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Recent content by Shiroiken

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    D&D 5E Vecna: Eve of Ruin - replacing Tasha with Iggwilv (spoilers)

    I want to preface this by stating that I've always venomously disagreed with the retcon that merged Tasha and Iggwilv into one person. In my games they are two separate people, with two different personalities and goals. Tasha is a whimsical fey mage, while Iggwilv is the vile demon loving witch...
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    D&D General Tips for starting at higher-level?

    I converted everything down to 70,798 gp, with the following magic items. I rolled a few class specific things, so I'm allowing a choice of options to prevent the players from feeling like they need to play a specific class. Additionally, I typically allow magic item trading during downtime, so...
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    D&D General [+] Tell me about Greyhawk

    Greyhawk is the ultimate DM sandbox, as presented in the 83 Boxed Set. It provides enough information to get the DM started, without filling in all the details. This allows the DM the freedom to place whatever they need, wherever they need. Just as most players don't care about setting...
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    D&D General So, how much did/do you use psionics?

    Overall I'd say that psionics is pretty uncommon at best. In 1E and 5E it's really rare, and was only semi-common in 4E. 2E and 3E were still fairly rare due to the lack of desire by players and permissiveness by DMs (there were some really OP busted things you could do in those systems). I...
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    D&D General Tips for starting at higher-level?

    Something I'm going to try for with my Vecna game is to have the players build their characters with no additional starting equipment. Then I'm going to roll the appropriate number of treasure hoards for the first two tiers. The players will spend the last part of session 0 dividing up the loot...
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    D&D 5E Enhancing Vecna: Eve of Ruin *SPOILERS*

    As I'm a Greyhawk fan, I'm toying with starting the campaign in Greyhawk instead of the Realms. I'm not as familiar with the details of Neverwinter's politics, so it might be easier for me to make adjustments to Dyvers. The real issue I would have is with the motivation for the end of the...
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    D&D General 5E, A5E, or ToV?

    Not familiar with the Black Flag stuff, so I can't vote against it. I like the concept of the A5E stuff, but hard to convince a group to try it. From what I've seen though, I'm holding out for 5E Revised.
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    D&D General How often do you complete a campaign as a player?

    We've been largely successful with campaigns. It helps for the DM to have a general story in mind that they want to tell, because that should be the lifespan of the campaign. Once told, it's best to conclude the campaign, rather than push on until it peters out.
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    D&D 5E Continuous Initiative in 5E

    Big issue is duration of effects. How long do spells last, and when does the benefit of Dodge end?
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    WotC Vecna: Eve of Ruin Player Advice from WotC

    That's pretty much every AP
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    D&D General What Are Adventurers In Your World?

    "Adventurers" has a very specific meaning in my Greyhawk. They're a tolerated nuisance that very much live up to the murder hobo stereotype. They're motivated by either greed or excitement, and while some of them might become "heroes," for the most part they're only interested in themselves...
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    D&D General How many DMs buy (official) adventures?

    I've largely run the collection of adventures I've accumulated over the decades, mostly from AD&D and BECMI. I didn't care for the way adventures were written in 3E, so I only have a handful from that era, and I never bought any from 4E. I only have Lost Mines of Phandelver and Ghosts of...
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    D&D 5E Player Hit Points

    Because the "average" rounds up, it's always better to take the average. Technically I allow rolling, but all of my players can do math, so no one ever does. I've heard of a homebrew option where you roll twice, taking the better roll, and I'd probably allow that since it makes the average about...
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    D&D General What Classes Would You Add to D&D?

    I find the number of classes to be very dependent on edition. 5E has a hard time justifying a new class, usually only to fit into a specific setting. Older editions tended to use new classes as a way to add new character concepts, which 5E just uses sub-classes for. The only one I feel that...
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    D&D 5E As a DM, how do you handle monster hit points?

    If I have time, I roll randomly for most creatures. If I don't have time, I'll try to take a few minutes to at least adjust them a bit from average (total HP will be the same, however). Boss monsters usually have 75% HP as a way to show them as more powerful, but rarely I'll make a boss have max...
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