Recent content by Shades of Eternity

  1. Shades of Eternity

    Canada Worldbuilding

    I'm not going to start a new thread, but will create one if there is pushback. GREENLAND REVEALED — Part I: The Long Unravelling https://www.hodgepocalypse.com/2026/02/greenland-part-1-chronicle-of-north.html The apocalypse wasn’t a single moment. It was pressure. Pandemic. Climate collapse...
  2. Shades of Eternity

    OZGate - or what they don't want you to know

    <Looks at Crawling Birds, Macaws with the strength of an Ox, read birds, and especially the corvids of Oz> I think we all wish that birds didn't exist knowing what they can do.
  3. Shades of Eternity

    OZGate - or what they don't want you to know

    yeah I'm fully expecting this to become a scriptid. aka media that creates cryptids, but at least it is not based on institutional racism.
  4. Shades of Eternity

    OZGate - or what they don't want you to know

    I decided to make my own conspiracy - OZGate - or what they don't want you to know. Writer's note. This is completely tongue-in-cheek and shouldn't be taken too seriously. It could also be used to fuel your games. Part 1: OzGate: The Tornado Truth They Don't Want You to Know (Part 1) Enjoy. :)
  5. Shades of Eternity

    D&D General new monster - The Triarch of the Slopes

    inspired by a certain ski movie. The Triarch of the Slopes “Taste death. Live life.” Large fiend (inevitability), chaotic evil Armor Class 17 (ritual leathers, supernatural balance) Hit Points 210 (20d10 + 100) Speed 40 ft., ski glide 80 ft. (ignores difficult terrain on snow, ice, rubble...
  6. The Triarch of the Slopes.png

    The Triarch of the Slopes.png

  7. Shades of Eternity

    Canada Worldbuilding

    ok I want to take a break from Canada. I have other places in the world I've been writing up. debating whether to start a different thread. Ironically been working on Greenland long before the current political climate.
  8. Shades of Eternity

    D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin

    Can we get Vecna to call your heroes a bunch of boobs? :D :p
  9. Shades of Eternity

    Canada Worldbuilding

    Edmonton didn’t survive the apocalypse by accident. https://www.hodgepocalypse.com/2026/02/captial-parkland-part-11-mayor-larry.html When the world fractured, a psychic rock musician named Larry kept the city alive by turning it into an instrument. By stabilizing ley lines with sound and...
  10. Shades of Eternity

    D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin

    The Obelisk towers should have been pillars created by Modrons to turn the multiverse into a perfect form of order, using the unlimited power of the positive and negative elemental planes at the same time that our plucky adventurers have to stop. This might have been influenced by a Doctor Who...
  11. Shades of Eternity

    D&D Movie/TV There’s a Baldur’s Gate TV Show Coming!

    I wonder if they are going to do a willow, like that series: aka a young cast with poor, going with Minsc, guiding them throughout the adventure?
  12. Shades of Eternity

    D&D Movie/TV There’s a Baldur’s Gate TV Show Coming!

    we should make a bingo card/drinking game based on probably responses. :D
  13. Shades of Eternity

    Canada Worldbuilding

    Capital Parkland - Part 10 - Coliseum District - Part 06 - The Monsters of what will never be The Minotaurs did not come alone. When their world split, it bled monsters through the wound—arena-born consequences drawn to sound. The Coliseum stands as a cage with a rhythm, because Minotaurs have...
  14. Shades of Eternity

    Canada Worldbuilding

    Capital Parkland - Part 10 - Coliseum District - Part 05 - When the Minotaurs Go on Tour Minotaur tours are treated as foreign relations events across the Capital Parkland. Each faction reacts differently—not because they disagree on danger, but because they understand it differently. Noise...
  15. Shades of Eternity

    Canada Worldbuilding

    Capital Parkland - Part 10 - Coliseum District - Part 04 - The Living Labyrinth The Coliseum's layout changes because fragments of Minos leak through it. Music stabilizes corridors. Emotion opens doors. Some spaces remember you. Ed-Town stopped mapping it. Minotaurs didn't—they just stopped...
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