a player)?

    The question is not 'could choose'. The question is 'will choose'.
  15. soviet

    What is "railroading" to you (as a player)?

    When you say 'they' and 'them' here I don't know whether you mean the character or the player. The character does not exist and so makes no decisions. The player does exist and so makes all the decisions. This means that the character cannot be persuaded by in-character conversation, only...
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